Fixed HUD background rendering

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-16 00:22:54 +01:00
parent a73a36e21d
commit e9e56eac9a
4 changed files with 99 additions and 160 deletions

View File

@@ -5,7 +5,6 @@ import 'package:flutter/scheduler.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_input/wolf_3d_input.dart';
import 'package:wolf_3d_renderer/hud.dart';
class WolfRenderer extends StatefulWidget {
const WolfRenderer(
@@ -123,7 +122,7 @@ class _WolfRendererState extends State<WolfRenderer>
builder: (context, constraints) {
return Center(
child: AspectRatio(
aspectRatio: 16 / 10,
aspectRatio: 320 / 200,
child: CustomPaint(
size: Size(constraints.maxWidth, constraints.maxHeight),
painter: BufferPainter(_renderedFrame),
@@ -133,7 +132,6 @@ class _WolfRendererState extends State<WolfRenderer>
},
),
),
Hud(player: engine.player),
],
),
),