Refactor menu rendering and asset registry structure
- Updated SoftwareRenderer to incorporate MenuHeaderBand for handling spear variant menus and improved backdrop drawing. - Refactored asset registry imports to organize menu-related assets under a dedicated menu structure. - Enhanced game session snapshot tests to validate menu theme restoration for spear variant games. - Added tests for classic menu presentation module to ensure palette consistency with canonical constants. - Implemented tests for spear asset registry to verify correct menu VGA index resolutions. - Created unit tests for MenuHeaderBand to validate functionality in rendering menu headers and sidebars. - Adjusted HUD module imports to align with new menu structure. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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import 'dart:typed_data';
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import 'package:test/test.dart';
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import 'package:wolf_3d_dart/src/rendering/menu_header_band.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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void main() {
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test('shared Spear variant utility is correct', () {
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expect(
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MenuHeaderBand.isSpearVariant(GameVersion.retail),
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isFalse,
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);
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expect(
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MenuHeaderBand.isSpearVariant(GameVersion.shareware),
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isFalse,
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);
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expect(
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MenuHeaderBand.isSpearVariant(GameVersion.spearOfDestiny),
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isTrue,
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);
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expect(
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MenuHeaderBand.isSpearVariant(GameVersion.spearOfDestinyDemo),
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isTrue,
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);
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});
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test(
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'black rows and rows sandwiched between them are extended to screen sides',
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() {
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// Interior column (x=1): row 0 → 9 (leading non-black, skip),
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// row 1 → 0 (black, fill),
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// row 2 → 0 (black, fill),
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// row 3 → 4 (trailing, skip), row 4 → 3 (trailing, skip).
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final image = _imageFromRows([
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[5, 9, 9, 5],
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[6, 0, 8, 5],
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[6, 0, 8, 0],
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[7, 4, 4, 7],
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[7, 3, 3, 7],
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]);
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final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
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MenuHeaderBand.applyFromHeadingImage(
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image: image,
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imageX320: 10,
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fillSideEdgesRow:
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(
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int y200,
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int leftWidth320,
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int rightStartX320,
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int paletteIndex,
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) {
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edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
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},
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);
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// Only rows 1 and 2 have interior-column value 0 (black) → side fills.
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expect(
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edgeRows,
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<(int, int, int, int)>[
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(1, 10, 14, 0),
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(2, 10, 14, 0),
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],
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);
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},
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);
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test('no side fills when all interior rows are non-black', () {
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final image = _imageFromRows([
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[9, 1, 1, 3],
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[8, 2, 2, 3],
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[7, 4, 5, 6],
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[6, 6, 6, 6],
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[5, 7, 7, 2],
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]);
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final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
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MenuHeaderBand.applyFromHeadingImage(
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image: image,
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imageX320: 50,
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fillSideEdgesRow:
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(
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int y200,
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int leftWidth320,
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int rightStartX320,
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int paletteIndex,
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) {
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edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
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},
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);
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expect(edgeRows, isEmpty);
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});
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test('algorithm trims long trailing rows after final black run', () {
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final image = _imageFromRows([
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[9, 1, 1, 3],
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[8, 2, 2, 3],
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[7, 0, 0, 7],
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[7, 0, 0, 7],
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[7, 0, 0, 7],
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[6, 6, 6, 6],
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[5, 5, 5, 5],
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[4, 4, 4, 4],
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[3, 3, 3, 3],
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[2, 2, 2, 2],
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[1, 1, 1, 1],
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]);
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final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
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MenuHeaderBand.applyFromHeadingImage(
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image: image,
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imageX320: 50,
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fillSideEdgesRow:
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(
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int y200,
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int leftWidth320,
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int rightStartX320,
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int paletteIndex,
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) {
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edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
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},
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);
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// Rows 2-4 are black (interior x=1 → 0). Rows 5-10 are non-black trailing;
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// effectiveBandRowCount trims to lastBlack(4)+1+3 = 8 rows processed.
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// Only the 3 black rows produce fills (no interior non-black rows here).
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expect(edgeRows.length, 3);
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expect(
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edgeRows,
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<(int, int, int, int)>[
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(2, 50, 54, 0),
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(3, 50, 54, 0),
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(4, 50, 54, 0),
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],
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);
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// firstColumn is trimmed to 8 entries (rows 0-7).
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expect(
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MenuHeaderBand.firstColumn(image),
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<int>[1, 2, 0, 0, 0, 6, 5, 4],
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);
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});
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test('interior non-black rows sandwiched between black rows are extended', () {
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// Simulates a heading image with a decorative non-black stripe between
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// two black sections (e.g. Wolf3D row 32).
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// Interior column (x=1): row 0 → 5 (leading non-black, skip),
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// row 1 → 0 (first black, fill with palette 0),
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// row 2 → 7 (interior non-black stripe, fill with palette 7),
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// row 3 → 0 (last black, fill with palette 0),
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// rows 4–7 → trailing non-black (4 rows > maxTrailing=3,
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// so effectiveBandRowCount trims to 7 rows).
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final image = _imageFromRows([
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[9, 5, 5, 9],
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[6, 0, 0, 6],
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[6, 7, 7, 6],
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[6, 0, 0, 6],
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[8, 3, 3, 8],
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[8, 4, 4, 8],
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[8, 2, 2, 8],
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[8, 1, 1, 8],
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]);
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final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
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MenuHeaderBand.applyFromHeadingImage(
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image: image,
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imageX320: 10,
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fillSideEdgesRow:
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(
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int y200,
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int leftWidth320,
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int rightStartX320,
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int paletteIndex,
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) {
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edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
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},
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);
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// Rows 1 and 3 are black → fill with palette 0.
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// Row 2 is interior non-black between two black rows → fill with palette 7.
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// Row 0 is before firstBlack → skip (background shows through at top).
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// Rows 4–6 are after lastBlack → skip (background shows through at bottom).
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expect(
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edgeRows,
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<(int, int, int, int)>[
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(1, 10, 14, 0),
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(2, 10, 14, 7),
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(3, 10, 14, 0),
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],
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);
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});
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}
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VgaImage _imageFromRows(List<List<int>> rows) {
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const int width = 4;
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final int height = rows.length;
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final Uint8List pixels = Uint8List(width * height);
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for (int y = 0; y < height; y++) {
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final List<int> row = rows[y];
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if (row.length != width) {
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throw ArgumentError('Each row must have width=$width entries.');
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}
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for (int x = 0; x < width; x++) {
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pixels[(x * height) + y] = row[x];
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}
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}
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return VgaImage(width: width, height: height, pixels: pixels);
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}
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