feat: Implement save game functionality with encoding/decoding

- Added SaveGameCodec for encoding and decoding save game files.
- Introduced SaveGamePersistence interface for slot-based save game persistence.
- Implemented FlutterSaveGamePersistence for file-based save management on Flutter.
- Enhanced WolfEngine to support saving and loading game states.
- Updated menu manager to include save/load game options.
- Created tests for SaveGameCodec to ensure proper functionality.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 14:50:53 +01:00
parent 1a93b7d4a2
commit db06f5f5cb
12 changed files with 1205 additions and 9 deletions
@@ -85,6 +85,7 @@ class Wolf3d {
WolfEngine launchEngine({
required void Function() onGameWon,
void Function()? onQuit,
SaveGamePersistence? saveGamePersistence,
WolfRendererCapabilities? rendererCapabilities,
WolfRendererSettings? rendererSettings,
void Function(WolfRendererSettings settings)? onRendererSettingsChanged,
@@ -109,6 +110,7 @@ class Wolf3d {
// so backing out of the top-level menu should not pop the route.
onMenuExit: () {},
onQuit: onQuit,
saveGamePersistence: saveGamePersistence,
rendererCapabilities: rendererCapabilities,
rendererSettings: rendererSettings,
onRendererSettingsChanged: onRendererSettingsChanged,