feat: Implement save game functionality with encoding/decoding
- Added SaveGameCodec for encoding and decoding save game files. - Introduced SaveGamePersistence interface for slot-based save game persistence. - Implemented FlutterSaveGamePersistence for file-based save management on Flutter. - Enhanced WolfEngine to support saving and loading game states. - Updated menu manager to include save/load game options. - Created tests for SaveGameCodec to ensure proper functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -15,4 +15,6 @@ export 'src/engine/player_locomotion_constants.dart';
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export 'src/engine/rendering/renderer_settings.dart';
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export 'src/engine/rendering/renderer_settings_persistence.dart';
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export 'src/engine/save/game_session_snapshot.dart';
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export 'src/engine/save/save_game_codec.dart';
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export 'src/engine/save/save_game_persistence.dart';
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export 'src/engine/wolf_3d_engine_base.dart';
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