Fixed HUD background rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -5,7 +5,6 @@ import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/hud.dart';
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class WolfRenderer extends StatefulWidget {
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const WolfRenderer(
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@@ -123,7 +122,7 @@ class _WolfRendererState extends State<WolfRenderer>
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builder: (context, constraints) {
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return Center(
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child: AspectRatio(
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aspectRatio: 16 / 10,
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aspectRatio: 320 / 200,
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child: CustomPaint(
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size: Size(constraints.maxWidth, constraints.maxHeight),
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painter: BufferPainter(_renderedFrame),
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@@ -133,7 +132,6 @@ class _WolfRendererState extends State<WolfRenderer>
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},
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),
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),
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Hud(player: engine.player),
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],
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),
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),
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