refactor: Moved renderer package into Flutter package

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 16:12:03 +01:00
parent c4c8e4149a
commit dcfb2e8e02
20 changed files with 14 additions and 165 deletions
@@ -3,7 +3,7 @@ library;
import 'package:flutter/material.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
import 'package:wolf_3d_renderer/base_renderer.dart';
import 'package:wolf_3d_flutter/renderer/base_renderer.dart';
/// Displays the game using a text-mode approximation of the original renderer.
class WolfAsciiRenderer extends BaseWolfRenderer {
@@ -6,8 +6,8 @@ import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
import 'package:wolf_3d_renderer/base_renderer.dart';
import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
import 'package:wolf_3d_flutter/renderer/base_renderer.dart';
import 'package:wolf_3d_flutter/renderer/wolf_3d_asset_painter.dart';
/// Presents the software renderer output by decoding the shared framebuffer.
class WolfFlutterRenderer extends BaseWolfRenderer {
@@ -6,8 +6,8 @@ import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
import 'package:wolf_3d_renderer/base_renderer.dart';
import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
import 'package:wolf_3d_flutter/renderer/base_renderer.dart';
import 'package:wolf_3d_flutter/renderer/wolf_3d_asset_painter.dart';
/// Displays software-rendered frames through a GLSL post-processing pass.
class WolfGlslRenderer extends BaseWolfRenderer {
@@ -131,7 +131,7 @@ class _WolfGlslRendererState extends BaseWolfRendererState<WolfGlslRenderer> {
Future<void> _loadShader() async {
try {
final ui.FragmentProgram program = await ui.FragmentProgram.fromAsset(
'packages/wolf_3d_renderer/shaders/wolf_world.frag',
'packages/wolf_3d_flutter/shaders/wolf_world.frag',
);
if (!mounted) {
return;
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@@ -25,6 +25,8 @@ dev_dependencies:
# The following section is specific to Flutter packages.
flutter:
shaders:
- shaders/wolf_world.frag
# To add assets to your package, add an assets section, like this:
# assets:
-31
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@@ -1,31 +0,0 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
/pubspec.lock
**/doc/api/
.dart_tool/
.flutter-plugins-dependencies
/build/
/coverage/
-10
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@@ -1,10 +0,0 @@
# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: "ff37bef603469fb030f2b72995ab929ccfc227f0"
channel: "stable"
project_type: package
-3
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@@ -1,3 +0,0 @@
## 0.0.1
* TODO: Describe initial release.
-1
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@@ -1 +0,0 @@
TODO: Add your license here.
-39
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@@ -1,39 +0,0 @@
<!--
This README describes the package. If you publish this package to pub.dev,
this README's contents appear on the landing page for your package.
For information about how to write a good package README, see the guide for
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
For general information about developing packages, see the Dart guide for
[creating packages](https://dart.dev/guides/libraries/create-packages)
and the Flutter guide for
[developing packages and plugins](https://flutter.dev/to/develop-packages).
-->
TODO: Put a short description of the package here that helps potential users
know whether this package might be useful for them.
## Features
TODO: List what your package can do. Maybe include images, gifs, or videos.
## Getting started
TODO: List prerequisites and provide or point to information on how to
start using the package.
## Usage
TODO: Include short and useful examples for package users. Add longer examples
to `/example` folder.
```dart
const like = 'sample';
```
## Additional information
TODO: Tell users more about the package: where to find more information, how to
contribute to the package, how to file issues, what response they can expect
from the package authors, and more.
@@ -1,7 +0,0 @@
include: package:flutter_lints/flutter.yaml
# Additional information about this file can be found at
# https://dart.dev/guides/language/analysis-options
formatter:
trailing_commas: preserve
-60
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@@ -1,60 +0,0 @@
name: wolf_3d_renderer
description: "A new Flutter package project."
version: 0.0.1
homepage:
environment:
sdk: ^3.11.1
flutter: ">=1.17.0"
resolution: workspace
dependencies:
wolf_3d_dart:
flutter:
sdk: flutter
wolf_3d_flutter: any
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
shaders:
- shaders/wolf_world.frag
# To add assets to your package, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
#
# For details regarding assets in packages, see
# https://flutter.dev/to/asset-from-package
#
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# To add custom fonts to your package, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts in packages, see
# https://flutter.dev/to/font-from-package