Fix dead guard not spawning at the beginning of the level
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
35
lib/screens/game_select_screen.dart
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35
lib/screens/game_select_screen.dart
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_dart/screens/episode_screen.dart';
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class GameSelectScreen extends StatelessWidget {
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const GameSelectScreen({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: ListView.builder(
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itemCount: Wolf3d.I.availableGames.length,
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itemBuilder: (context, i) {
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final WolfensteinData data = Wolf3d.I.availableGames[i];
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final GameVersion version = data.version;
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return Card(
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child: ListTile(
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title: Text(version.name),
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onTap: () {
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Wolf3d.I.setActiveGame(data);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => const EpisodeScreen(),
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),
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);
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},
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),
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);
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},
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),
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);
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}
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}
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