Improves ASCII rasterization speed and simplifies API

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-18 01:37:04 +01:00
parent 309bf5c699
commit d7692ea325
11 changed files with 120 additions and 47 deletions

View File

@@ -38,9 +38,9 @@ void main() async {
final AsciiRasterizer asciiRasterizer = AsciiRasterizer(isTerminal: true);
final SixelRasterizer sixelRasterizer = SixelRasterizer();
Rasterizer rasterizer = sixelRasterizer;
CliRasterizer rasterizer = sixelRasterizer;
FrameBuffer buffer = FrameBuffer(
final FrameBuffer initialFrameBuffer = FrameBuffer(
stdout.terminalColumns,
stdout.terminalLines,
);
@@ -49,6 +49,7 @@ void main() async {
data: availableGames.values.first,
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: initialFrameBuffer,
audio: CliSilentAudio(),
input: CliInput(),
onGameWon: () {
@@ -83,24 +84,17 @@ void main() async {
if (stdout.hasTerminal) {
int cols = stdout.terminalColumns;
int rows = stdout.terminalLines;
if (!rasterizer.isTerminalSizeSupported(cols, rows)) {
if (!rasterizer.prepareTerminalFrame(engine, columns: cols, rows: rows)) {
// Clear the screen and print the warning at the top left
stdout.write('\x1b[2J\x1b[H');
stdout.write('\x1b[31m[ ERROR ] TERMINAL TOO SMALL\x1b[0m\n\n');
stdout.write('${rasterizer.terminalSizeRequirement}\n');
stdout.write(
'Current size: \x1b[33m${stdout.terminalColumns}x${stdout.terminalLines}\x1b[0m\n\n',
rasterizer.buildTerminalSizeWarning(columns: cols, rows: rows),
);
stdout.write('Please resize your window to resume the game...');
// Prevent the engine from simulating a massive time jump when resumed
lastTick = stopwatch.elapsed;
return;
}
if (buffer.width != cols || buffer.height != rows) {
buffer = FrameBuffer(cols, rows);
}
}
// 2. Normal Game Loop
@@ -112,8 +106,6 @@ void main() async {
stdout.write('\x1b[H');
engine.tick(elapsed);
rasterizer.render(engine, buffer);
stdout.write(rasterizer.finalizeFrame());
stdout.write(rasterizer.render(engine));
});
}