Refactor menu rendering and asset registry structure

- Updated SoftwareRenderer to incorporate MenuHeaderBand for handling spear variant menus and improved backdrop drawing.
- Refactored asset registry imports to organize menu-related assets under a dedicated menu structure.
- Enhanced game session snapshot tests to validate menu theme restoration for spear variant games.
- Added tests for classic menu presentation module to ensure palette consistency with canonical constants.
- Implemented tests for spear asset registry to verify correct menu VGA index resolutions.
- Created unit tests for MenuHeaderBand to validate functionality in rendering menu headers and sidebars.
- Adjusted HUD module imports to align with new menu structure.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-24 23:35:56 +01:00
parent 5c309c2240
commit d393ca98ec
40 changed files with 1327 additions and 296 deletions
@@ -1,10 +1,12 @@
import 'dart:typed_data';
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/spear/spear_asset_registry.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_entities.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
import 'package:wolf_3d_dart/wolf_3d_menu.dart';
void main() {
test(
@@ -122,6 +124,104 @@ void main() {
expect(engine.entities.last, isA<SmallAmmoCollectible>());
},
);
test('restoreSaveState applies menu theme from restored active game', () {
final engine = _buildEngineWithTwoGames();
engine.init();
final GameSessionSnapshot snapshot = engine.captureSaveState();
final GameSessionSnapshot restoredSnapshot = GameSessionSnapshot(
currentGameIndex: 1,
currentEpisodeIndex: snapshot.currentEpisodeIndex,
currentLevelIndex: snapshot.currentLevelIndex,
returnLevelIndex: snapshot.returnLevelIndex,
difficulty: snapshot.difficulty,
timeAliveMs: snapshot.timeAliveMs,
lastAcousticAlertTime: snapshot.lastAcousticAlertTime,
isMapOverlayVisible: snapshot.isMapOverlayVisible,
isMenuOverlayVisible: snapshot.isMenuOverlayVisible,
player: snapshot.player,
currentLevel: snapshot.currentLevel,
areaGrid: snapshot.areaGrid,
areasByPlayer: snapshot.areasByPlayer,
entities: snapshot.entities,
doors: snapshot.doors,
pushwalls: snapshot.pushwalls,
);
engine.restoreSaveState(restoredSnapshot);
final presentation = WolfMenuPresentation(engine.data);
final bool isSpear =
engine.data.version == GameVersion.spearOfDestiny ||
engine.data.version == GameVersion.spearOfDestinyDemo;
final int expectedBackground = isSpear
? _rgb24FromVgaIndex(
_resolvedMenuColorIndex(
presentation.backgroundIndex,
engine.data.version,
),
)
: _paletteMappedRgb24(0x890000);
final int expectedPanel = isSpear
? 0x000359
: _paletteMappedRgb24(0x590002);
expect(engine.currentGameIndex, 1);
expect(engine.menuBackgroundRgb, expectedBackground);
expect(engine.menuPanelRgb, expectedPanel);
expect(engine.menuManager.menuBackgroundRgb, expectedBackground);
});
}
int _rgb24FromVgaIndex(int paletteIndex) {
final int argb = ColorPalette.argbFromVgaIndex(paletteIndex);
final int r = (argb >> 16) & 0xFF;
final int g = (argb >> 8) & 0xFF;
final int b = argb & 0xFF;
return (r << 16) | (g << 8) | b;
}
int _resolvedMenuColorIndex(int paletteIndex, GameVersion version) {
final bool isSpear =
version == GameVersion.spearOfDestiny ||
version == GameVersion.spearOfDestinyDemo;
if (!isSpear && paletteIndex >= 0x20 && paletteIndex <= 0x2F) {
return paletteIndex + 0x70;
}
return paletteIndex;
}
int _paletteMappedRgb24(int rgb) {
final int index = _closestVgaIndexForRgb24(rgb);
return _rgb24FromVgaIndex(index);
}
int _closestVgaIndexForRgb24(int rgb24) {
final int targetR = (rgb24 >> 16) & 0xFF;
final int targetG = (rgb24 >> 8) & 0xFF;
final int targetB = rgb24 & 0xFF;
int bestIndex = 0;
int bestDistance = 0x7FFFFFFF;
for (int index = 0; index < 256; index++) {
final int argb = ColorPalette.argbFromVgaIndex(index);
final int r = (argb >> 16) & 0xFF;
final int g = (argb >> 8) & 0xFF;
final int b = argb & 0xFF;
final int dr = targetR - r;
final int dg = targetG - g;
final int db = targetB - b;
final int distance = (dr * dr) + (dg * dg) + (db * db);
if (distance < bestDistance) {
bestDistance = distance;
bestIndex = index;
}
}
return bestIndex;
}
class _TestInput extends Wolf3dInput {
@@ -162,6 +262,35 @@ class _SilentAudio implements EngineAudio {
}
WolfEngine _buildEngine() {
final data = _buildTestData(version: GameVersion.retail);
return WolfEngine(
data: data,
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: FrameBuffer(64, 64),
input: _TestInput(),
onGameWon: () {},
engineAudio: _SilentAudio(),
);
}
WolfEngine _buildEngineWithTwoGames() {
final retail = _buildTestData(version: GameVersion.retail);
final spear = _buildTestData(version: GameVersion.spearOfDestiny);
return WolfEngine(
availableGames: <WolfensteinData>[retail, spear],
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: FrameBuffer(64, 64),
input: _TestInput(),
onGameWon: () {},
engineAudio: _SilentAudio(),
);
}
WolfensteinData _buildTestData({required GameVersion version}) {
final wallGrid = _buildGrid();
final objectGrid = _buildGrid();
_fillBoundaries(wallGrid, 2);
@@ -171,43 +300,38 @@ WolfEngine _buildEngine() {
wallGrid[2][3] = 90;
wallGrid[4][4] = 5;
return WolfEngine(
data: WolfensteinData(
version: GameVersion.retail,
dataVersion: DataVersion.unknown,
registry: RetailAssetRegistry(),
walls: [
_solidSprite(1),
_solidSprite(1),
_solidSprite(2),
_solidSprite(2),
],
sprites: List.generate(436, (_) => _solidSprite(255)),
sounds: List.generate(200, (_) => PcmSound(Uint8List(1))),
adLibSounds: const [],
music: const [],
vgaImages: const [],
episodes: [
Episode(
name: 'Episode 1',
levels: [
WolfLevel(
name: 'Level 1',
wallGrid: wallGrid,
areaGrid: List.generate(64, (_) => List.filled(64, -1)),
objectGrid: objectGrid,
music: Music.level01,
),
],
),
],
),
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: FrameBuffer(64, 64),
input: _TestInput(),
onGameWon: () {},
engineAudio: _SilentAudio(),
return WolfensteinData(
version: version,
dataVersion: DataVersion.unknown,
registry: switch (version) {
GameVersion.spearOfDestiny => SpearAssetRegistry(),
_ => RetailAssetRegistry(),
},
walls: [
_solidSprite(1),
_solidSprite(1),
_solidSprite(2),
_solidSprite(2),
],
sprites: List.generate(436, (_) => _solidSprite(255)),
sounds: List.generate(200, (_) => PcmSound(Uint8List(1))),
adLibSounds: const [],
music: const [],
vgaImages: const [],
episodes: [
Episode(
name: 'Episode 1',
levels: [
WolfLevel(
name: 'Level 1',
wallGrid: wallGrid,
areaGrid: List.generate(64, (_) => List.filled(64, -1)),
objectGrid: objectGrid,
music: Music.level01,
),
],
),
],
);
}
@@ -159,6 +159,23 @@ void main() {
expect(manager.transitionEffect, WolfTransitionEffect.none);
expect(manager.activeMenu, WolfMenuScreen.difficultySelect);
});
test('spear variant main menu omits READ THIS row', () {
final manager = MenuManager();
manager.beginSelectionFlow(
gameCount: 1,
initialGameIsSpear: true,
);
manager.showMainMenu(hasResumableGame: false, hasLoadableSave: true);
expect(
manager.mainMenuEntries.any(
(entry) => entry.action == WolfMenuMainAction.readThis,
),
isFalse,
);
});
});
}
@@ -0,0 +1,17 @@
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/wolf/classic_menu_presentation_module.dart';
void main() {
test('classic menu palette matches canonical WL_MENU.H constants', () {
const module = ClassicMenuPresentationModule();
expect(module.backgroundIndex, 0x2D); // BKGDCOLOR
expect(module.panelIndex, 0x23); // BORD2COLOR
expect(module.borderIndex, 0x29); // BORDCOLOR
expect(module.disabledTextIndex, 0x2B); // DEACTIVE
expect(module.unselectedTextIndex, 0x17); // TEXTCOLOR
expect(module.selectedTextIndex, 0x13); // HIGHLIGHT
expect(module.headerTextIndex, 0x47); // READHCOLOR
});
}
@@ -1,5 +1,5 @@
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/shareware_hud_module.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/wolf/shareware_hud_module.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
void main() {
@@ -1,5 +1,5 @@
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/shareware_menu_module.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/wolf/shareware_menu_module.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
void main() {
@@ -1,5 +1,5 @@
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/spear_menu_presentation_module.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/spear/spear_menu_presentation_module.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_entities.dart';
@@ -0,0 +1,41 @@
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/spear/spear_asset_registry.dart';
import 'package:wolf_3d_dart/src/registry/built_in/menu/spear/spear_menu_presentation_module.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
void main() {
group('SpearAssetRegistry', () {
test('resolves full SOD menu VGA indices', () {
final SpearAssetRegistry registry = SpearAssetRegistry();
expect(registry.menu.resolve(MenuPicKey.title)?.pictureIndex, 76);
expect(registry.menu.resolve(MenuPicKey.pg13)?.pictureIndex, 88);
expect(registry.menu.resolve(MenuPicKey.credits)?.pictureIndex, 89);
expect(
registry.menu.resolve(MenuPicKey.controlBackground)?.pictureIndex,
12,
);
expect(registry.menu.resolve(MenuPicKey.optionsLabel)?.pictureIndex, 13);
expect(registry.menuPresentation, isA<SpearMenuPresentationModule>());
});
});
group('BuiltInAssetRegistryResolver full SOD selection', () {
test('uses full Spear registry for game-version fallback', () {
const BuiltInAssetRegistryResolver resolver =
BuiltInAssetRegistryResolver();
final AssetRegistry registry = resolver.resolve(
const RegistrySelectionContext(
gameVersion: GameVersion.spearOfDestiny,
dataVersion: DataVersion.unknown,
),
);
expect(registry, isA<SpearAssetRegistry>());
expect(registry.menu.resolve(MenuPicKey.title)?.pictureIndex, 76);
expect(registry.menu.resolve(MenuPicKey.pg13)?.pictureIndex, 88);
expect(registry.menu.resolve(MenuPicKey.credits)?.pictureIndex, 89);
});
});
}
@@ -0,0 +1,215 @@
import 'dart:typed_data';
import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/rendering/menu_header_band.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
void main() {
test('shared Spear variant utility is correct', () {
expect(
MenuHeaderBand.isSpearVariant(GameVersion.retail),
isFalse,
);
expect(
MenuHeaderBand.isSpearVariant(GameVersion.shareware),
isFalse,
);
expect(
MenuHeaderBand.isSpearVariant(GameVersion.spearOfDestiny),
isTrue,
);
expect(
MenuHeaderBand.isSpearVariant(GameVersion.spearOfDestinyDemo),
isTrue,
);
});
test(
'black rows and rows sandwiched between them are extended to screen sides',
() {
// Interior column (x=1): row 0 → 9 (leading non-black, skip),
// row 1 → 0 (black, fill),
// row 2 → 0 (black, fill),
// row 3 → 4 (trailing, skip), row 4 → 3 (trailing, skip).
final image = _imageFromRows([
[5, 9, 9, 5],
[6, 0, 8, 5],
[6, 0, 8, 0],
[7, 4, 4, 7],
[7, 3, 3, 7],
]);
final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
MenuHeaderBand.applyFromHeadingImage(
image: image,
imageX320: 10,
fillSideEdgesRow:
(
int y200,
int leftWidth320,
int rightStartX320,
int paletteIndex,
) {
edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
},
);
// Only rows 1 and 2 have interior-column value 0 (black) → side fills.
expect(
edgeRows,
<(int, int, int, int)>[
(1, 10, 14, 0),
(2, 10, 14, 0),
],
);
},
);
test('no side fills when all interior rows are non-black', () {
final image = _imageFromRows([
[9, 1, 1, 3],
[8, 2, 2, 3],
[7, 4, 5, 6],
[6, 6, 6, 6],
[5, 7, 7, 2],
]);
final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
MenuHeaderBand.applyFromHeadingImage(
image: image,
imageX320: 50,
fillSideEdgesRow:
(
int y200,
int leftWidth320,
int rightStartX320,
int paletteIndex,
) {
edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
},
);
expect(edgeRows, isEmpty);
});
test('algorithm trims long trailing rows after final black run', () {
final image = _imageFromRows([
[9, 1, 1, 3],
[8, 2, 2, 3],
[7, 0, 0, 7],
[7, 0, 0, 7],
[7, 0, 0, 7],
[6, 6, 6, 6],
[5, 5, 5, 5],
[4, 4, 4, 4],
[3, 3, 3, 3],
[2, 2, 2, 2],
[1, 1, 1, 1],
]);
final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
MenuHeaderBand.applyFromHeadingImage(
image: image,
imageX320: 50,
fillSideEdgesRow:
(
int y200,
int leftWidth320,
int rightStartX320,
int paletteIndex,
) {
edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
},
);
// Rows 2-4 are black (interior x=1 → 0). Rows 5-10 are non-black trailing;
// effectiveBandRowCount trims to lastBlack(4)+1+3 = 8 rows processed.
// Only the 3 black rows produce fills (no interior non-black rows here).
expect(edgeRows.length, 3);
expect(
edgeRows,
<(int, int, int, int)>[
(2, 50, 54, 0),
(3, 50, 54, 0),
(4, 50, 54, 0),
],
);
// firstColumn is trimmed to 8 entries (rows 0-7).
expect(
MenuHeaderBand.firstColumn(image),
<int>[1, 2, 0, 0, 0, 6, 5, 4],
);
});
test('interior non-black rows sandwiched between black rows are extended', () {
// Simulates a heading image with a decorative non-black stripe between
// two black sections (e.g. Wolf3D row 32).
// Interior column (x=1): row 0 → 5 (leading non-black, skip),
// row 1 → 0 (first black, fill with palette 0),
// row 2 → 7 (interior non-black stripe, fill with palette 7),
// row 3 → 0 (last black, fill with palette 0),
// rows 47 → trailing non-black (4 rows > maxTrailing=3,
// so effectiveBandRowCount trims to 7 rows).
final image = _imageFromRows([
[9, 5, 5, 9],
[6, 0, 0, 6],
[6, 7, 7, 6],
[6, 0, 0, 6],
[8, 3, 3, 8],
[8, 4, 4, 8],
[8, 2, 2, 8],
[8, 1, 1, 8],
]);
final List<(int, int, int, int)> edgeRows = <(int, int, int, int)>[];
MenuHeaderBand.applyFromHeadingImage(
image: image,
imageX320: 10,
fillSideEdgesRow:
(
int y200,
int leftWidth320,
int rightStartX320,
int paletteIndex,
) {
edgeRows.add((y200, leftWidth320, rightStartX320, paletteIndex));
},
);
// Rows 1 and 3 are black → fill with palette 0.
// Row 2 is interior non-black between two black rows → fill with palette 7.
// Row 0 is before firstBlack → skip (background shows through at top).
// Rows 46 are after lastBlack → skip (background shows through at bottom).
expect(
edgeRows,
<(int, int, int, int)>[
(1, 10, 14, 0),
(2, 10, 14, 7),
(3, 10, 14, 0),
],
);
});
}
VgaImage _imageFromRows(List<List<int>> rows) {
const int width = 4;
final int height = rows.length;
final Uint8List pixels = Uint8List(width * height);
for (int y = 0; y < height; y++) {
final List<int> row = rows[y];
if (row.length != width) {
throw ArgumentError('Each row must have width=$width entries.');
}
for (int x = 0; x < width; x++) {
pixels[(x * height) + y] = row[x];
}
}
return VgaImage(width: width, height: height, pixels: pixels);
}