Refactor menu rendering and asset registry structure
- Updated SoftwareRenderer to incorporate MenuHeaderBand for handling spear variant menus and improved backdrop drawing. - Refactored asset registry imports to organize menu-related assets under a dedicated menu structure. - Enhanced game session snapshot tests to validate menu theme restoration for spear variant games. - Added tests for classic menu presentation module to ensure palette consistency with canonical constants. - Implemented tests for spear asset registry to verify correct menu VGA index resolutions. - Created unit tests for MenuHeaderBand to validate functionality in rendering menu headers and sidebars. - Adjusted HUD module imports to align with new menu structure. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -159,6 +159,23 @@ void main() {
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expect(manager.transitionEffect, WolfTransitionEffect.none);
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expect(manager.activeMenu, WolfMenuScreen.difficultySelect);
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});
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test('spear variant main menu omits READ THIS row', () {
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final manager = MenuManager();
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manager.beginSelectionFlow(
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gameCount: 1,
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initialGameIsSpear: true,
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);
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manager.showMainMenu(hasResumableGame: false, hasLoadableSave: true);
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expect(
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manager.mainMenuEntries.any(
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(entry) => entry.action == WolfMenuMainAction.readThis,
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),
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isFalse,
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);
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});
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});
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}
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