From d4183beb3f9eb6f1176019b6715d18880ecd1417 Mon Sep 17 00:00:00 2001 From: Hans Kokx Date: Sun, 15 Mar 2026 20:03:57 +0100 Subject: [PATCH] Fixed enemy sprite id mappings Signed-off-by: Hans Kokx --- .../lib/src/entities/enemies/enemy_type.dart | 24 +++++++++---------- 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/packages/wolf_3d_entities/lib/src/entities/enemies/enemy_type.dart b/packages/wolf_3d_entities/lib/src/entities/enemies/enemy_type.dart index ce7e98b..69078fe 100644 --- a/packages/wolf_3d_entities/lib/src/entities/enemies/enemy_type.dart +++ b/packages/wolf_3d_entities/lib/src/entities/enemies/enemy_type.dart @@ -60,9 +60,9 @@ enum EnemyType { animations: EnemyAnimationMap( idle: SpriteFrameRange(99, 106), walking: SpriteFrameRange(107, 130), - attacking: SpriteFrameRange(131, 133), + attacking: SpriteFrameRange(135, 137), pain: SpriteFrameRange(131, 131), - dying: SpriteFrameRange(134, 136), + dying: SpriteFrameRange(132, 134), dead: SpriteFrameRange(137, 137), ), ), @@ -70,10 +70,10 @@ enum EnemyType { mapData: EnemyMapData(MapObject.ssStart), animations: EnemyAnimationMap( idle: SpriteFrameRange(138, 145), - walking: SpriteFrameRange(146, 177), - attacking: SpriteFrameRange(178, 179), - pain: SpriteFrameRange(180, 180), - dying: SpriteFrameRange(181, 182), + walking: SpriteFrameRange(146, 178), + attacking: SpriteFrameRange(184, 186), + pain: SpriteFrameRange(182, 182), + dying: SpriteFrameRange(179, 181), dead: SpriteFrameRange(183, 183), ), ), @@ -82,9 +82,9 @@ enum EnemyType { animations: EnemyAnimationMap( idle: SpriteFrameRange(187, 194), walking: SpriteFrameRange(195, 226), - attacking: SpriteFrameRange(227, 228), - pain: SpriteFrameRange(229, 229), - dying: SpriteFrameRange(230, 231), + attacking: SpriteFrameRange(234, 237), + pain: SpriteFrameRange(231, 231), + dying: SpriteFrameRange(227, 230), dead: SpriteFrameRange(232, 232), ), ), @@ -93,9 +93,9 @@ enum EnemyType { animations: EnemyAnimationMap( idle: SpriteFrameRange(238, 245), walking: SpriteFrameRange(246, 277), - attacking: SpriteFrameRange(278, 279), - pain: SpriteFrameRange(280, 280), - dying: SpriteFrameRange(281, 282), + attacking: SpriteFrameRange(285, 287), + pain: SpriteFrameRange(282, 282), + dying: SpriteFrameRange(278, 281), dead: SpriteFrameRange(283, 283), ), );