feat: Implement save game functionality with encoding/decoding

- Added SaveGameCodec for encoding and decoding save game files.
- Introduced SaveGamePersistence interface for slot-based save game persistence.
- Implemented FlutterSaveGamePersistence for file-based save management on Flutter.
- Enhanced WolfEngine to support saving and loading game states.
- Updated menu manager to include save/load game options.
- Created tests for SaveGameCodec to ensure proper functionality.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 14:50:53 +01:00
parent 1a93b7d4a2
commit db06f5f5cb
12 changed files with 1205 additions and 9 deletions
@@ -11,6 +11,7 @@ import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
import 'package:wolf_3d_flutter/renderer_settings_persistence_flutter.dart';
import 'package:wolf_3d_flutter/save_game_persistence_flutter.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
import 'package:wolf_3d_gui/screens/debug_tools_screen.dart';
@@ -142,6 +143,8 @@ class _GameScreenState extends State<GameScreen> {
late final WolfEngine _engine;
final FlutterRendererSettingsPersistence _persistence =
FlutterRendererSettingsPersistence();
final FlutterSaveGamePersistence _savePersistence =
FlutterSaveGamePersistence();
/// Mirrors [WolfRendererSettings.mode] into the Flutter renderer enum.
RendererMode _rendererMode = RendererMode.hardware;
@@ -181,6 +184,7 @@ class _GameScreenState extends State<GameScreen> {
onQuit: () {
SystemNavigator.pop();
},
saveGamePersistence: _savePersistence,
);
_syncRendererModeFrom(_engine.rendererSettings);
_loadPersistedSettings();