WIP moving difficulty selection to engine

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-18 12:25:59 +01:00
parent 0f7c77e85a
commit e39dfd5da0
29 changed files with 1337 additions and 3360 deletions

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/// Shared menu helpers for Wolf3D hosts.
library;
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
/// Known VGA picture indexes used by the original Wolf3D control-panel menus.
///
/// Values below are picture-table indexes (not raw chunk ids).
/// For example, `C_CONTROLPIC` is chunk 26 in `GFXV_WL6.H`, so its picture
/// index is `26 - STARTPICS(3) = 23`.
abstract class WolfMenuPic {
static const int hBj = 0; // H_BJPIC
static const int hTopWindow = 3; // H_TOPWINDOWPIC
static const int cOptions = 7; // C_OPTIONSPIC
static const int cCursor1 = 8; // C_CURSOR1PIC
static const int cCursor2 = 9; // C_CURSOR2PIC
static const int cNotSelected = 10; // C_NOTSELECTEDPIC
static const int cSelected = 11; // C_SELECTEDPIC
static const int cBabyMode = 16; // C_BABYMODEPIC
static const int cEasy = 17; // C_EASYPIC
static const int cNormal = 18; // C_NORMALPIC
static const int cHard = 19; // C_HARDPIC
static const int cControl = 23; // C_CONTROLPIC
static const int cEpisode1 = 27; // C_EPISODE1PIC
static const int cEpisode2 = 28; // C_EPISODE2PIC
static const int cEpisode3 = 29; // C_EPISODE3PIC
static const int cEpisode4 = 30; // C_EPISODE4PIC
static const int cEpisode5 = 31; // C_EPISODE5PIC
static const int cEpisode6 = 32; // C_EPISODE6PIC
static const int statusBar = 83; // STATUSBARPIC
static const int title = 84; // TITLEPIC
static const int pg13 = 85; // PG13PIC
static const int credits = 86; // CREDITSPIC
static const int highScores = 87; // HIGHSCORESPIC
static const List<int> episodePics = [
cEpisode1,
cEpisode2,
cEpisode3,
cEpisode4,
cEpisode5,
cEpisode6,
];
}
/// Structured accessors for classic Wolf3D menu art.
class WolfClassicMenuArt {
final WolfensteinData data;
WolfClassicMenuArt(this.data);
int? _resolvedIndexOffset;
VgaImage? get controlBackground {
final preferred = mappedPic(WolfMenuPic.cControl);
if (_looksLikeMenuBackdrop(preferred)) {
return preferred;
}
// Older data layouts may shift/control-panel art around nearby indices.
for (int delta = -4; delta <= 4; delta++) {
final candidate = mappedPic(WolfMenuPic.cControl + delta);
if (_looksLikeMenuBackdrop(candidate)) {
return candidate;
}
}
return preferred;
}
VgaImage? get title => mappedPic(WolfMenuPic.title);
VgaImage? get heading => mappedPic(WolfMenuPic.hTopWindow);
VgaImage? get selectedMarker => mappedPic(WolfMenuPic.cSelected);
VgaImage? get unselectedMarker => mappedPic(WolfMenuPic.cNotSelected);
VgaImage? get optionsLabel => mappedPic(WolfMenuPic.cOptions);
VgaImage? get credits => mappedPic(WolfMenuPic.credits);
VgaImage? episodeOption(int episodeIndex) {
if (episodeIndex < 0 || episodeIndex >= WolfMenuPic.episodePics.length) {
return null;
}
return mappedPic(WolfMenuPic.episodePics[episodeIndex]);
}
VgaImage? difficultyOption(Difficulty difficulty) {
switch (difficulty) {
case Difficulty.baby:
return mappedPic(WolfMenuPic.cBabyMode);
case Difficulty.easy:
return mappedPic(WolfMenuPic.cEasy);
case Difficulty.medium:
return mappedPic(WolfMenuPic.cNormal);
case Difficulty.hard:
return mappedPic(WolfMenuPic.cHard);
}
}
/// Returns [index] after applying a detected version/layout offset.
VgaImage? mappedPic(int index) {
return pic(index + _indexOffset);
}
int get _indexOffset {
if (_resolvedIndexOffset != null) {
return _resolvedIndexOffset!;
}
// Retail and shareware generally place STATUSBAR/TITLE/PG13/CREDITS as a
// contiguous block. If files are from a different release, infer a shift.
for (int i = 0; i < data.vgaImages.length - 3; i++) {
final status = data.vgaImages[i];
if (!_looksLikeStatusBar(status)) {
continue;
}
final title = data.vgaImages[i + 1];
final pg13 = data.vgaImages[i + 2];
final credits = data.vgaImages[i + 3];
if (_looksLikeFullScreen(title) &&
_looksLikeFullScreen(pg13) &&
_looksLikeFullScreen(credits)) {
_resolvedIndexOffset = i - WolfMenuPic.statusBar;
return _resolvedIndexOffset!;
}
}
_resolvedIndexOffset = 0;
return 0;
}
bool _looksLikeStatusBar(VgaImage image) {
return image.width >= 280 && image.height >= 24 && image.height <= 64;
}
bool _looksLikeFullScreen(VgaImage image) {
return image.width >= 280 && image.height >= 140;
}
bool _looksLikeMenuBackdrop(VgaImage? image) {
if (image == null) {
return false;
}
return image.width >= 180 && image.height >= 100;
}
VgaImage? pic(int index) {
if (index < 0 || index >= data.vgaImages.length) {
return null;
}
final image = data.vgaImages[index];
// Ignore known gameplay HUD art in menu composition.
if (index == WolfMenuPic.statusBar + _indexOffset) {
return null;
}
if (image.width <= 0 || image.height <= 0) {
return null;
}
return image;
}
}