feat: Implement fizzle fade transition effects for menus and intros, enhancing visual transitions

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 11:00:48 +01:00
parent a84c677845
commit d63b316f1b
7 changed files with 815 additions and 33 deletions
@@ -13,6 +13,10 @@ enum WolfMenuScreen {
enum WolfIntroSlide { retailWarning, pg13, title }
enum WolfTransitionEffect { none, normalFade, fizzleFade }
enum WolfTransitionPhase { idle, covering, revealing }
enum _WolfIntroPhase { fadeIn, hold, fadeOut }
enum WolfMenuMainAction {
@@ -102,9 +106,11 @@ class MenuManager {
WolfMenuScreen _activeMenu = WolfMenuScreen.difficultySelect;
WolfMenuScreen? _transitionTarget;
WolfTransitionEffect _transitionEffect = WolfTransitionEffect.normalFade;
int _transitionElapsedMs = 0;
bool _transitionSwappedMenu = false;
WolfMenuScreen _introLandingMenu = WolfMenuScreen.mainMenu;
WolfTransitionEffect _introEffect = WolfTransitionEffect.normalFade;
int _introSlideIndex = 0;
int _introElapsedMs = 0;
_WolfIntroPhase _introPhase = _WolfIntroPhase.fadeIn;
@@ -182,6 +188,34 @@ class MenuManager {
}
}
WolfTransitionEffect get introOverlayEffect {
if (!isIntroSplashActive || _introPhase == _WolfIntroPhase.hold) {
return WolfTransitionEffect.none;
}
return _introEffect;
}
WolfTransitionPhase get introOverlayPhase {
if (!isIntroSplashActive) {
return WolfTransitionPhase.idle;
}
switch (_introPhase) {
case _WolfIntroPhase.fadeIn:
return WolfTransitionPhase.revealing;
case _WolfIntroPhase.hold:
return WolfTransitionPhase.idle;
case _WolfIntroPhase.fadeOut:
return WolfTransitionPhase.covering;
}
}
double get introOverlayPhaseProgress {
if (!isIntroSplashActive || _introPhase == _WolfIntroPhase.hold) {
return 0.0;
}
return (_introElapsedMs / introFadeDurationMs).clamp(0.0, 1.0);
}
/// Returns the fade alpha during transitions (0.0..1.0).
double get transitionAlpha {
if (!isTransitioning) {
@@ -195,6 +229,35 @@ class MenuManager {
return (1.0 - (fadeInElapsed / half)).clamp(0.0, 1.0);
}
WolfTransitionEffect get transitionEffect {
if (!isTransitioning) {
return WolfTransitionEffect.none;
}
return _transitionEffect;
}
WolfTransitionPhase get transitionPhase {
if (!isTransitioning) {
return WolfTransitionPhase.idle;
}
final int half = transitionDurationMs ~/ 2;
if (_transitionElapsedMs < half) {
return WolfTransitionPhase.covering;
}
return WolfTransitionPhase.revealing;
}
double get transitionPhaseProgress {
if (!isTransitioning) {
return 0.0;
}
final int half = transitionDurationMs ~/ 2;
if (_transitionElapsedMs < half) {
return (_transitionElapsedMs / half).clamp(0.0, 1.0);
}
return ((_transitionElapsedMs - half) / half).clamp(0.0, 1.0);
}
int get selectedMainIndex => _selectedMainIndex;
int get selectedGameIndex => _selectedGameIndex;
@@ -272,6 +335,7 @@ class MenuManager {
Difficulty? initialDifficulty,
bool hasResumableGame = false,
bool initialGameIsRetail = false,
WolfTransitionEffect introEffect = WolfTransitionEffect.normalFade,
}) {
_gameCount = gameCount;
_showResumeOption = hasResumableGame;
@@ -286,6 +350,7 @@ class MenuManager {
_introLandingMenu = WolfMenuScreen.mainMenu;
if (gameCount > 1) {
_activeMenu = WolfMenuScreen.gameSelect;
_introEffect = introEffect;
_introElapsedMs = 0;
_introPhase = _WolfIntroPhase.fadeIn;
_introSlideIndex = 0;
@@ -294,9 +359,13 @@ class MenuManager {
WolfIntroSlide.title,
];
} else {
_startIntroSequence(includeRetailWarning: initialGameIsRetail);
_startIntroSequence(
includeRetailWarning: initialGameIsRetail,
effect: introEffect,
);
}
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_resetEdgeState();
@@ -306,12 +375,17 @@ class MenuManager {
void beginIntroSplash({
WolfMenuScreen landingMenu = WolfMenuScreen.mainMenu,
bool includeRetailWarning = false,
WolfTransitionEffect effect = WolfTransitionEffect.normalFade,
}) {
_introLandingMenu = landingMenu;
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_startIntroSequence(includeRetailWarning: includeRetailWarning);
_startIntroSequence(
includeRetailWarning: includeRetailWarning,
effect: effect,
);
_resetEdgeState();
}
@@ -336,8 +410,10 @@ class MenuManager {
}
_activeMenu = WolfMenuScreen.mainMenu;
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_introEffect = WolfTransitionEffect.normalFade;
_introElapsedMs = 0;
_resetEdgeState();
}
@@ -449,6 +525,7 @@ class MenuManager {
_isSelectableChangeViewIndex,
);
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_resetEdgeState();
@@ -464,6 +541,7 @@ class MenuManager {
_isSelectableRendererOptionIndex,
);
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_resetEdgeState();
@@ -473,11 +551,15 @@ class MenuManager {
///
/// Hosts can reuse this fade timing for future pre-menu splash/image
/// sequences so transitions feel consistent across the whole app.
void startTransition(WolfMenuScreen target) {
void startTransition(
WolfMenuScreen target, {
WolfTransitionEffect effect = WolfTransitionEffect.normalFade,
}) {
if (_activeMenu == target) {
return;
}
_transitionTarget = target;
_transitionEffect = effect;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
_resetEdgeState();
@@ -501,6 +583,7 @@ class MenuManager {
}
if (_transitionElapsedMs >= transitionDurationMs) {
_transitionTarget = null;
_transitionEffect = WolfTransitionEffect.normalFade;
_transitionElapsedMs = 0;
_transitionSwappedMenu = false;
}
@@ -527,8 +610,12 @@ class MenuManager {
_consumeEdgeState(input);
}
void _startIntroSequence({required bool includeRetailWarning}) {
void _startIntroSequence({
required bool includeRetailWarning,
required WolfTransitionEffect effect,
}) {
_activeMenu = WolfMenuScreen.introSplash;
_introEffect = effect;
_introSlides = includeRetailWarning
? <WolfIntroSlide>[
WolfIntroSlide.retailWarning,