feat: Add exists method for checking save game file existence in CLI and Flutter persistence
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -34,6 +34,19 @@ class CliSaveGamePersistence implements SaveGamePersistence {
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}
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}
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}
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}
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@override
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Future<bool> exists({
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required int slot,
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required GameVersion version,
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}) async {
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try {
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final File file = File(_slotPath(slot, version));
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return file.existsSync() && file.lengthSync() > 0;
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} catch (_) {
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return false;
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}
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}
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@override
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@override
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Future<void> save({
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Future<void> save({
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required int slot,
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required int slot,
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@@ -51,6 +51,24 @@ class FlutterSaveGamePersistence implements SaveGamePersistence {
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}
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}
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}
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}
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@override
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Future<bool> exists({
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required int slot,
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required GameVersion version,
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}) async {
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if (kIsWeb) {
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return false;
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}
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try {
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final String dirPath = await _resolveDirectoryPath();
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final File file = File(_slotPath(dirPath, slot, version));
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return file.existsSync() && file.lengthSync() > 0;
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} catch (_) {
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return false;
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}
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}
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@override
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@override
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Future<void> save({
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Future<void> save({
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required int slot,
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required int slot,
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