feat: Add quit callback support to engine and UI components
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -216,12 +216,16 @@ void main() {
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expect(manager.selectedMainIndex, 0);
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});
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test('quit selection triggers top-level menu exit callback', () {
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test('quit selection triggers dedicated quit callback', () {
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final input = _TestInput();
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int quitCalls = 0;
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int exitCalls = 0;
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final engine = _buildEngine(
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input: input,
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difficulty: null,
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onQuit: () {
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quitCalls++;
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},
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onMenuExit: () {
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exitCalls++;
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},
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@@ -245,6 +249,32 @@ void main() {
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engine.tick(const Duration(milliseconds: 16));
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input.isInteracting = false;
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expect(quitCalls, 1);
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expect(exitCalls, 0);
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});
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test('backing out of the top-level menu uses menu-exit callback', () {
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final input = _TestInput();
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int quitCalls = 0;
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int exitCalls = 0;
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final engine = _buildEngine(
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input: input,
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difficulty: null,
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onQuit: () {
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quitCalls++;
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},
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onMenuExit: () {
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exitCalls++;
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},
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);
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engine.init();
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input.isBack = true;
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engine.tick(const Duration(milliseconds: 16));
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input.isBack = false;
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expect(quitCalls, 0);
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expect(exitCalls, 1);
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});
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});
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@@ -254,6 +284,7 @@ WolfEngine _buildMultiGameEngine({
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required _TestInput input,
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required Difficulty? difficulty,
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void Function()? onMenuExit,
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void Function()? onQuit,
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}) {
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final WolfensteinData retail = _buildTestData(
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gameVersion: GameVersion.retail,
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@@ -271,6 +302,7 @@ WolfEngine _buildMultiGameEngine({
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engineAudio: _SilentAudio(),
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onGameWon: () {},
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onMenuExit: onMenuExit,
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onQuit: onQuit,
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);
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}
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@@ -278,6 +310,7 @@ WolfEngine _buildEngine({
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required _TestInput input,
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required Difficulty? difficulty,
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void Function()? onMenuExit,
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void Function()? onQuit,
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}) {
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return WolfEngine(
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data: _buildTestData(gameVersion: GameVersion.retail),
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@@ -288,6 +321,7 @@ WolfEngine _buildEngine({
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engineAudio: _SilentAudio(),
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onGameWon: () {},
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onMenuExit: onMenuExit,
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onQuit: onQuit,
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);
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}
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