WIP moving difficulty selection to engine

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-18 12:25:59 +01:00
parent 0f7c77e85a
commit e39dfd5da0
29 changed files with 1337 additions and 3360 deletions

View File

@@ -8,6 +8,9 @@ class EngineInput {
final bool isTurningRight;
final bool isFiring;
final bool isInteracting;
final bool isBack;
final double? menuTapX;
final double? menuTapY;
final WeaponType? requestedWeapon;
const EngineInput({
@@ -17,6 +20,9 @@ class EngineInput {
this.isTurningRight = false,
this.isFiring = false,
this.isInteracting = false,
this.isBack = false,
this.menuTapX,
this.menuTapY,
this.requestedWeapon,
});
}

View File

@@ -1,837 +0,0 @@
import 'dart:math' as math;
import 'package:arcane_helper_utils/arcane_helper_utils.dart';
import 'package:wolf_3d_dart/src/rasterizer/cli_rasterizer.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
class AsciiTheme {
final String name;
/// The character ramp, ordered from most dense (index 0) to least dense (last index).
final String ramp;
const AsciiTheme(this.name, this.ramp);
/// Always returns the densest character (e.g., for walls, UI, floors)
String get solid => ramp[0];
/// Always returns the completely empty character (e.g., for pitch black darkness)
String get empty => ramp[ramp.length - 1];
/// Returns a character based on a 0.0 to 1.0 brightness scale.
/// 1.0 returns the [solid] character, 0.0 returns the [empty] character.
String getByBrightness(double brightness) {
double b = brightness.clamp(0.0, 1.0);
int index = ((1.0 - b) * (ramp.length - 1)).round();
return ramp[index];
}
}
/// A collection of pre-defined character sets
abstract class AsciiThemes {
static const AsciiTheme blocks = AsciiTheme('Blocks', "█▓▒░ ");
static const AsciiTheme classic = AsciiTheme('Classic', "@%#*+=-:. ");
static const List<AsciiTheme> values = [blocks, classic];
static AsciiTheme nextOf(AsciiTheme current) {
final int currentIndex = values.indexOf(current);
final int nextIndex = currentIndex == -1
? 0
: (currentIndex + 1) % values.length;
return values[nextIndex];
}
}
class ColoredChar {
final String char;
final int rawColor; // Stores the AABBGGRR integer from the palette
final int? rawBackgroundColor;
ColoredChar(this.char, this.rawColor, [this.rawBackgroundColor]);
// Safely extract the exact RGB channels regardless of framework
int get r => rawColor & 0xFF;
int get g => (rawColor >> 8) & 0xFF;
int get b => (rawColor >> 16) & 0xFF;
// Outputs standard AARRGGBB for Flutter's Color(int) constructor
int get argb => (0xFF000000) | (r << 16) | (g << 8) | b;
}
class AsciiRasterizer extends CliRasterizer<dynamic> {
static const double _targetAspectRatio = 4 / 3;
static const int _terminalBackdropArgb = 0xFF009688;
static const int _minimumTerminalColumns = 80;
static const int _minimumTerminalRows = 24;
static const int _simpleHudMinWidth = 84;
static const int _simpleHudMinRows = 7;
AsciiRasterizer({
this.activeTheme = AsciiThemes.blocks,
this.isTerminal = false,
this.aspectMultiplier = 1.0,
this.verticalStretch = 1.0,
});
AsciiTheme activeTheme = AsciiThemes.blocks;
final bool isTerminal;
late List<List<ColoredChar>> _screen;
late List<List<int>> _scenePixels;
late WolfEngine _engine;
@override
final double aspectMultiplier;
@override
final double verticalStretch;
@override
int get projectionWidth => isTerminal
? math.max(
1,
math.min(width, (_terminalPixelHeight * _targetAspectRatio).floor()),
)
: width;
@override
int get projectionOffsetX => isTerminal ? (width - projectionWidth) ~/ 2 : 0;
@override
int get projectionViewHeight => isTerminal ? viewHeight * 2 : viewHeight;
@override
bool isTerminalSizeSupported(int columns, int rows) {
if (!isTerminal) {
return true;
}
return columns >= _minimumTerminalColumns && rows >= _minimumTerminalRows;
}
@override
String get terminalSizeRequirement =>
'ASCII renderer requires a minimum resolution of '
'${_minimumTerminalColumns}x$_minimumTerminalRows.';
int get _terminalPixelHeight => isTerminal ? height * 2 : height;
int get _viewportRightX => projectionOffsetX + projectionWidth;
int get _terminalBackdropColor => _argbToRawColor(_terminalBackdropArgb);
// Intercept the base render call to initialize our text grid
@override
dynamic render(WolfEngine engine) {
_engine = engine;
_screen = List.generate(
engine.frameBuffer.height,
(_) => List.filled(
engine.frameBuffer.width,
ColoredChar(' ', ColorPalette.vga32Bit[0]),
),
);
return super.render(engine);
}
@override
void prepareFrame(WolfEngine engine) {
// Just grab the raw ints!
final int ceilingColor = ColorPalette.vga32Bit[25];
final int floorColor = ColorPalette.vga32Bit[29];
final int backdropColor = isTerminal
? _terminalBackdropColor
: ColorPalette.vga32Bit[0];
_scenePixels = List.generate(
_terminalPixelHeight,
(_) => List.filled(width, backdropColor),
);
for (int y = 0; y < projectionViewHeight; y++) {
final int color = y < projectionViewHeight / 2
? ceilingColor
: floorColor;
for (int x = projectionOffsetX; x < _viewportRightX; x++) {
_scenePixels[y][x] = color;
}
}
if (!isTerminal) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
if (y < viewHeight / 2) {
_screen[y][x] = ColoredChar(activeTheme.solid, ceilingColor);
} else if (y < viewHeight) {
_screen[y][x] = ColoredChar(activeTheme.solid, floorColor);
}
}
}
}
}
@override
void drawWallColumn(
int x,
int drawStart,
int drawEnd,
int columnHeight,
Sprite texture,
int texX,
double perpWallDist,
int side,
) {
double brightness = calculateDepthBrightness(perpWallDist);
for (int y = drawStart; y < drawEnd; y++) {
double relativeY =
(y - (-columnHeight ~/ 2 + projectionViewHeight ~/ 2)) / columnHeight;
int texY = (relativeY * 64).toInt().clamp(0, 63);
int colorByte = texture.pixels[texX * 64 + texY];
int pixelColor = ColorPalette.vga32Bit[colorByte]; // Raw int
// Faux directional lighting using your new base class method
if (side == 1) {
pixelColor = shadeColor(pixelColor);
}
if (isTerminal) {
_scenePixels[y][x] = _scaleColor(pixelColor, brightness);
} else {
String wallChar = activeTheme.getByBrightness(brightness);
_screen[y][x] = ColoredChar(wallChar, pixelColor);
}
}
}
@override
void drawSpriteStripe(
int stripeX,
int drawStartY,
int drawEndY,
int spriteHeight,
Sprite texture,
int texX,
double transformY,
) {
double brightness = calculateDepthBrightness(transformY);
for (
int y = math.max(0, drawStartY);
y < math.min(projectionViewHeight, drawEndY);
y++
) {
double relativeY = (y - drawStartY) / spriteHeight;
int texY = (relativeY * 64).toInt().clamp(0, 63);
int colorByte = texture.pixels[texX * 64 + texY];
if (colorByte != 255) {
int rawColor = ColorPalette.vga32Bit[colorByte];
// Shade the sprite's actual RGB color based on distance
int r = (rawColor & 0xFF);
int g = ((rawColor >> 8) & 0xFF);
int b = ((rawColor >> 16) & 0xFF);
r = (r * brightness).toInt();
g = (g * brightness).toInt();
b = (b * brightness).toInt();
int shadedColor = (0xFF000000) | (b << 16) | (g << 8) | r;
if (isTerminal) {
_scenePixels[y][stripeX] = shadedColor;
} else {
// Force sprites to be SOLID so they don't vanish into the terminal background
_screen[y][stripeX] = ColoredChar(activeTheme.solid, shadedColor);
}
}
}
}
@override
void drawWeapon(WolfEngine engine) {
int spriteIndex = engine.player.currentWeapon.getCurrentSpriteIndex(
engine.data.sprites.length,
);
Sprite weaponSprite = engine.data.sprites[spriteIndex];
int weaponWidth = (projectionWidth * 0.5).toInt();
int weaponHeight = ((projectionViewHeight * 0.8)).toInt();
int startX =
projectionOffsetX + (projectionWidth ~/ 2) - (weaponWidth ~/ 2);
int startY =
projectionViewHeight -
weaponHeight +
(engine.player.weaponAnimOffset * (isTerminal ? 2 : 1) ~/ 4);
for (int dy = 0; dy < weaponHeight; dy++) {
for (int dx = 0; dx < weaponWidth; dx++) {
int texX = (dx * 64 ~/ weaponWidth).clamp(0, 63);
int texY = (dy * 64 ~/ weaponHeight).clamp(0, 63);
int colorByte = weaponSprite.pixels[texX * 64 + texY];
if (colorByte != 255) {
int sceneX = startX + dx;
int drawY = startY + dy;
if (sceneX >= projectionOffsetX &&
sceneX < _viewportRightX &&
drawY >= 0) {
if (isTerminal && drawY < projectionViewHeight) {
_scenePixels[drawY][sceneX] = ColorPalette.vga32Bit[colorByte];
} else if (!isTerminal && drawY < viewHeight) {
_screen[drawY][sceneX] = ColoredChar(
activeTheme.solid,
ColorPalette.vga32Bit[colorByte],
);
}
}
}
}
}
}
// --- PRIVATE HUD DRAWING HELPER ---
/// Injects a pure text string directly into the rasterizer grid
void _writeString(
int startX,
int y,
String text,
int color, [
int? backgroundColor,
]) {
for (int i = 0; i < text.length; i++) {
int x = startX + i;
if (x >= 0 && x < width && y >= 0 && y < height) {
_screen[y][x] = ColoredChar(text[i], color, backgroundColor);
}
}
}
@override
void drawHud(WolfEngine engine) {
// If the terminal is at least 160 columns wide and 50 rows tall,
// there are enough "pixels" to downscale the VGA image clearly.
int hudWidth = isTerminal ? projectionWidth : width;
if (hudWidth >= 160 && height >= 50) {
_drawFullVgaHud(engine);
} else {
_drawSimpleHud(engine);
}
}
void _drawSimpleHud(WolfEngine engine) {
final int hudWidth = isTerminal ? projectionWidth : width;
final int hudRows = height - viewHeight;
if (hudWidth < _simpleHudMinWidth || hudRows < _simpleHudMinRows) {
_drawMinimalHud(engine);
return;
}
// 1. Pull Retro Colors
final int vgaStatusBarBlue = ColorPalette.vga32Bit[153];
final int vgaPanelDark = ColorPalette.vga32Bit[0];
final int white = ColorPalette.vga32Bit[15];
final int yellow = ColorPalette.vga32Bit[11];
final int red = ColorPalette.vga32Bit[4];
// Compact full simple HUD layout.
const int floorW = 10;
const int scoreW = 14;
const int livesW = 9;
const int faceW = 10;
const int healthW = 12;
const int ammoW = 10;
const int weaponW = 13;
const int gap = 1;
const int hudContentWidth =
floorW +
scoreW +
livesW +
faceW +
healthW +
ammoW +
weaponW +
(gap * 6);
final int offsetX =
projectionOffsetX +
((projectionWidth - hudContentWidth) ~/ 2).clamp(0, projectionWidth);
final int baseY = viewHeight + 1;
// 3. Clear HUD Base
if (isTerminal) {
_fillTerminalRect(
projectionOffsetX,
viewHeight * 2,
projectionWidth,
hudRows * 2,
vgaStatusBarBlue,
);
_fillTerminalRect(
projectionOffsetX,
viewHeight * 2,
projectionWidth,
1,
white,
);
} else {
_fillRect(
0,
viewHeight,
width,
height - viewHeight,
' ',
vgaStatusBarBlue,
);
_writeString(0, viewHeight, "" * width, white);
}
// 4. Panel Drawing Helper
void drawBorderedPanel(int startX, int startY, int w, int h) {
if (isTerminal) {
_fillTerminalRect(startX, startY * 2, w, h * 2, vgaPanelDark);
_fillTerminalRect(startX, startY * 2, w, 1, white);
_fillTerminalRect(startX, (startY + h) * 2 - 1, w, 1, white);
_fillTerminalRect(startX, startY * 2, 1, h * 2, white);
_fillTerminalRect(startX + w - 1, startY * 2, 1, h * 2, white);
} else {
_fillRect(startX, startY, w, h, ' ', vgaPanelDark);
// Horizontal lines
_writeString(startX, startY, "${"" * (w - 2)}", white);
_writeString(startX, startY + h - 1, "${"" * (w - 2)}", white);
// Vertical sides
for (int i = 1; i < h - 1; i++) {
_writeString(startX, startY + i, "", white);
_writeString(startX + w - 1, startY + i, "", white);
}
}
}
// 5. Draw compact panels.
int cursorX = offsetX;
drawBorderedPanel(cursorX, baseY + 1, floorW, 4);
_writeString(cursorX + 2, baseY + 2, "FLR", white, vgaPanelDark);
String floorLabel = engine.activeLevel.name.split(' ').last;
if (floorLabel.length > 4) {
floorLabel = floorLabel.substring(floorLabel.length - 4);
}
_writeString(cursorX + 2, baseY + 3, floorLabel, white, vgaPanelDark);
cursorX += floorW + gap;
drawBorderedPanel(cursorX, baseY + 1, scoreW, 4);
_writeString(cursorX + 4, baseY + 2, "SCORE", white, vgaPanelDark);
_writeString(
cursorX + 4,
baseY + 3,
engine.player.score.toString().padLeft(6, '0'),
white,
vgaPanelDark,
);
cursorX += scoreW + gap;
drawBorderedPanel(cursorX, baseY + 1, livesW, 4);
_writeString(cursorX + 2, baseY + 2, "LIV", white, vgaPanelDark);
_writeString(cursorX + 3, baseY + 3, "3", white, vgaPanelDark);
cursorX += livesW + gap;
drawBorderedPanel(cursorX, baseY, faceW, 5);
String face = "ಠ⌣ಠ";
if (engine.player.health <= 0) {
face = "x⸑x";
} else if (engine.player.damageFlash > 0.1) {
face = "ಠoಠ";
} else if (engine.player.health <= 25) {
face = "ಥ_ಥ";
} else if (engine.player.health <= 60) {
face = "ಠ~ಠ";
}
_writeString(cursorX + 3, baseY + 2, face, yellow, vgaPanelDark);
cursorX += faceW + gap;
int healthColor = engine.player.health > 25 ? white : red;
drawBorderedPanel(cursorX, baseY + 1, healthW, 4);
_writeString(cursorX + 2, baseY + 2, "HEALTH", white, vgaPanelDark);
_writeString(
cursorX + 3,
baseY + 3,
"${engine.player.health}%",
healthColor,
vgaPanelDark,
);
cursorX += healthW + gap;
drawBorderedPanel(cursorX, baseY + 1, ammoW, 4);
_writeString(cursorX + 2, baseY + 2, "AMMO", white, vgaPanelDark);
_writeString(
cursorX + 2,
baseY + 3,
"${engine.player.ammo}",
white,
vgaPanelDark,
);
cursorX += ammoW + gap;
drawBorderedPanel(cursorX, baseY + 1, weaponW, 4);
String weapon = engine.player.currentWeapon.type.name.spacePascalCase!
.toUpperCase();
if (weapon.length > weaponW - 2) {
weapon = weapon.substring(0, weaponW - 2);
}
_writeString(cursorX + 1, baseY + 3, weapon, white, vgaPanelDark);
}
void _drawMinimalHud(WolfEngine engine) {
final int vgaStatusBarBlue = ColorPalette.vga32Bit[153];
final int white = ColorPalette.vga32Bit[15];
final int red = ColorPalette.vga32Bit[4];
final int hudRows = height - viewHeight;
if (isTerminal) {
_fillTerminalRect(
projectionOffsetX,
viewHeight * 2,
projectionWidth,
hudRows * 2,
vgaStatusBarBlue,
);
_fillTerminalRect(
projectionOffsetX,
viewHeight * 2,
projectionWidth,
1,
white,
);
} else {
_fillRect(0, viewHeight, width, hudRows, ' ', vgaStatusBarBlue);
_writeString(0, viewHeight, "" * width, white);
}
final int healthColor = engine.player.health > 25 ? white : red;
String weapon = engine.player.currentWeapon.type.name.spacePascalCase!
.toUpperCase();
if (weapon.length > 8) {
weapon = weapon.substring(0, 8);
}
final String hudText =
'H:${engine.player.health}% A:${engine.player.ammo} S:${engine.player.score} W:$weapon';
final int lineY = viewHeight + 1;
if (lineY >= height) return;
final int drawStartX = isTerminal ? projectionOffsetX : 0;
final int drawWidth = isTerminal ? projectionWidth : width;
final int maxTextLen = math.max(0, drawWidth - 2);
String clipped = hudText;
if (clipped.length > maxTextLen) {
clipped = clipped.substring(0, maxTextLen);
}
final int startX = drawStartX + ((drawWidth - clipped.length) ~/ 2);
_writeString(startX, lineY, clipped, healthColor, vgaStatusBarBlue);
}
void _drawFullVgaHud(WolfEngine engine) {
int statusBarIndex = engine.data.vgaImages.indexWhere(
(img) => img.width == 320 && img.height == 40,
);
if (statusBarIndex == -1) return;
// 1. Draw Background
_blitVgaImageAscii(engine.data.vgaImages[statusBarIndex], 0, 160);
// 2. Draw Stats
_drawNumberAscii(1, 32, 176, engine.data.vgaImages); // Floor
_drawNumberAscii(
engine.player.score,
96,
176,
engine.data.vgaImages,
); // Score
_drawNumberAscii(3, 120, 176, engine.data.vgaImages); // Lives
_drawNumberAscii(
engine.player.health,
192,
176,
engine.data.vgaImages,
); // Health
_drawNumberAscii(
engine.player.ammo,
232,
176,
engine.data.vgaImages,
); // Ammo
// 3. Draw BJ's Face & Current Weapon
_drawFaceAscii(engine);
_drawWeaponIconAscii(engine);
}
void _drawNumberAscii(
int value,
int rightAlignX,
int startY,
List<VgaImage> vgaImages,
) {
const int zeroIndex = 96;
String numStr = value.toString();
int currentX = rightAlignX - (numStr.length * 8);
for (int i = 0; i < numStr.length; i++) {
int digit = int.parse(numStr[i]);
if (zeroIndex + digit < vgaImages.length) {
_blitVgaImageAscii(vgaImages[zeroIndex + digit], currentX, startY);
}
currentX += 8;
}
}
void _drawFaceAscii(WolfEngine engine) {
int health = engine.player.health;
int faceIndex;
if (health <= 0) {
faceIndex = 127;
} else {
int healthTier = ((100 - health) ~/ 16).clamp(0, 6);
faceIndex = 106 + (healthTier * 3);
}
if (faceIndex < engine.data.vgaImages.length) {
_blitVgaImageAscii(engine.data.vgaImages[faceIndex], 136, 164);
}
}
void _drawWeaponIconAscii(WolfEngine engine) {
int weaponIndex = 89;
if (engine.player.hasChainGun) {
weaponIndex = 91;
} else if (engine.player.hasMachineGun) {
weaponIndex = 90;
}
if (weaponIndex < engine.data.vgaImages.length) {
_blitVgaImageAscii(engine.data.vgaImages[weaponIndex], 256, 164);
}
}
/// Helper to fill a rectangular area with a specific char and background color
void _fillRect(int startX, int startY, int w, int h, String char, int color) {
for (int dy = 0; dy < h; dy++) {
for (int dx = 0; dx < w; dx++) {
int x = startX + dx;
int y = startY + dy;
if (x >= 0 && x < width && y >= 0 && y < height) {
_screen[y][x] = ColoredChar(char, color);
}
}
}
}
@override
dynamic finalizeFrame() {
if (_engine.player.damageFlash > 0.0) {
if (isTerminal) {
_applyDamageFlashToScene();
} else {
_applyDamageFlash();
}
}
if (isTerminal) {
_composeTerminalScene();
return toAnsiString();
}
return _screen;
}
// --- PRIVATE HUD DRAWING HELPERS ---
void _blitVgaImageAscii(VgaImage image, int startX_320, int startY_200) {
int planeWidth = image.width ~/ 4;
int planeSize = planeWidth * image.height;
int maxDrawHeight = isTerminal ? _terminalPixelHeight : height;
int maxDrawWidth = isTerminal ? _viewportRightX : width;
double scaleX = (isTerminal ? projectionWidth : width) / 320.0;
double scaleY = (isTerminal ? _terminalPixelHeight : height) / 200.0;
int destStartX =
(isTerminal ? projectionOffsetX : 0) + (startX_320 * scaleX).toInt();
int destStartY = (startY_200 * scaleY).toInt();
int destWidth = (image.width * scaleX).toInt();
int destHeight = (image.height * scaleY).toInt();
for (int dy = 0; dy < destHeight; dy++) {
for (int dx = 0; dx < destWidth; dx++) {
int drawX = destStartX + dx;
int drawY = destStartY + dy;
if (drawX >= 0 &&
drawX < maxDrawWidth &&
drawY >= 0 &&
drawY < maxDrawHeight) {
int srcX = (dx / scaleX).toInt().clamp(0, image.width - 1);
int srcY = (dy / scaleY).toInt().clamp(0, image.height - 1);
int plane = srcX % 4;
int sx = srcX ~/ 4;
int index = (plane * planeSize) + (srcY * planeWidth) + sx;
int colorByte = image.pixels[index];
if (colorByte != 255) {
if (isTerminal) {
_scenePixels[drawY][drawX] = ColorPalette.vga32Bit[colorByte];
} else {
_screen[drawY][drawX] = ColoredChar(
activeTheme.solid,
ColorPalette.vga32Bit[colorByte],
);
}
}
}
}
}
}
void _fillTerminalRect(int startX, int startY, int w, int h, int color) {
for (int dy = 0; dy < h; dy++) {
for (int dx = 0; dx < w; dx++) {
int x = startX + dx;
int y = startY + dy;
if (x >= 0 && x < width && y >= 0 && y < _terminalPixelHeight) {
_scenePixels[y][x] = color;
}
}
}
}
// --- DAMAGE FLASH ---
void _applyDamageFlash() {
for (int y = 0; y < viewHeight; y++) {
for (int x = 0; x < width; x++) {
ColoredChar cell = _screen[y][x];
_screen[y][x] = ColoredChar(
cell.char,
_applyDamageFlashToColor(cell.rawColor),
cell.rawBackgroundColor == null
? null
: _applyDamageFlashToColor(cell.rawBackgroundColor!),
);
}
}
}
void _applyDamageFlashToScene() {
for (int y = 0; y < _terminalPixelHeight; y++) {
for (int x = projectionOffsetX; x < _viewportRightX; x++) {
_scenePixels[y][x] = _applyDamageFlashToColor(_scenePixels[y][x]);
}
}
}
int _argbToRawColor(int argb) {
int r = (argb >> 16) & 0xFF;
int g = (argb >> 8) & 0xFF;
int b = argb & 0xFF;
return (0xFF000000) | (b << 16) | (g << 8) | r;
}
int _applyDamageFlashToColor(int color) {
double intensity = _engine.player.damageFlash;
int redBoost = (150 * intensity).toInt();
double colorDrop = 1.0 - (0.5 * intensity);
int r = color & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color >> 16) & 0xFF;
r = (r + redBoost).clamp(0, 255);
g = (g * colorDrop).toInt().clamp(0, 255);
b = (b * colorDrop).toInt().clamp(0, 255);
return (0xFF000000) | (b << 16) | (g << 8) | r;
}
int _scaleColor(int color, double brightness) {
int r = ((color & 0xFF) * brightness).toInt().clamp(0, 255);
int g = (((color >> 8) & 0xFF) * brightness).toInt().clamp(0, 255);
int b = (((color >> 16) & 0xFF) * brightness).toInt().clamp(0, 255);
return (0xFF000000) | (b << 16) | (g << 8) | r;
}
void _composeTerminalScene() {
for (int y = 0; y < height; y++) {
int topY = y * 2;
int bottomY = math.min(topY + 1, _terminalPixelHeight - 1);
for (int x = 0; x < width; x++) {
int topColor = _scenePixels[topY][x];
int bottomColor = _scenePixels[bottomY][x];
ColoredChar overlay = _screen[y][x];
if (overlay.char != ' ') {
if (overlay.rawBackgroundColor == null) {
_screen[y][x] = ColoredChar(
overlay.char,
overlay.rawColor,
bottomColor,
);
}
continue;
}
_screen[y][x] = topColor == bottomColor
? ColoredChar('', topColor)
: ColoredChar('', topColor, bottomColor);
}
}
}
/// Converts the current frame to a single printable ANSI string
StringBuffer toAnsiString() {
StringBuffer buffer = StringBuffer();
int? lastForeground;
int? lastBackground;
for (int y = 0; y < _screen.length; y++) {
List<ColoredChar> row = _screen[y];
for (ColoredChar cell in row) {
if (cell.rawColor != lastForeground) {
buffer.write('\x1b[38;2;${cell.r};${cell.g};${cell.b}m');
lastForeground = cell.rawColor;
}
if (cell.rawBackgroundColor != lastBackground) {
if (cell.rawBackgroundColor == null) {
buffer.write('\x1b[49m');
} else {
int background = cell.rawBackgroundColor!;
int bgR = background & 0xFF;
int bgG = (background >> 8) & 0xFF;
int bgB = (background >> 16) & 0xFF;
buffer.write(
'\x1b[48;2;$bgR;$bgG;$bgB'
'm',
);
}
lastBackground = cell.rawBackgroundColor;
}
buffer.write(cell.char);
}
// Only print a newline if we are NOT on the very last row.
// This stops the terminal from scrolling down!
if (y < _screen.length - 1) {
buffer.write('\n');
}
}
// Reset the terminal color at the very end
buffer.write('\x1b[0m');
return buffer;
}
}

View File

@@ -1,423 +0,0 @@
import 'dart:math' as math;
import 'dart:typed_data';
import 'package:wolf_3d_dart/src/rasterizer/cli_rasterizer.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
class SixelRasterizer extends CliRasterizer<String> {
static const double _targetAspectRatio = 4 / 3;
static const int _defaultLineHeightPx = 18;
static const double _defaultCellWidthToHeight = 0.55;
static const int _minimumTerminalColumns = 117;
static const int _minimumTerminalRows = 34;
static const int _maxRenderWidth = 320;
static const int _maxRenderHeight = 240;
static const String _terminalTealBackground = '\x1b[48;2;0;150;136m';
late Uint8List _screen;
late WolfEngine _engine;
int _offsetColumns = 0;
int _offsetRows = 0;
int _outputWidth = 1;
int _outputHeight = 1;
bool _needsBackgroundClear = true;
FrameBuffer _createScaledBuffer(FrameBuffer terminalBuffer) {
final int previousOffsetColumns = _offsetColumns;
final int previousOffsetRows = _offsetRows;
final int previousOutputWidth = _outputWidth;
final int previousOutputHeight = _outputHeight;
final double fitScale = math.min(
terminalBuffer.width / _minimumTerminalColumns,
terminalBuffer.height / _minimumTerminalRows,
);
final int targetColumns = math.max(
1,
(_minimumTerminalColumns * fitScale).floor(),
);
final int targetRows = math.max(
1,
(_minimumTerminalRows * fitScale).floor(),
);
_offsetColumns = math.max(0, (terminalBuffer.width - targetColumns) ~/ 2);
_offsetRows = math.max(0, (terminalBuffer.height - targetRows) ~/ 2);
final int boundsPixelWidth = math.max(
1,
(targetColumns * _defaultLineHeightPx * _defaultCellWidthToHeight)
.floor(),
);
final int boundsPixelHeight = math.max(
1,
targetRows * _defaultLineHeightPx,
);
final double boundsAspect = boundsPixelWidth / boundsPixelHeight;
if (boundsAspect > _targetAspectRatio) {
_outputHeight = boundsPixelHeight;
_outputWidth = math.max(1, (_outputHeight * _targetAspectRatio).floor());
} else {
_outputWidth = boundsPixelWidth;
_outputHeight = math.max(1, (_outputWidth / _targetAspectRatio).floor());
}
if (_offsetColumns != previousOffsetColumns ||
_offsetRows != previousOffsetRows ||
_outputWidth != previousOutputWidth ||
_outputHeight != previousOutputHeight) {
_needsBackgroundClear = true;
}
final double renderScale = math.min(
1.0,
math.min(
_maxRenderWidth / _outputWidth,
_maxRenderHeight / _outputHeight,
),
);
final int renderWidth = math.max(1, (_outputWidth * renderScale).floor());
final int renderHeight = math.max(1, (_outputHeight * renderScale).floor());
return FrameBuffer(renderWidth, renderHeight);
}
@override
String render(WolfEngine engine) {
_engine = engine;
final FrameBuffer originalBuffer = engine.frameBuffer;
final FrameBuffer scaledBuffer = _createScaledBuffer(originalBuffer);
// We only need 8-bit indices for the 256 VGA colors
_screen = Uint8List(scaledBuffer.width * scaledBuffer.height);
engine.frameBuffer = scaledBuffer;
try {
return super.render(engine);
} finally {
engine.frameBuffer = originalBuffer;
}
}
@override
void prepareFrame(WolfEngine engine) {
// Top half is ceiling color index (25), bottom half is floor color index (29)
for (int y = 0; y < viewHeight; y++) {
int colorIndex = (y < viewHeight / 2) ? 25 : 29;
for (int x = 0; x < width; x++) {
_screen[y * width + x] = colorIndex;
}
}
}
@override
void drawWallColumn(
int x,
int drawStart,
int drawEnd,
int columnHeight,
Sprite texture,
int texX,
double perpWallDist,
int side,
) {
for (int y = drawStart; y < drawEnd; y++) {
double relativeY =
(y - (-columnHeight ~/ 2 + viewHeight ~/ 2)) / columnHeight;
int texY = (relativeY * 64).toInt().clamp(0, 63);
int colorByte = texture.pixels[texX * 64 + texY];
// Note: Directional shading is omitted here to preserve strict VGA palette indices.
// Sixel uses a fixed 256-color palette, so real-time shading requires a lookup table.
_screen[y * width + x] = colorByte;
}
}
@override
void drawSpriteStripe(
int stripeX,
int drawStartY,
int drawEndY,
int spriteHeight,
Sprite texture,
int texX,
double transformY,
) {
for (
int y = math.max(0, drawStartY);
y < math.min(viewHeight, drawEndY);
y++
) {
double relativeY = (y - drawStartY) / spriteHeight;
int texY = (relativeY * 64).toInt().clamp(0, 63);
int colorByte = texture.pixels[texX * 64 + texY];
// 255 is the "transparent" color index
if (colorByte != 255) {
_screen[y * width + stripeX] = colorByte;
}
}
}
@override
void drawWeapon(WolfEngine engine) {
int spriteIndex = engine.player.currentWeapon.getCurrentSpriteIndex(
engine.data.sprites.length,
);
Sprite weaponSprite = engine.data.sprites[spriteIndex];
int weaponWidth = (width * 0.5).toInt();
int weaponHeight = (viewHeight * 0.8).toInt();
int startX = (width ~/ 2) - (weaponWidth ~/ 2);
int startY =
viewHeight - weaponHeight + (engine.player.weaponAnimOffset ~/ 4);
for (int dy = 0; dy < weaponHeight; dy++) {
for (int dx = 0; dx < weaponWidth; dx++) {
int texX = (dx * 64 ~/ weaponWidth).clamp(0, 63);
int texY = (dy * 64 ~/ weaponHeight).clamp(0, 63);
int colorByte = weaponSprite.pixels[texX * 64 + texY];
if (colorByte != 255) {
int drawX = startX + dx;
int drawY = startY + dy;
if (drawX >= 0 && drawX < width && drawY >= 0 && drawY < viewHeight) {
_screen[drawY * width + drawX] = colorByte;
}
}
}
}
}
@override
void drawHud(WolfEngine engine) {
int statusBarIndex = engine.data.vgaImages.indexWhere(
(img) => img.width == 320 && img.height == 40,
);
if (statusBarIndex == -1) return;
_blitVgaImage(engine.data.vgaImages[statusBarIndex], 0, 160);
_drawNumber(1, 32, 176, engine.data.vgaImages);
_drawNumber(engine.player.score, 96, 176, engine.data.vgaImages);
_drawNumber(3, 120, 176, engine.data.vgaImages);
_drawNumber(engine.player.health, 192, 176, engine.data.vgaImages);
_drawNumber(engine.player.ammo, 232, 176, engine.data.vgaImages);
_drawFace(engine);
_drawWeaponIcon(engine);
}
@override
String finalizeFrame() {
final String clearPrefix = _needsBackgroundClear
? '$_terminalTealBackground\x1b[2J\x1b[0m'
: '';
_needsBackgroundClear = false;
return '$clearPrefix\x1b[${_offsetRows + 1};${_offsetColumns + 1}H${toSixelString()}';
}
// ===========================================================================
// SIXEL ENCODER
// ===========================================================================
/// Converts the 8-bit index buffer into a standard Sixel sequence
String toSixelString() {
StringBuffer sb = StringBuffer();
// Start Sixel sequence (q = Sixel format)
sb.write('\x1bPq');
// 1. Define the Palette (and apply damage flash directly to the palette!)
double damageIntensity = _engine.player.damageFlash;
int redBoost = (150 * damageIntensity).toInt();
double colorDrop = 1.0 - (0.5 * damageIntensity);
for (int i = 0; i < 256; i++) {
int color = ColorPalette.vga32Bit[i];
int r = color & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color >> 16) & 0xFF;
if (damageIntensity > 0) {
r = (r + redBoost).clamp(0, 255);
g = (g * colorDrop).toInt().clamp(0, 255);
b = (b * colorDrop).toInt().clamp(0, 255);
}
// Sixel RGB ranges from 0 to 100
int sixelR = (r * 100) ~/ 255;
int sixelG = (g * 100) ~/ 255;
int sixelB = (b * 100) ~/ 255;
sb.write('#$i;2;$sixelR;$sixelG;$sixelB');
}
// 2. Encode scaled image in 6-pixel vertical bands.
for (int band = 0; band < _outputHeight; band += 6) {
Map<int, Uint8List> colorMap = {};
// Map out which pixels use which color in this 6px high band
for (int x = 0; x < _outputWidth; x++) {
for (int yOffset = 0; yOffset < 6; yOffset++) {
int y = band + yOffset;
if (y >= _outputHeight) break;
int colorIdx = _sampleScaledPixel(x, y);
if (!colorMap.containsKey(colorIdx)) {
colorMap[colorIdx] = Uint8List(_outputWidth);
}
// Set the bit corresponding to the vertical position (0-5)
colorMap[colorIdx]![x] |= (1 << yOffset);
}
}
// Write the encoded Sixel characters for each color present in the band
bool firstColor = true;
for (var entry in colorMap.entries) {
if (!firstColor) {
// Carriage return to overlay colors on the same band
sb.write('\$');
}
firstColor = false;
// Select color index
sb.write('#${entry.key}');
Uint8List cols = entry.value;
int currentVal = -1;
int runLength = 0;
// Run-Length Encoding (RLE) loop
for (int x = 0; x < _outputWidth; x++) {
int val = cols[x];
if (val == currentVal) {
runLength++;
} else {
if (runLength > 0) _writeSixelRle(sb, currentVal, runLength);
currentVal = val;
runLength = 1;
}
}
if (runLength > 0) _writeSixelRle(sb, currentVal, runLength);
}
if (band + 6 < _outputHeight) {
sb.write('-');
}
}
// End Sixel sequence
sb.write('\x1b\\');
return sb.toString();
}
int _sampleScaledPixel(int outX, int outY) {
final int srcX = ((((outX + 0.5) * width) / _outputWidth) - 0.5)
.round()
.clamp(
0,
width - 1,
);
final int srcY = ((((outY + 0.5) * height) / _outputHeight) - 0.5)
.round()
.clamp(
0,
height - 1,
);
return _screen[srcY * width + srcX];
}
void _writeSixelRle(StringBuffer sb, int value, int runLength) {
String char = String.fromCharCode(value + 63);
// Sixel RLE format: !<count><char> (only worth it if count > 3)
if (runLength > 3) {
sb.write('!$runLength$char');
} else {
sb.write(char * runLength);
}
}
// ===========================================================================
// PRIVATE HUD HELPERS (Adapted for 8-bit index buffer)
// ===========================================================================
void _blitVgaImage(VgaImage image, int startX, int startY) {
int planeWidth = image.width ~/ 4;
int planeSize = planeWidth * image.height;
final double scaleX = width / 320.0;
final double scaleY = height / 200.0;
final int destStartX = (startX * scaleX).toInt();
final int destStartY = (startY * scaleY).toInt();
final int destWidth = math.max(1, (image.width * scaleX).toInt());
final int destHeight = math.max(1, (image.height * scaleY).toInt());
for (int dy = 0; dy < destHeight; dy++) {
for (int dx = 0; dx < destWidth; dx++) {
int drawX = destStartX + dx;
int drawY = destStartY + dy;
if (drawX >= 0 && drawX < width && drawY >= 0 && drawY < height) {
int srcX = (dx / scaleX).toInt().clamp(0, image.width - 1);
int srcY = (dy / scaleY).toInt().clamp(0, image.height - 1);
int plane = srcX % 4;
int sx = srcX ~/ 4;
int index = (plane * planeSize) + (srcY * planeWidth) + sx;
int colorByte = image.pixels[index];
if (colorByte != 255) {
_screen[drawY * width + drawX] = colorByte;
}
}
}
}
}
void _drawNumber(
int value,
int rightAlignX,
int startY,
List<VgaImage> vgaImages,
) {
const int zeroIndex = 96;
String numStr = value.toString();
int currentX = rightAlignX - (numStr.length * 8);
for (int i = 0; i < numStr.length; i++) {
int digit = int.parse(numStr[i]);
if (zeroIndex + digit < vgaImages.length) {
_blitVgaImage(vgaImages[zeroIndex + digit], currentX, startY);
}
currentX += 8;
}
}
void _drawFace(WolfEngine engine) {
int health = engine.player.health;
int faceIndex = (health <= 0)
? 127
: 106 + (((100 - health) ~/ 16).clamp(0, 6) * 3);
if (faceIndex < engine.data.vgaImages.length) {
_blitVgaImage(engine.data.vgaImages[faceIndex], 136, 164);
}
}
void _drawWeaponIcon(WolfEngine engine) {
int weaponIndex = 89;
if (engine.player.hasChainGun) {
weaponIndex = 91;
} else if (engine.player.hasMachineGun) {
weaponIndex = 90;
}
if (weaponIndex < engine.data.vgaImages.length) {
_blitVgaImage(engine.data.vgaImages[weaponIndex], 256, 164);
}
}
}

View File

@@ -3,8 +3,39 @@ import 'dart:math' as math;
import 'package:wolf_3d_dart/src/rasterizer/rasterizer.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_menu.dart';
class SoftwareRasterizer extends Rasterizer<FrameBuffer> {
static const Map<String, List<String>> _menuFont = {
'A': ['01110', '10001', '10001', '11111', '10001', '10001', '10001'],
'B': ['11110', '10001', '10001', '11110', '10001', '10001', '11110'],
'C': ['01110', '10001', '10000', '10000', '10000', '10001', '01110'],
'D': ['11110', '10001', '10001', '10001', '10001', '10001', '11110'],
'E': ['11111', '10000', '10000', '11110', '10000', '10000', '11111'],
'F': ['11111', '10000', '10000', '11110', '10000', '10000', '10000'],
'G': ['01110', '10001', '10000', '10111', '10001', '10001', '01111'],
'H': ['10001', '10001', '10001', '11111', '10001', '10001', '10001'],
'I': ['11111', '00100', '00100', '00100', '00100', '00100', '11111'],
'K': ['10001', '10010', '10100', '11000', '10100', '10010', '10001'],
'L': ['10000', '10000', '10000', '10000', '10000', '10000', '11111'],
'M': ['10001', '11011', '10101', '10101', '10001', '10001', '10001'],
'N': ['10001', '10001', '11001', '10101', '10011', '10001', '10001'],
'O': ['01110', '10001', '10001', '10001', '10001', '10001', '01110'],
'P': ['11110', '10001', '10001', '11110', '10000', '10000', '10000'],
'R': ['11110', '10001', '10001', '11110', '10100', '10010', '10001'],
'S': ['01111', '10000', '10000', '01110', '00001', '00001', '11110'],
'T': ['11111', '00100', '00100', '00100', '00100', '00100', '00100'],
'U': ['10001', '10001', '10001', '10001', '10001', '10001', '01110'],
'W': ['10001', '10001', '10001', '10101', '10101', '11011', '10001'],
'Y': ['10001', '10001', '01010', '00100', '00100', '00100', '00100'],
'?': ['01110', '10001', '00001', '00010', '00100', '00000', '00100'],
'!': ['00100', '00100', '00100', '00100', '00100', '00000', '00100'],
',': ['00000', '00000', '00000', '00000', '00110', '00100', '01000'],
'.': ['00000', '00000', '00000', '00000', '00000', '00110', '00110'],
"'": ['00100', '00100', '00100', '00000', '00000', '00000', '00000'],
' ': ['00000', '00000', '00000', '00000', '00000', '00000', '00000'],
};
late FrameBuffer _buffer;
late WolfEngine _engine;
@@ -145,10 +176,126 @@ class SoftwareRasterizer extends Rasterizer<FrameBuffer> {
_drawWeaponIcon(engine);
}
@override
void drawMenu(WolfEngine engine) {
final int bgColor = ColorPalette.vga32Bit[153];
final int panelColor = ColorPalette.vga32Bit[157];
final int headingColor = ColorPalette.vga32Bit[119];
final int selectedTextColor = ColorPalette.vga32Bit[19];
final int unselectedTextColor = ColorPalette.vga32Bit[23];
for (int i = 0; i < _buffer.pixels.length; i++) {
_buffer.pixels[i] = bgColor;
}
const panelX = 28;
const panelY = 70;
const panelW = 264;
const panelH = 82;
for (int y = panelY; y < panelY + panelH; y++) {
if (y < 0 || y >= height) continue;
final rowStart = y * width;
for (int x = panelX; x < panelX + panelW; x++) {
if (x >= 0 && x < width) {
_buffer.pixels[rowStart + x] = panelColor;
}
}
}
final art = WolfClassicMenuArt(engine.data);
_drawMenuTextCentered('HOW TOUGH ARE YOU?', 48, headingColor, scale: 2);
final bottom = art.pic(15);
if (bottom != null) {
final x = (width - bottom.width) ~/ 2;
final y = height - bottom.height - 8;
_blitVgaImage(bottom, x, y);
}
final face = art.difficultyOption(
Difficulty.values[engine.menuSelectedDifficultyIndex],
);
if (face != null) {
_blitVgaImage(face, panelX + panelW - face.width - 10, panelY + 22);
}
final cursor = art.pic(engine.isMenuCursorAltFrame ? 9 : 8);
const rowYStart = panelY + 16;
const rowStep = 15;
const textX = panelX + 42;
const labels = [
'CAN I PLAY, DADDY?',
"DON'T HURT ME.",
"BRING 'EM ON!",
'I AM DEATH INCARNATE!',
];
for (int i = 0; i < Difficulty.values.length; i++) {
final y = rowYStart + (i * rowStep);
final isSelected = i == engine.menuSelectedDifficultyIndex;
if (isSelected && cursor != null) {
_blitVgaImage(cursor, panelX + 10, y - 2);
}
_drawMenuText(
labels[i],
textX,
y,
isSelected ? selectedTextColor : unselectedTextColor,
);
}
}
void _drawMenuText(
String text,
int startX,
int startY,
int color, {
int scale = 1,
}) {
int x = startX;
for (final rune in text.runes) {
final char = String.fromCharCode(rune).toUpperCase();
final pattern = _menuFont[char] ?? _menuFont[' ']!;
for (int row = 0; row < pattern.length; row++) {
final bits = pattern[row];
for (int col = 0; col < bits.length; col++) {
if (bits[col] != '1') continue;
for (int sy = 0; sy < scale; sy++) {
for (int sx = 0; sx < scale; sx++) {
final drawX = x + (col * scale) + sx;
final drawY = startY + (row * scale) + sy;
if (drawX >= 0 && drawX < width && drawY >= 0 && drawY < height) {
_buffer.pixels[drawY * width + drawX] = color;
}
}
}
}
}
x += (6 * scale);
}
}
void _drawMenuTextCentered(
String text,
int y,
int color, {
int scale = 1,
}) {
final textWidth = text.length * 6 * scale;
final x = ((width - textWidth) ~/ 2).clamp(0, width - 1);
_drawMenuText(text, x, y, color, scale: scale);
}
@override
FrameBuffer finalizeFrame() {
// If the player took damage, overlay a red tint across the 3D view
if (_engine.player.damageFlash > 0) {
if (!_engine.isDifficultySelectionPending &&
_engine.player.damageFlash > 0) {
_applyDamageFlash();
}
return _buffer; // Return the fully painted pixel array

View File

@@ -1,5 +1,6 @@
import 'dart:math' as math;
import 'package:wolf_3d_dart/src/menu/menu_manager.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_entities.dart';
@@ -13,11 +14,13 @@ import 'package:wolf_3d_dart/wolf_3d_input.dart';
class WolfEngine {
WolfEngine({
required this.data,
required this.difficulty,
required this.startingEpisode,
required this.onGameWon,
required this.input,
required this.frameBuffer,
this.difficulty,
this.menuBackgroundRgb = 0x890000,
this.menuPanelRgb = 0x590002,
EngineAudio? audio,
}) : audio = audio ?? CliSilentAudio(),
doorManager = DoorManager(
@@ -33,8 +36,26 @@ class WolfEngine {
/// The static game data (textures, sounds, maps) parsed from original files.
final WolfensteinData data;
/// Desired menu background color in 24-bit RGB.
final int menuBackgroundRgb;
/// Desired menu panel color in 24-bit RGB.
final int menuPanelRgb;
/// The active difficulty level, affecting enemy spawning and behavior.
final Difficulty difficulty;
Difficulty? difficulty;
/// Whether the engine is waiting on player difficulty selection.
bool get isDifficultySelectionPending => difficulty == null;
/// Menu state owner for difficulty-selection navigation and edge detection.
final MenuManager menuManager = MenuManager();
/// Cursor index used by renderer-side difficulty menus.
int get menuSelectedDifficultyIndex => menuManager.selectedDifficultyIndex;
/// Cursor blink phase used by renderer-side difficulty menus.
bool get isMenuCursorAltFrame => menuManager.isCursorAltFrame(_timeAliveMs);
/// The episode index where the game session begins.
final int startingEpisode;
@@ -62,7 +83,11 @@ class WolfEngine {
// --- World State ---
/// The player's current position, stats, and inventory.
late Player player;
///
/// This starts with a safe placeholder so menu-mode rendering/input can
/// access player fields (for example damage flash state) before a map is
/// loaded. `_loadLevel()` replaces it with the true map spawn.
Player player = Player(x: 1.5, y: 1.5, angle: 0.0);
/// The mutable 64x64 grid representing the current world.
/// This grid is modified in real-time by doors and pushwalls.
@@ -91,7 +116,13 @@ class WolfEngine {
audio.activeGame = data;
_currentEpisodeIndex = startingEpisode;
_currentLevelIndex = 0;
_loadLevel();
menuManager.beginDifficultySelection(initialDifficulty: difficulty);
if (!isDifficultySelectionPending) {
_loadLevel();
}
isInitialized = true;
}
@@ -119,6 +150,12 @@ class WolfEngine {
// 1. Process User Input
input.update();
final currentInput = input.currentInput;
if (isDifficultySelectionPending) {
_tickDifficultyMenu(currentInput);
return;
}
final inputResult = _processInputs(delta, currentInput);
// 2. Update Environment
@@ -150,6 +187,19 @@ class WolfEngine {
);
}
void _tickDifficultyMenu(EngineInput input) {
final menuResult = menuManager.updateDifficultySelection(input);
if (menuResult.goBack) {
onGameWon();
return;
}
if (menuResult.selected != null) {
difficulty = menuResult.selected;
_loadLevel();
}
}
/// Wipes the current world state and builds a new floor from map data.
void _loadLevel() {
entities.clear();
@@ -182,7 +232,7 @@ class WolfEngine {
objId,
x + 0.5,
y + 0.5,
difficulty,
difficulty!,
data.sprites.length,
isSharewareMode: data.version == GameVersion.shareware,
);
@@ -401,7 +451,7 @@ class WolfEngine {
MapObject.ammoClip,
entity.x,
entity.y,
difficulty,
difficulty!,
data.sprites.length,
);
if (droppedAmmo != null) itemsToAdd.add(droppedAmmo);