Fix dead guard not spawning at the beginning of the level
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
93
lib/screens/difficulty_screen.dart
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93
lib/screens/difficulty_screen.dart
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_3d_renderer/wolf_3d_renderer.dart';
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class DifficultyScreen extends StatefulWidget {
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const DifficultyScreen({
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super.key,
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});
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@override
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State<DifficultyScreen> createState() => _DifficultyScreenState();
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}
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class _DifficultyScreenState extends State<DifficultyScreen> {
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bool get isShareware => Wolf3d.I.activeGame.version == GameVersion.shareware;
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@override
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void dispose() {
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Wolf3d.I.audio.stopMusic();
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super.dispose();
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}
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void _startGame(Difficulty difficulty, {bool showGallery = false}) {
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Wolf3d.I.audio.stopMusic();
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (_) => WolfRenderer(
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Wolf3d.I.activeGame,
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difficulty: difficulty,
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startingEpisode: Wolf3d.I.activeEpisode,
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),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: Colors.black,
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floatingActionButton: FloatingActionButton(
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backgroundColor: Colors.red[900],
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onPressed: () => _startGame(Difficulty.bringEmOn, showGallery: true),
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child: const Icon(Icons.bug_report, color: Colors.white),
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),
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text(
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'HOW TOUGH ARE YOU?',
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style: TextStyle(
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color: Colors.red,
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fontSize: 32,
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fontWeight: FontWeight.bold,
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fontFamily: 'Courier',
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),
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),
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const SizedBox(height: 40),
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// --- Difficulty Buttons ---
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ListView.builder(
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shrinkWrap: true,
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itemCount: Difficulty.values.length,
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itemBuilder: (context, index) {
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final Difficulty difficulty = Difficulty.values[index];
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.blueGrey[900],
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foregroundColor: Colors.white,
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minimumSize: const Size(300, 50),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(4),
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),
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),
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onPressed: () => _startGame(difficulty),
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child: Text(
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difficulty.title,
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style: const TextStyle(fontSize: 18),
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),
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),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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83
lib/screens/episode_screen.dart
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83
lib/screens/episode_screen.dart
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_dart/screens/difficulty_screen.dart';
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class EpisodeScreen extends StatefulWidget {
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const EpisodeScreen({super.key});
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@override
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State<EpisodeScreen> createState() => _EpisodeScreenState();
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}
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class _EpisodeScreenState extends State<EpisodeScreen> {
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@override
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void initState() {
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super.initState();
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Wolf3d.I.audio.playMenuMusic();
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}
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void _selectEpisode(int index) {
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Wolf3d.I.setActiveEpisode(index);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => DifficultyScreen(),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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final List<Episode> episodes = Wolf3d.I.activeGame.episodes;
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return Scaffold(
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backgroundColor: Colors.black,
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text(
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'WHICH EPISODE TO PLAY?',
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style: TextStyle(
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color: Colors.red,
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fontSize: 32,
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fontWeight: FontWeight.bold,
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fontFamily: 'Courier',
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),
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),
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const SizedBox(height: 40),
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ListView.builder(
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shrinkWrap: true,
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itemCount: episodes.length,
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itemBuilder: (context, index) {
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final Episode episode = episodes[index];
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return Padding(
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padding: const EdgeInsets.symmetric(
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vertical: 8.0,
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horizontal: 32.0,
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),
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.blueGrey[900],
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foregroundColor: Colors.white,
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minimumSize: const Size(300, 60),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(4),
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),
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),
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onPressed: () => _selectEpisode(index),
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child: Text(
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episode.name,
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 18),
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),
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),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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35
lib/screens/game_select_screen.dart
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35
lib/screens/game_select_screen.dart
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@@ -0,0 +1,35 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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import 'package:wolf_dart/screens/episode_screen.dart';
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class GameSelectScreen extends StatelessWidget {
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const GameSelectScreen({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: ListView.builder(
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itemCount: Wolf3d.I.availableGames.length,
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itemBuilder: (context, i) {
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final WolfensteinData data = Wolf3d.I.availableGames[i];
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final GameVersion version = data.version;
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return Card(
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child: ListTile(
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title: Text(version.name),
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onTap: () {
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Wolf3d.I.setActiveGame(data);
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Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => const EpisodeScreen(),
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),
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);
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},
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),
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);
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},
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),
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);
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}
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}
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79
lib/screens/sprite_gallery.dart
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79
lib/screens/sprite_gallery.dart
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@@ -0,0 +1,79 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_3d_renderer/color_palette.dart';
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class SpriteGallery extends StatelessWidget {
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final List<Sprite> sprites;
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const SpriteGallery({super.key, required this.sprites});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: const Text("Sprite Gallery"),
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automaticallyImplyLeading: true,
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),
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backgroundColor: Colors.black,
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body: GridView.builder(
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 8, // 8 sprites per row
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),
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itemCount: sprites.length,
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itemBuilder: (context, index) {
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// --- Check which enemy owns this sprite ---
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String label = "Idx: $index";
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for (final enemy in EnemyType.values) {
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if (enemy.claimsSpriteIndex(index)) {
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// Appends the enum name (e.g., "guard", "dog")
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label += "\n${enemy.name}";
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break;
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}
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}
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return Column(
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children: [
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Text(
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label,
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style: const TextStyle(color: Colors.white, fontSize: 10),
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textAlign: TextAlign.center,
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),
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Expanded(
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child: CustomPaint(
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painter: SingleSpritePainter(sprite: sprites[index]),
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size: const Size(64, 64),
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),
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),
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],
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);
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},
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),
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);
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}
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}
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class SingleSpritePainter extends CustomPainter {
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final Sprite sprite;
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SingleSpritePainter({required this.sprite});
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@override
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void paint(Canvas canvas, Size size) {
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double pixelSize = size.width / 64;
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for (int x = 0; x < 64; x++) {
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for (int y = 0; y < 64; y++) {
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int colorByte = sprite[x][y];
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if (colorByte != 255) {
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// Skip transparency
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canvas.drawRect(
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Rect.fromLTWH(x * pixelSize, y * pixelSize, pixelSize, pixelSize),
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Paint()..color = ColorPalette.vga[colorByte],
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);
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}
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}
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}
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}
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@override
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bool shouldRepaint(CustomPainter oldDelegate) => false;
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}
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