feat: Add tests for Wolf3dGuiApp and refactor game data picker management
- Introduced unit tests for the Wolf3dGuiApp to ensure proper directory configuration and audio management. - Refactored the GameDataPickerManager to streamline directory and file selection processes. - Removed obsolete GameDataPickerManager and Wolf3dAppManager classes to simplify the architecture. - Enhanced the Wolf3dFlutterEngine to improve game version handling during save loading. - Updated existing tests to reflect changes in the game data management structure. - Removed unnecessary dependencies and cleaned up the codebase for better maintainability. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -0,0 +1,614 @@
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library;
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import 'dart:async';
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import 'dart:collection';
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import 'dart:io';
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import 'package:crypto/crypto.dart';
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import 'package:file_selector/file_selector.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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/// Validation state for an individual required data file.
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enum GameDataFileState {
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/// The file was not found in the selected sources.
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missing,
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/// The file exists and satisfies the current validation rule.
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ready,
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/// The file exists, but its content is not recognized as a supported build.
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warning,
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}
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/// Validation state for a scanned game version.
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enum GameDataVersionState {
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/// One or more required files are missing.
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incomplete,
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/// All files exist, but the VSWAP checksum is not recognized.
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checksumWarning,
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/// All required files exist and the VSWAP checksum is recognized.
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ready,
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}
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/// Analysis result for a single required data file.
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class GameDataFileAnalysis {
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/// Creates an analyzed file entry.
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const GameDataFileAnalysis({
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required this.file,
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required this.expectedName,
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required this.state,
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this.sourcePath,
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this.sourceName,
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this.note,
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});
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/// Logical file slot required by the engine.
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final GameFile file;
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/// Canonical filename expected for this slot.
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final String expectedName;
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/// Validation state for the file slot.
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final GameDataFileState state;
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/// Absolute path of the selected source file, if found.
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final String? sourcePath;
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/// Actual filename used from disk, including aliases like MAPTEMP.
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final String? sourceName;
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/// Extra note shown in the UI for warnings or aliases.
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final String? note;
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}
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/// Analysis result for a specific Wolf3D release.
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class GameDataVersionAnalysis {
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/// Creates a version analysis.
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const GameDataVersionAnalysis({
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required this.version,
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required this.state,
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required this.files,
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required this.dataVersion,
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this.vswapChecksum,
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});
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/// Game release being analyzed.
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final GameVersion version;
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/// Aggregate validation state.
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final GameDataVersionState state;
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/// File-level analysis for all required slots.
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final List<GameDataFileAnalysis> files;
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/// Resolved identity derived from the VSWAP checksum.
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final DataVersion dataVersion;
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/// Lowercase MD5 checksum of the discovered VSWAP file, if present.
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final String? vswapChecksum;
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/// Whether this version can be loaded immediately.
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bool get isReady => state == GameDataVersionState.ready;
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}
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/// Aggregated scan results for a selected set of data sources.
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class GameDataScanResult {
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/// Creates a scan result.
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const GameDataScanResult({
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required this.scannedDirectories,
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required this.versions,
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});
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/// Ordered directories scanned for matching files.
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final List<String> scannedDirectories;
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/// Version analyses produced from the selected sources.
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final List<GameDataVersionAnalysis> versions;
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/// Ready versions that can be loaded or imported immediately.
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List<GameDataVersionAnalysis> get readyVersions =>
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versions.where((analysis) => analysis.isReady).toList(growable: false);
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/// The sole ready version when the scan is unambiguous.
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GameDataVersionAnalysis? get soleReadyVersion {
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final List<GameDataVersionAnalysis> ready = readyVersions;
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return ready.length == 1 ? ready.single : null;
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}
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}
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class _SelectedSources {
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const _SelectedSources({
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required this.directories,
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required this.filesByVersion,
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});
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final List<String> directories;
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final Map<GameVersion, Map<GameFile, String>> filesByVersion;
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}
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/// Callback used to open a directory picker.
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typedef PickDirectoryCallback =
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Future<String?> Function({
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String? confirmButtonText,
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});
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/// Callback used to open a multi-file picker.
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typedef PickFilesCallback = Future<List<XFile>> Function();
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/// Callback used to compute a VSWAP checksum for version identity.
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typedef ChecksumComputer = Future<String> Function(String filePath);
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/// Coordinates GUI app-specific game-data selection flows.
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class GameDataPickerManager {
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/// Creates a picker workflow manager bound to [engine].
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///
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/// [pickDirectory] and [pickFiles] are injectable test seams. Production
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/// usage should rely on their defaults from `file_selector`.
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GameDataPickerManager({
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required this.engine,
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PickDirectoryCallback? pickDirectory,
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PickFilesCallback? pickFiles,
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ChecksumComputer? computeChecksum,
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this.importRootDirectory,
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}) : _pickDirectory = pickDirectory ?? getDirectoryPath,
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_pickFiles = pickFiles ?? openFiles,
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_computeChecksum =
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computeChecksum ?? GameDataPickerManager._defaultChecksumComputer;
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/// Engine facade reloaded when users choose new data locations.
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final Wolf3dFlutterEngine engine;
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final PickDirectoryCallback _pickDirectory;
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final PickFilesCallback _pickFiles;
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final ChecksumComputer _computeChecksum;
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/// Optional override for where imported files are copied during tests.
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final String? importRootDirectory;
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bool _isLoadingGameData = false;
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String? _pickerError;
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GameDataScanResult? _scanResult;
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GameVersion? _selectedReadyVersion;
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_SelectedSources? _selectedSources;
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/// Whether a picker/reload operation is currently in progress.
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bool get isLoadingGameData => _isLoadingGameData;
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/// Last picker/reload error, if any.
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String? get pickerError => _pickerError;
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/// Most recent scan result for user-selected sources.
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GameDataScanResult? get scanResult => _scanResult;
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/// Currently selected ready version for use/import actions.
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GameVersion? get selectedReadyVersion => _selectedReadyVersion;
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/// Prompts the user for a game-data directory and analyzes its contents.
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Future<void> pickGameDataDirectory({
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required void Function() notifyChanged,
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}) async {
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_isLoadingGameData = true;
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_pickerError = null;
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notifyChanged();
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try {
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final String? directoryPath = await _pickDirectory(
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confirmButtonText: 'Use this folder',
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);
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if (directoryPath == null || directoryPath.trim().isEmpty) {
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return;
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}
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await _scanDirectories(
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directories: <String>[directoryPath.trim()],
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notifyChanged: notifyChanged,
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);
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} catch (error) {
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_pickerError = 'Unable to load selected directory: $error';
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} finally {
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_isLoadingGameData = false;
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notifyChanged();
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}
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}
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/// Prompts the user for one or more game-data files and analyzes them.
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Future<void> pickGameDataFiles({
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required void Function() notifyChanged,
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}) async {
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_isLoadingGameData = true;
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_pickerError = null;
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notifyChanged();
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try {
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final List<XFile> selectedFiles = await _pickFiles();
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if (selectedFiles.isEmpty) {
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return;
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}
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final LinkedHashSet<String> directories = LinkedHashSet<String>();
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for (final XFile file in selectedFiles) {
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final String directory = _directoryFromFilePath(file.path);
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if (directory.isNotEmpty) {
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directories.add(directory);
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}
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}
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if (directories.isEmpty) {
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_pickerError = 'Selected files do not expose local filesystem paths.';
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return;
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}
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final List<String> orderedDirectories = directories.toList(
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growable: false,
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);
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await _scanDirectories(
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directories: orderedDirectories,
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notifyChanged: notifyChanged,
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);
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} catch (error) {
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_pickerError = 'Unable to load selected files: $error';
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} finally {
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_isLoadingGameData = false;
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notifyChanged();
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}
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}
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/// Selects which ready version subsequent actions should use.
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void selectReadyVersion(GameVersion version) {
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_selectedReadyVersion = version;
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}
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/// Loads the currently selected ready version from the original sources.
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Future<void> useSelectedData({
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required void Function() notifyChanged,
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}) async {
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final _SelectedSources? selectedSources = _selectedSources;
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final GameVersion? selectedVersion = _selectedReadyVersion;
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if (selectedSources == null || selectedVersion == null) {
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_pickerError = 'Select a complete game version first.';
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notifyChanged();
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return;
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}
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_isLoadingGameData = true;
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_pickerError = null;
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notifyChanged();
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try {
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await _loadSelectedVersionFromDirectories(
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selectedVersion: selectedVersion,
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primaryDirectory: selectedSources.directories.first,
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additionalDirectories: selectedSources.directories.skip(1),
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);
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} catch (error) {
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_pickerError = 'Unable to load selected data: $error';
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} finally {
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_isLoadingGameData = false;
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notifyChanged();
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}
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}
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/// Copies the currently selected ready version into the app config folder.
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Future<void> importSelectedData({
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required void Function() notifyChanged,
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}) async {
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final _SelectedSources? selectedSources = _selectedSources;
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final GameVersion? selectedVersion = _selectedReadyVersion;
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if (selectedSources == null || selectedVersion == null) {
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_pickerError = 'Select a complete game version first.';
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notifyChanged();
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return;
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}
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final Map<GameFile, String>? sourceFiles =
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selectedSources.filesByVersion[selectedVersion];
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if (sourceFiles == null || sourceFiles.length < GameFile.values.length) {
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_pickerError = 'The selected version is missing required files.';
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notifyChanged();
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return;
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}
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_isLoadingGameData = true;
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_pickerError = null;
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notifyChanged();
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try {
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final String importRoot =
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importRootDirectory ?? _defaultImportRootDirectory();
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final String destinationDirectory =
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'$importRoot/game_data/${selectedVersion.fileExtension.toLowerCase()}';
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final Directory destination = Directory(destinationDirectory);
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await destination.create(recursive: true);
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for (final GameFile file in GameFile.values) {
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final String sourcePath = sourceFiles[file]!;
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final String destinationPath =
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'$destinationDirectory/${file.baseName}.${selectedVersion.fileExtension}';
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await File(sourcePath).copy(destinationPath);
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}
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await _loadSelectedVersionFromDirectories(
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selectedVersion: selectedVersion,
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primaryDirectory: destinationDirectory,
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);
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} catch (error) {
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_pickerError = 'Unable to import selected data: $error';
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} finally {
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_isLoadingGameData = false;
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notifyChanged();
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}
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}
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/// Returns the parent directory component from [path].
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String _directoryFromFilePath(String path) {
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final String trimmedPath = path.trim();
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if (trimmedPath.isEmpty) {
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return '';
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}
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final int slashIndex = trimmedPath.lastIndexOf('/');
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final int backslashIndex = trimmedPath.lastIndexOf(r'\');
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final int separatorIndex = slashIndex > backslashIndex
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? slashIndex
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: backslashIndex;
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if (separatorIndex < 0) {
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return '';
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}
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if (separatorIndex == 0) {
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return trimmedPath[0];
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}
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return trimmedPath.substring(0, separatorIndex);
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}
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Future<void> _scanDirectories({
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required List<String> directories,
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required void Function() notifyChanged,
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}) async {
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_scanResult = null;
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_selectedReadyVersion = null;
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_selectedSources = null;
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notifyChanged();
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final _SelectedSources selectedSources = await _collectSelectedSources(
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directories,
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);
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_selectedSources = selectedSources;
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final List<GameDataVersionAnalysis> versions = <GameDataVersionAnalysis>[];
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for (final GameVersion version in GameVersion.values) {
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versions.add(
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await _analyzeVersion(
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version: version,
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filesBySlot:
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selectedSources.filesByVersion[version] ?? <GameFile, String>{},
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),
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);
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}
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_scanResult = GameDataScanResult(
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scannedDirectories: selectedSources.directories,
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versions: versions,
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);
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final List<GameDataVersionAnalysis> readyVersions =
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_scanResult!.readyVersions;
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if (readyVersions.isNotEmpty) {
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_selectedReadyVersion = readyVersions.first.version;
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}
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}
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Future<_SelectedSources> _collectSelectedSources(
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List<String> directories,
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) async {
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final LinkedHashSet<String> orderedDirectories = LinkedHashSet<String>();
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final Map<GameVersion, Map<GameFile, String>> filesByVersion =
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<GameVersion, Map<GameFile, String>>{};
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for (final String rawDirectory in directories) {
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final String normalizedDirectory = rawDirectory.trim();
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if (normalizedDirectory.isEmpty) {
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continue;
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}
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orderedDirectories.add(normalizedDirectory);
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final Directory directory = Directory(normalizedDirectory);
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if (!await directory.exists()) {
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continue;
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}
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await for (final FileSystemEntity entity in directory.list(
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recursive: true,
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followLinks: false,
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)) {
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if (entity is! File) {
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continue;
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}
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final String fileName = entity.uri.pathSegments.last.toUpperCase();
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final _MatchedGameFile? match = _matchGameFile(fileName);
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if (match == null) {
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continue;
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}
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final Map<GameFile, String> versionFiles = filesByVersion.putIfAbsent(
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match.version,
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() => <GameFile, String>{},
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);
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versionFiles.putIfAbsent(match.file, () => entity.path);
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}
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}
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return _SelectedSources(
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directories: orderedDirectories.toList(growable: false),
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filesByVersion: filesByVersion,
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);
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}
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_MatchedGameFile? _matchGameFile(String fileName) {
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for (final GameVersion version in GameVersion.values) {
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final String extension = version.fileExtension.toUpperCase();
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for (final GameFile file in GameFile.values) {
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final String expectedName = '${file.baseName}.$extension';
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if (fileName == expectedName) {
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return _MatchedGameFile(version: version, file: file);
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}
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|
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if (file == GameFile.gameMaps && fileName == 'MAPTEMP.$extension') {
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return _MatchedGameFile(version: version, file: file);
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||||
}
|
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}
|
||||
}
|
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|
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return null;
|
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}
|
||||
|
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Future<GameDataVersionAnalysis> _analyzeVersion({
|
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required GameVersion version,
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required Map<GameFile, String> filesBySlot,
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}) async {
|
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DataVersion dataVersion = DataVersion.unknown;
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String? checksum;
|
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|
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final String? vswapPath = filesBySlot[GameFile.vswap];
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if (vswapPath != null) {
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checksum = await _computeChecksum(vswapPath);
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dataVersion = DataVersion.fromChecksum(checksum);
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}
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|
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final List<GameDataFileAnalysis> files = <GameDataFileAnalysis>[];
|
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for (final GameFile file in GameFile.values) {
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final String expectedName = '${file.baseName}.${version.fileExtension}';
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final String? sourcePath = filesBySlot[file];
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final String? sourceName = sourcePath?.split(RegExp(r'[/\\]')).last;
|
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|
||||
if (sourcePath == null) {
|
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files.add(
|
||||
GameDataFileAnalysis(
|
||||
file: file,
|
||||
expectedName: expectedName,
|
||||
state: GameDataFileState.missing,
|
||||
),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (file == GameFile.vswap) {
|
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files.add(
|
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GameDataFileAnalysis(
|
||||
file: file,
|
||||
expectedName: expectedName,
|
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state: dataVersion == DataVersion.unknown
|
||||
? GameDataFileState.warning
|
||||
: GameDataFileState.ready,
|
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sourcePath: sourcePath,
|
||||
sourceName: sourceName,
|
||||
note: dataVersion == DataVersion.unknown
|
||||
? 'Checksum not recognized.'
|
||||
: 'Checksum matches ${dataVersion.name}.',
|
||||
),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
files.add(
|
||||
GameDataFileAnalysis(
|
||||
file: file,
|
||||
expectedName: expectedName,
|
||||
state: GameDataFileState.ready,
|
||||
sourcePath: sourcePath,
|
||||
sourceName: sourceName,
|
||||
note: sourceName != null && sourceName.toUpperCase() != expectedName
|
||||
? 'Using alias $sourceName.'
|
||||
: null,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
final bool hasMissingFiles = files.any(
|
||||
(GameDataFileAnalysis file) => file.state == GameDataFileState.missing,
|
||||
);
|
||||
final bool hasChecksumWarning = files.any(
|
||||
(GameDataFileAnalysis file) => file.state == GameDataFileState.warning,
|
||||
);
|
||||
|
||||
return GameDataVersionAnalysis(
|
||||
version: version,
|
||||
state: hasMissingFiles
|
||||
? GameDataVersionState.incomplete
|
||||
: hasChecksumWarning
|
||||
? GameDataVersionState.checksumWarning
|
||||
: GameDataVersionState.ready,
|
||||
files: files,
|
||||
dataVersion: dataVersion,
|
||||
vswapChecksum: checksum,
|
||||
);
|
||||
}
|
||||
|
||||
static Future<String> _defaultChecksumComputer(String filePath) async {
|
||||
final Digest digest = md5.convert(await File(filePath).readAsBytes());
|
||||
return digest.toString();
|
||||
}
|
||||
|
||||
Future<void> _loadSelectedVersionFromDirectories({
|
||||
required GameVersion selectedVersion,
|
||||
required String primaryDirectory,
|
||||
Iterable<String>? additionalDirectories,
|
||||
}) async {
|
||||
await engine.init(
|
||||
directory: primaryDirectory,
|
||||
additionalDirectories: additionalDirectories,
|
||||
);
|
||||
|
||||
final List<WolfensteinData> matchingGames = engine.availableGames
|
||||
.where((WolfensteinData game) => game.version == selectedVersion)
|
||||
.toList(growable: false);
|
||||
|
||||
if (matchingGames.isEmpty) {
|
||||
throw StateError(
|
||||
'Selected version ${selectedVersion.name} was not discovered after loading the chosen data.',
|
||||
);
|
||||
}
|
||||
|
||||
engine.availableGames
|
||||
..clear()
|
||||
..addAll(matchingGames);
|
||||
engine.setActiveGame(engine.availableGames.first);
|
||||
}
|
||||
|
||||
static String _defaultImportRootDirectory() {
|
||||
if (Platform.isLinux) {
|
||||
final String xdg = Platform.environment['XDG_CONFIG_HOME'] ?? '';
|
||||
final String home = Platform.environment['HOME'] ?? '.';
|
||||
return xdg.isNotEmpty ? '$xdg/wolf3d' : '$home/.config/wolf3d';
|
||||
}
|
||||
|
||||
if (Platform.isMacOS) {
|
||||
final String home = Platform.environment['HOME'] ?? '.';
|
||||
return '$home/Library/Application Support/wolf3d';
|
||||
}
|
||||
|
||||
if (Platform.isWindows) {
|
||||
final String appData = Platform.environment['APPDATA'] ?? '.';
|
||||
return '$appData/wolf3d';
|
||||
}
|
||||
|
||||
final String home = Platform.environment['HOME'] ?? '.';
|
||||
return '$home/.config/wolf3d';
|
||||
}
|
||||
}
|
||||
|
||||
class _MatchedGameFile {
|
||||
const _MatchedGameFile({required this.version, required this.file});
|
||||
|
||||
final GameVersion version;
|
||||
final GameFile file;
|
||||
}
|
||||
@@ -2,6 +2,8 @@ import 'package:flutter/foundation.dart';
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
import 'wolf3d_gui_app.dart';
|
||||
|
||||
/// Creates the application shell after loading available Wolf3D data sets.
|
||||
void main() async {
|
||||
WidgetsFlutterBinding.ensureInitialized();
|
||||
@@ -12,7 +14,7 @@ void main() async {
|
||||
|
||||
runApp(
|
||||
MaterialApp(
|
||||
home: Wolf3dApp(engine: wolf3d),
|
||||
home: Wolf3dGuiApp(engine: wolf3d),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,487 @@
|
||||
library;
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_menu.dart';
|
||||
|
||||
import 'game_data_picker_manager.dart';
|
||||
|
||||
/// GUI-host fallback screen shown when no Wolf3D game data is discovered.
|
||||
class NoGameDataScreen extends StatelessWidget {
|
||||
/// Creates the no-data screen with app-owned setup actions.
|
||||
const NoGameDataScreen({
|
||||
super.key,
|
||||
this.configuredDataDirectory,
|
||||
this.onPickGameDataDirectory,
|
||||
this.onPickGameDataFiles,
|
||||
this.onUseSelectedData,
|
||||
this.onImportSelectedData,
|
||||
this.onSelectReadyVersion,
|
||||
this.isLoadingGameData = false,
|
||||
this.pickerError,
|
||||
this.scanResult,
|
||||
this.selectedReadyVersion,
|
||||
});
|
||||
|
||||
/// Previously configured external game-data directory, if any.
|
||||
final String? configuredDataDirectory;
|
||||
|
||||
/// Invoked when the user requests selecting a game-data directory.
|
||||
final Future<void> Function()? onPickGameDataDirectory;
|
||||
|
||||
/// Invoked when the user requests selecting one or more data files.
|
||||
final Future<void> Function()? onPickGameDataFiles;
|
||||
|
||||
/// Invoked when the user wants to load the selected ready version directly.
|
||||
final Future<void> Function()? onUseSelectedData;
|
||||
|
||||
/// Invoked when the user wants to import the selected ready version.
|
||||
final Future<void> Function()? onImportSelectedData;
|
||||
|
||||
/// Invoked when the ready-version dropdown changes.
|
||||
final ValueChanged<GameVersion?>? onSelectReadyVersion;
|
||||
|
||||
/// Whether the host is currently reloading after picker selection.
|
||||
final bool isLoadingGameData;
|
||||
|
||||
/// Optional picker/reload error shown to the user.
|
||||
final String? pickerError;
|
||||
|
||||
/// Most recent scan result for user-selected files or directories.
|
||||
final GameDataScanResult? scanResult;
|
||||
|
||||
/// Currently selected ready version.
|
||||
final GameVersion? selectedReadyVersion;
|
||||
|
||||
static Color _colorFromVgaIndex(int index) {
|
||||
final int packed = ColorPalette.vga32Bit[index];
|
||||
final int r = packed & 0xFF;
|
||||
final int g = (packed >> 8) & 0xFF;
|
||||
final int b = (packed >> 16) & 0xFF;
|
||||
return Color((0xFF << 24) | (r << 16) | (g << 8) | b);
|
||||
}
|
||||
|
||||
static final Color _backgroundColor = _colorFromVgaIndex(111);
|
||||
static final Color _panelColor = _colorFromVgaIndex(103);
|
||||
static final Color _borderColor = _colorFromVgaIndex(87);
|
||||
static final Color _titleColor = _colorFromVgaIndex(
|
||||
WolfMenuPalette.headerTextIndex,
|
||||
);
|
||||
static final Color _bodyColor = _colorFromVgaIndex(
|
||||
WolfMenuPalette.unselectedTextIndex,
|
||||
);
|
||||
static final Color _emphasisColor = _colorFromVgaIndex(10);
|
||||
static final Color _warningColor = _colorFromVgaIndex(14);
|
||||
static final Color _mutedColor = _colorFromVgaIndex(8);
|
||||
|
||||
static String _versionLabel(GameVersion version) {
|
||||
switch (version) {
|
||||
case GameVersion.shareware:
|
||||
return 'Wolf3D Shareware';
|
||||
case GameVersion.retail:
|
||||
return 'Wolf3D Retail';
|
||||
case GameVersion.spearOfDestiny:
|
||||
return 'Spear of Destiny';
|
||||
case GameVersion.spearOfDestinyDemo:
|
||||
return 'Spear of Destiny Demo';
|
||||
}
|
||||
}
|
||||
|
||||
static String _stateLabel(GameDataVersionState state) {
|
||||
switch (state) {
|
||||
case GameDataVersionState.incomplete:
|
||||
return 'Incomplete';
|
||||
case GameDataVersionState.checksumWarning:
|
||||
return 'Unknown checksum';
|
||||
case GameDataVersionState.ready:
|
||||
return 'Ready';
|
||||
}
|
||||
}
|
||||
|
||||
static Color _stateColor(GameDataVersionState state) {
|
||||
switch (state) {
|
||||
case GameDataVersionState.ready:
|
||||
return _emphasisColor;
|
||||
case GameDataVersionState.checksumWarning:
|
||||
return _warningColor;
|
||||
case GameDataVersionState.incomplete:
|
||||
return _mutedColor;
|
||||
}
|
||||
}
|
||||
|
||||
static Color _fileStateColor(GameDataFileState state) {
|
||||
switch (state) {
|
||||
case GameDataFileState.ready:
|
||||
return _emphasisColor;
|
||||
case GameDataFileState.warning:
|
||||
return _warningColor;
|
||||
case GameDataFileState.missing:
|
||||
return _mutedColor;
|
||||
}
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final List<GameDataVersionAnalysis> readyVersions =
|
||||
scanResult?.readyVersions ?? <GameDataVersionAnalysis>[];
|
||||
|
||||
return Scaffold(
|
||||
backgroundColor: _backgroundColor,
|
||||
body: LayoutBuilder(
|
||||
builder: (BuildContext context, BoxConstraints viewportConstraints) {
|
||||
return SingleChildScrollView(
|
||||
padding: const EdgeInsets.all(24),
|
||||
child: ConstrainedBox(
|
||||
constraints: BoxConstraints(
|
||||
minHeight: viewportConstraints.maxHeight - 48,
|
||||
),
|
||||
child: Center(
|
||||
child: ConstrainedBox(
|
||||
constraints: const BoxConstraints(maxWidth: 640),
|
||||
child: DecoratedBox(
|
||||
decoration: BoxDecoration(
|
||||
color: _panelColor,
|
||||
border: Border.all(color: _borderColor, width: 2),
|
||||
),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(20),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
'WOLF3D DATA NOT FOUND',
|
||||
style: TextStyle(
|
||||
color: _titleColor,
|
||||
fontSize: 24,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
'No game files were discovered.\n\n'
|
||||
'Select a game-data directory, or select one or more game-data files.',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 15,
|
||||
height: 1.4,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
Text(
|
||||
'A complete version can be loaded directly or imported into the app config folder.',
|
||||
style: TextStyle(
|
||||
color: _emphasisColor,
|
||||
fontSize: 14,
|
||||
height: 1.35,
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Wrap(
|
||||
spacing: 12,
|
||||
runSpacing: 12,
|
||||
children: [
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onPickGameDataDirectory,
|
||||
child: Text(
|
||||
isLoadingGameData
|
||||
? 'Loading data...'
|
||||
: 'Select data directory',
|
||||
),
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onPickGameDataFiles,
|
||||
child: Text(
|
||||
isLoadingGameData
|
||||
? 'Loading data...'
|
||||
: 'Select data files',
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
if (isLoadingGameData)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 10),
|
||||
child: Text(
|
||||
'Scanning selected locations...',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
if (scanResult != null) ...[
|
||||
const SizedBox(height: 18),
|
||||
_ScanSummary(
|
||||
bodyColor: _bodyColor,
|
||||
mutedColor: _mutedColor,
|
||||
scanResult: scanResult!,
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
...scanResult!.versions.map(
|
||||
(GameDataVersionAnalysis analysis) => Padding(
|
||||
padding: const EdgeInsets.only(bottom: 12),
|
||||
child: _VersionCard(
|
||||
panelColor: _backgroundColor,
|
||||
borderColor: _borderColor,
|
||||
titleColor: _titleColor,
|
||||
bodyColor: _bodyColor,
|
||||
mutedColor: _mutedColor,
|
||||
analysis: analysis,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
if (readyVersions.isNotEmpty) ...[
|
||||
const SizedBox(height: 4),
|
||||
DropdownButtonFormField<GameVersion>(
|
||||
initialValue:
|
||||
selectedReadyVersion ??
|
||||
readyVersions.first.version,
|
||||
dropdownColor: _panelColor,
|
||||
style: TextStyle(color: _bodyColor),
|
||||
decoration: InputDecoration(
|
||||
labelText: 'Complete version',
|
||||
labelStyle: TextStyle(color: _bodyColor),
|
||||
enabledBorder: UnderlineInputBorder(
|
||||
borderSide: BorderSide(color: _borderColor),
|
||||
),
|
||||
),
|
||||
items: readyVersions
|
||||
.map(
|
||||
(
|
||||
GameDataVersionAnalysis analysis,
|
||||
) => DropdownMenuItem<GameVersion>(
|
||||
value: analysis.version,
|
||||
child: Text(
|
||||
'${_versionLabel(analysis.version)} (${analysis.dataVersion.name})',
|
||||
),
|
||||
),
|
||||
)
|
||||
.toList(growable: false),
|
||||
onChanged: isLoadingGameData
|
||||
? null
|
||||
: onSelectReadyVersion,
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
Wrap(
|
||||
spacing: 12,
|
||||
runSpacing: 12,
|
||||
children: [
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onUseSelectedData,
|
||||
child: const Text('Use selected data'),
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onImportSelectedData,
|
||||
child: const Text('Import selected data'),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
if (pickerError != null &&
|
||||
pickerError!.trim().isNotEmpty)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 12),
|
||||
child: Text(
|
||||
pickerError!.trim(),
|
||||
style: TextStyle(
|
||||
color: _emphasisColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
),
|
||||
if (configuredDataDirectory != null &&
|
||||
configuredDataDirectory!.trim().isNotEmpty)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 12),
|
||||
child: Text(
|
||||
'Configured data directory: ${configuredDataDirectory!.trim()}',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _ScanSummary extends StatelessWidget {
|
||||
const _ScanSummary({
|
||||
required this.bodyColor,
|
||||
required this.mutedColor,
|
||||
required this.scanResult,
|
||||
});
|
||||
|
||||
final Color bodyColor;
|
||||
final Color mutedColor;
|
||||
final GameDataScanResult scanResult;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
'Scanned locations:',
|
||||
style: TextStyle(
|
||||
color: bodyColor,
|
||||
fontSize: 14,
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
...scanResult.scannedDirectories.map(
|
||||
(String directory) => Text(
|
||||
directory,
|
||||
style: TextStyle(
|
||||
color: mutedColor,
|
||||
fontSize: 12,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _VersionCard extends StatelessWidget {
|
||||
const _VersionCard({
|
||||
required this.panelColor,
|
||||
required this.borderColor,
|
||||
required this.titleColor,
|
||||
required this.bodyColor,
|
||||
required this.mutedColor,
|
||||
required this.analysis,
|
||||
});
|
||||
|
||||
final Color panelColor;
|
||||
final Color borderColor;
|
||||
final Color titleColor;
|
||||
final Color bodyColor;
|
||||
final Color mutedColor;
|
||||
final GameDataVersionAnalysis analysis;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return DecoratedBox(
|
||||
decoration: BoxDecoration(
|
||||
color: panelColor,
|
||||
border: Border.all(
|
||||
color: NoGameDataScreen._stateColor(analysis.state),
|
||||
width: 1,
|
||||
),
|
||||
),
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(12),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
NoGameDataScreen._versionLabel(analysis.version),
|
||||
style: TextStyle(
|
||||
color: titleColor,
|
||||
fontSize: 16,
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 4),
|
||||
Text(
|
||||
NoGameDataScreen._stateLabel(analysis.state),
|
||||
style: TextStyle(
|
||||
color: NoGameDataScreen._stateColor(analysis.state),
|
||||
fontSize: 13,
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
if (analysis.vswapChecksum != null)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 4),
|
||||
child: Text(
|
||||
'VSWAP checksum: ${analysis.vswapChecksum}',
|
||||
style: TextStyle(
|
||||
color: mutedColor,
|
||||
fontSize: 12,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
...analysis.files.map(
|
||||
(GameDataFileAnalysis file) => Padding(
|
||||
padding: const EdgeInsets.only(bottom: 8),
|
||||
child: Row(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
SizedBox(
|
||||
width: 126,
|
||||
child: Text(
|
||||
file.expectedName,
|
||||
style: TextStyle(
|
||||
color: bodyColor,
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.w700,
|
||||
),
|
||||
),
|
||||
),
|
||||
Expanded(
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
file.sourceName ?? 'Missing',
|
||||
style: TextStyle(
|
||||
color: NoGameDataScreen._fileStateColor(
|
||||
file.state,
|
||||
),
|
||||
fontSize: 12,
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
if (file.note != null)
|
||||
Text(
|
||||
file.note!,
|
||||
style: TextStyle(
|
||||
color: mutedColor,
|
||||
fontSize: 11,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
library;
|
||||
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
import 'game_data_picker_manager.dart';
|
||||
import 'no_game_data_screen.dart';
|
||||
|
||||
/// GUI-host application shell that owns setup/import UX.
|
||||
class Wolf3dGuiApp extends StatefulWidget {
|
||||
/// Creates the GUI host shell for a prepared engine facade.
|
||||
const Wolf3dGuiApp({
|
||||
super.key,
|
||||
required this.engine,
|
||||
this.pickerManager,
|
||||
});
|
||||
|
||||
/// Shared initialized facade that owns game data, input, and audio services.
|
||||
final Wolf3dFlutterEngine engine;
|
||||
|
||||
/// Optional injected picker manager used by tests.
|
||||
final GameDataPickerManager? pickerManager;
|
||||
|
||||
@override
|
||||
State<Wolf3dGuiApp> createState() => _Wolf3dGuiAppState();
|
||||
}
|
||||
|
||||
class _Wolf3dGuiAppState extends State<Wolf3dGuiApp>
|
||||
with WidgetsBindingObserver {
|
||||
late final GameDataPickerManager _pickerManager;
|
||||
Future<void>? _shutdownFuture;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_pickerManager =
|
||||
widget.pickerManager ?? GameDataPickerManager(engine: widget.engine);
|
||||
WidgetsBinding.instance.addObserver(this);
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
WidgetsBinding.instance.removeObserver(this);
|
||||
unawaited(_ensureAudioShutdown());
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
void didChangeAppLifecycleState(AppLifecycleState state) {
|
||||
if (state == AppLifecycleState.detached) {
|
||||
unawaited(_ensureAudioShutdown());
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _ensureAudioShutdown() {
|
||||
final Future<void>? existing = _shutdownFuture;
|
||||
if (existing != null) {
|
||||
return existing;
|
||||
}
|
||||
|
||||
final Future<void> shutdown = widget.engine.shutdownAudio();
|
||||
_shutdownFuture = shutdown;
|
||||
return shutdown;
|
||||
}
|
||||
|
||||
Future<void> _pickGameDataDirectory() {
|
||||
return _runPickerAction(
|
||||
() => _pickerManager.pickGameDataDirectory(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _pickGameDataFiles() {
|
||||
return _runPickerAction(
|
||||
() => _pickerManager.pickGameDataFiles(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _runPickerAction(Future<void> Function() action) async {
|
||||
await action();
|
||||
|
||||
final GameDataVersionAnalysis? soleReadyVersion =
|
||||
_pickerManager.scanResult?.soleReadyVersion;
|
||||
if (soleReadyVersion == null ||
|
||||
!mounted ||
|
||||
widget.engine.availableGames.isNotEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (_pickerManager.selectedReadyVersion != soleReadyVersion.version) {
|
||||
setState(() {
|
||||
_pickerManager.selectReadyVersion(soleReadyVersion.version);
|
||||
});
|
||||
}
|
||||
|
||||
await _useSelectedData();
|
||||
}
|
||||
|
||||
Future<void> _useSelectedData() {
|
||||
return _pickerManager.useSelectedData(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _importSelectedData() {
|
||||
return _pickerManager.importSelectedData(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return widget.engine.availableGames.isEmpty
|
||||
? NoGameDataScreen(
|
||||
configuredDataDirectory: widget.engine.configuredDataDirectory,
|
||||
onPickGameDataDirectory: _pickGameDataDirectory,
|
||||
onPickGameDataFiles: _pickGameDataFiles,
|
||||
onUseSelectedData: _useSelectedData,
|
||||
onImportSelectedData: _importSelectedData,
|
||||
onSelectReadyVersion: (version) {
|
||||
if (version == null) {
|
||||
return;
|
||||
}
|
||||
setState(() {
|
||||
_pickerManager.selectReadyVersion(version);
|
||||
});
|
||||
},
|
||||
isLoadingGameData: _pickerManager.isLoadingGameData,
|
||||
pickerError: _pickerManager.pickerError,
|
||||
scanResult: _pickerManager.scanResult,
|
||||
selectedReadyVersion: _pickerManager.selectedReadyVersion,
|
||||
)
|
||||
: GameScreen(wolf3d: widget.engine);
|
||||
}
|
||||
}
|
||||
@@ -9,10 +9,14 @@ environment:
|
||||
resolution: workspace
|
||||
|
||||
dependencies:
|
||||
crypto: ^3.0.6
|
||||
file_selector: ^1.0.3
|
||||
wolf_3d_flutter:
|
||||
wolf_3d_dart:
|
||||
|
||||
flutter:
|
||||
sdk: flutter
|
||||
path: ^1.9.1
|
||||
|
||||
dev_dependencies:
|
||||
flutter_test:
|
||||
|
||||
@@ -0,0 +1,316 @@
|
||||
import 'dart:io';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:file_selector/file_selector.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:path/path.dart' as path;
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
import 'package:wolf_3d_gui/game_data_picker_manager.dart';
|
||||
|
||||
class _NoopAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {}
|
||||
}
|
||||
|
||||
class _RecordingEngine extends Wolf3dFlutterEngine {
|
||||
_RecordingEngine({required _NoopAudio audio}) : super(audioBackend: audio);
|
||||
|
||||
int initCallCount = 0;
|
||||
String? lastDirectory;
|
||||
List<String> lastAdditionalDirectories = <String>[];
|
||||
List<WolfensteinData> discoveredGames = <WolfensteinData>[];
|
||||
|
||||
@override
|
||||
Future<Wolf3dFlutterEngine> init({
|
||||
String? directory,
|
||||
Iterable<String>? additionalDirectories,
|
||||
}) async {
|
||||
initCallCount++;
|
||||
lastDirectory = directory;
|
||||
lastAdditionalDirectories =
|
||||
additionalDirectories?.toList(growable: false) ?? <String>[];
|
||||
availableGames
|
||||
..clear()
|
||||
..addAll(discoveredGames);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('GameDataPickerManager', () {
|
||||
test(
|
||||
'pickGameDataDirectory scans selected directory and exposes ready version',
|
||||
() async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
int notifyCount = 0;
|
||||
final Directory tempDir = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_scan_',
|
||||
);
|
||||
addTearDown(() async => tempDir.delete(recursive: true));
|
||||
await _writeRetailFiles(tempDir.path, useMapTempAlias: false);
|
||||
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async =>
|
||||
' ${tempDir.path} ',
|
||||
computeChecksum: (_) async => DataVersion.version14Retail.checksum,
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(
|
||||
notifyChanged: () => notifyCount++,
|
||||
);
|
||||
|
||||
expect(notifyCount, 3);
|
||||
expect(manager.isLoadingGameData, isFalse);
|
||||
expect(manager.pickerError, isNull);
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(manager.scanResult, isNotNull);
|
||||
expect(manager.scanResult!.readyVersions, hasLength(1));
|
||||
expect(manager.selectedReadyVersion, GameVersion.retail);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'pickGameDataFiles records checksum warnings for unknown builds',
|
||||
() async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final Directory tempDir = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_warn_',
|
||||
);
|
||||
addTearDown(() async => tempDir.delete(recursive: true));
|
||||
await _writeRetailFiles(tempDir.path, useMapTempAlias: false);
|
||||
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickFiles: () async => <XFile>[
|
||||
XFile(path.join(tempDir.path, 'VSWAP.WL6')),
|
||||
XFile(path.join(tempDir.path, 'MAPHEAD.WL6')),
|
||||
],
|
||||
computeChecksum: (_) async => 'unknown-checksum',
|
||||
);
|
||||
|
||||
await manager.pickGameDataFiles(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(manager.pickerError, isNull);
|
||||
expect(manager.selectedReadyVersion, isNull);
|
||||
expect(
|
||||
manager.scanResult!.versions
|
||||
.singleWhere(
|
||||
(analysis) => analysis.version == GameVersion.retail,
|
||||
)
|
||||
.state,
|
||||
GameDataVersionState.checksumWarning,
|
||||
);
|
||||
},
|
||||
);
|
||||
|
||||
test('pickGameDataFiles reports missing directory paths', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickFiles: () async => <XFile>[XFile('VSWAP.WL6')],
|
||||
);
|
||||
|
||||
await manager.pickGameDataFiles(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(
|
||||
manager.pickerError,
|
||||
'Selected files do not expose local filesystem paths.',
|
||||
);
|
||||
});
|
||||
|
||||
test(
|
||||
'useSelectedData reloads selected directories for the ready version',
|
||||
() async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
engine.discoveredGames = <WolfensteinData>[
|
||||
_buildTestData(GameVersion.retail),
|
||||
_buildTestData(GameVersion.shareware),
|
||||
];
|
||||
final Directory one = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_one_',
|
||||
);
|
||||
final Directory two = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_two_',
|
||||
);
|
||||
addTearDown(() async => one.delete(recursive: true));
|
||||
addTearDown(() async => two.delete(recursive: true));
|
||||
await _writeRetailFiles(one.path, useMapTempAlias: false);
|
||||
await File(
|
||||
path.join(two.path, 'VSWAP.WL1'),
|
||||
).writeAsBytes(<int>[1, 2, 3]);
|
||||
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickFiles: () async => <XFile>[
|
||||
XFile(path.join(one.path, 'VSWAP.WL6')),
|
||||
XFile(path.join(one.path, 'MAPHEAD.WL6')),
|
||||
XFile(path.join(two.path, 'VSWAP.WL1')),
|
||||
],
|
||||
computeChecksum: (filePath) async => filePath.endsWith('WL6')
|
||||
? DataVersion.version14Retail.checksum
|
||||
: 'unknown-checksum',
|
||||
);
|
||||
|
||||
await manager.pickGameDataFiles(notifyChanged: () {});
|
||||
await manager.useSelectedData(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 1);
|
||||
expect(engine.lastDirectory, one.path);
|
||||
expect(engine.lastAdditionalDirectories, <String>[two.path]);
|
||||
expect(engine.availableGames, hasLength(1));
|
||||
expect(engine.availableGames.single.version, GameVersion.retail);
|
||||
expect(engine.maybeActiveGame?.version, GameVersion.retail);
|
||||
},
|
||||
);
|
||||
|
||||
test(
|
||||
'importSelectedData copies canonical files into config game_data folder',
|
||||
() async {
|
||||
final Directory sourceDir = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_source_',
|
||||
);
|
||||
final Directory importRoot = await Directory.systemTemp.createTemp(
|
||||
'wolf3d_import_',
|
||||
);
|
||||
addTearDown(() async => sourceDir.delete(recursive: true));
|
||||
addTearDown(() async => importRoot.delete(recursive: true));
|
||||
await _writeRetailFiles(sourceDir.path, useMapTempAlias: true);
|
||||
|
||||
final engine = _RecordingEngine(
|
||||
audio: _NoopAudio(),
|
||||
);
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async => sourceDir.path,
|
||||
computeChecksum: (_) async => DataVersion.version10Retail.checksum,
|
||||
importRootDirectory: importRoot.path,
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(notifyChanged: () {});
|
||||
await manager.importSelectedData(notifyChanged: () {});
|
||||
|
||||
final String importedDirectory = path.join(
|
||||
importRoot.path,
|
||||
'game_data',
|
||||
'wl6',
|
||||
);
|
||||
expect(engine.initCallCount, 1);
|
||||
expect(engine.lastDirectory, importedDirectory);
|
||||
expect(
|
||||
File(path.join(importedDirectory, 'GAMEMAPS.WL6')).existsSync(),
|
||||
isTrue,
|
||||
);
|
||||
expect(
|
||||
File(path.join(importedDirectory, 'MAPTEMP.WL6')).existsSync(),
|
||||
isFalse,
|
||||
);
|
||||
expect(
|
||||
File(path.join(importedDirectory, 'VSWAP.WL6')).existsSync(),
|
||||
isTrue,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
WolfensteinData _buildTestData(GameVersion version) {
|
||||
final wallGrid = List.generate(64, (_) => List.filled(64, 0));
|
||||
final objectGrid = List.generate(64, (_) => List.filled(64, 0));
|
||||
|
||||
for (int i = 0; i < 64; i++) {
|
||||
wallGrid[0][i] = 2;
|
||||
wallGrid[63][i] = 2;
|
||||
wallGrid[i][0] = 2;
|
||||
wallGrid[i][63] = 2;
|
||||
}
|
||||
objectGrid[2][2] = MapObject.playerEast;
|
||||
|
||||
return WolfensteinData(
|
||||
version: version,
|
||||
dataVersion: DataVersion.unknown,
|
||||
registry: version == GameVersion.retail
|
||||
? RetailAssetRegistry()
|
||||
: SharewareAssetRegistry(),
|
||||
walls: <Sprite>[_sprite(1), _sprite(1), _sprite(2), _sprite(2)],
|
||||
sprites: List<Sprite>.generate(436, (_) => _sprite(255)),
|
||||
sounds: List<PcmSound>.generate(200, (_) => PcmSound(Uint8List(1))),
|
||||
adLibSounds: const <PcmSound>[],
|
||||
music: const <ImfMusic>[],
|
||||
vgaImages: const <VgaImage>[],
|
||||
episodes: <Episode>[
|
||||
Episode(
|
||||
name: 'Test Episode',
|
||||
levels: <WolfLevel>[
|
||||
WolfLevel(
|
||||
name: 'Test Level',
|
||||
wallGrid: wallGrid,
|
||||
areaGrid: List.generate(64, (_) => List.filled(64, -1)),
|
||||
objectGrid: objectGrid,
|
||||
music: Music.level01,
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Sprite _sprite(int color) =>
|
||||
Sprite(Uint8List.fromList(List<int>.filled(64 * 64, color)));
|
||||
|
||||
Future<void> _writeRetailFiles(
|
||||
String directoryPath, {
|
||||
required bool useMapTempAlias,
|
||||
}) async {
|
||||
final Map<String, List<int>> files = <String, List<int>>{
|
||||
'VSWAP.WL6': <int>[1, 2, 3, 4],
|
||||
'MAPHEAD.WL6': <int>[5],
|
||||
...(useMapTempAlias
|
||||
? <String, List<int>>{
|
||||
'MAPTEMP.WL6': <int>[6],
|
||||
}
|
||||
: <String, List<int>>{
|
||||
'GAMEMAPS.WL6': <int>[6],
|
||||
}),
|
||||
'VGADICT.WL6': <int>[7],
|
||||
'VGAHEAD.WL6': <int>[8],
|
||||
'VGAGRAPH.WL6': <int>[9],
|
||||
'AUDIOHED.WL6': <int>[10],
|
||||
'AUDIOT.WL6': <int>[11],
|
||||
};
|
||||
|
||||
for (final MapEntry<String, List<int>> entry in files.entries) {
|
||||
await File(path.join(directoryPath, entry.key)).writeAsBytes(entry.value);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
import 'package:wolf_3d_gui/game_data_picker_manager.dart';
|
||||
import 'package:wolf_3d_gui/wolf3d_gui_app.dart';
|
||||
|
||||
class _CountingAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
int stopAllAudioCallCount = 0;
|
||||
int disposeCallCount = 0;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {
|
||||
stopAllAudioCallCount++;
|
||||
await Future<void>.delayed(const Duration(milliseconds: 1));
|
||||
}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
disposeCallCount++;
|
||||
}
|
||||
}
|
||||
|
||||
class _NoopAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {}
|
||||
}
|
||||
|
||||
class _RecordingEngine extends Wolf3dFlutterEngine {
|
||||
_RecordingEngine({required _NoopAudio audio}) : super(audioBackend: audio);
|
||||
|
||||
int initCallCount = 0;
|
||||
List<WolfensteinData> discoveredGames = <WolfensteinData>[];
|
||||
|
||||
@override
|
||||
Future<Wolf3dFlutterEngine> init({
|
||||
String? directory,
|
||||
Iterable<String>? additionalDirectories,
|
||||
}) async {
|
||||
initCallCount++;
|
||||
availableGames
|
||||
..clear()
|
||||
..addAll(discoveredGames);
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
class _AutoUsePickerManager extends GameDataPickerManager {
|
||||
_AutoUsePickerManager({required super.engine});
|
||||
|
||||
int pickDirectoryCallCount = 0;
|
||||
int useSelectedDataCallCount = 0;
|
||||
GameVersion? _selectedReadyVersion;
|
||||
|
||||
static final GameDataScanResult _singleReadyScan = GameDataScanResult(
|
||||
scannedDirectories: const <String>['/tmp/wolf'],
|
||||
versions: <GameDataVersionAnalysis>[
|
||||
GameDataVersionAnalysis(
|
||||
version: GameVersion.retail,
|
||||
state: GameDataVersionState.ready,
|
||||
files: GameFile.values
|
||||
.map(
|
||||
(GameFile file) => GameDataFileAnalysis(
|
||||
file: file,
|
||||
expectedName: '${file.baseName}.WL6',
|
||||
state: GameDataFileState.ready,
|
||||
sourcePath: '/tmp/wolf/${file.baseName}.WL6',
|
||||
sourceName: '${file.baseName}.WL6',
|
||||
),
|
||||
)
|
||||
.toList(growable: false),
|
||||
dataVersion: DataVersion.version14Retail,
|
||||
vswapChecksum: DataVersion.version14Retail.checksum,
|
||||
),
|
||||
],
|
||||
);
|
||||
|
||||
@override
|
||||
GameDataScanResult? get scanResult => _singleReadyScan;
|
||||
|
||||
@override
|
||||
GameVersion? get selectedReadyVersion => _selectedReadyVersion;
|
||||
|
||||
@override
|
||||
Future<void> pickGameDataDirectory({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
pickDirectoryCallCount++;
|
||||
notifyChanged();
|
||||
}
|
||||
|
||||
@override
|
||||
void selectReadyVersion(GameVersion version) {
|
||||
_selectedReadyVersion = version;
|
||||
}
|
||||
|
||||
@override
|
||||
Future<void> useSelectedData({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
useSelectedDataCallCount++;
|
||||
notifyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
testWidgets('Wolf3dGuiApp forwards configured directory to no-data screen', (
|
||||
tester,
|
||||
) async {
|
||||
final audio = _NoopAudio();
|
||||
final wolf3d = Wolf3dFlutterEngine(audioBackend: audio)
|
||||
..configuredDataDirectory = '/tmp/wolf-data';
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: Wolf3dGuiApp(engine: wolf3d),
|
||||
),
|
||||
);
|
||||
|
||||
expect(find.textContaining('Configured data directory:'), findsOneWidget);
|
||||
expect(find.textContaining('/tmp/wolf-data'), findsOneWidget);
|
||||
});
|
||||
|
||||
testWidgets('Wolf3dGuiApp dispose path shuts down audio', (tester) async {
|
||||
final audio = _CountingAudio();
|
||||
final wolf3d = Wolf3dFlutterEngine(audioBackend: audio);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: Wolf3dGuiApp(engine: wolf3d),
|
||||
),
|
||||
);
|
||||
|
||||
await tester.pumpWidget(const MaterialApp(home: SizedBox.shrink()));
|
||||
await tester.pump(const Duration(milliseconds: 10));
|
||||
|
||||
expect(audio.stopAllAudioCallCount, 1);
|
||||
expect(audio.disposeCallCount, 1);
|
||||
});
|
||||
|
||||
testWidgets('Wolf3dGuiApp auto-uses an unambiguous ready scan', (
|
||||
tester,
|
||||
) async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = _AutoUsePickerManager(engine: engine);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: Wolf3dGuiApp(engine: engine, pickerManager: manager),
|
||||
),
|
||||
);
|
||||
|
||||
await tester.tap(find.text('Select data directory'));
|
||||
await tester.pump();
|
||||
await tester.pump();
|
||||
|
||||
expect(manager.pickDirectoryCallCount, 1);
|
||||
expect(manager.selectedReadyVersion, GameVersion.retail);
|
||||
expect(manager.useSelectedDataCallCount, 1);
|
||||
});
|
||||
}
|
||||
@@ -330,9 +330,7 @@ class WolfEngine {
|
||||
final SaveGameFile file = saveGameCodec.decode(bytes);
|
||||
GameSessionSnapshot snapshot = file.snapshot;
|
||||
|
||||
int gameIndex = snapshot.currentGameIndex;
|
||||
if (gameIndex < 0 || gameIndex >= _availableGames.length) {
|
||||
gameIndex = _availableGames.indexWhere(
|
||||
int gameIndex = _availableGames.indexWhere(
|
||||
(game) =>
|
||||
game.version == file.gameVersion &&
|
||||
game.dataVersion.name == file.dataVersionName,
|
||||
@@ -342,6 +340,12 @@ class WolfEngine {
|
||||
(game) => game.version == file.gameVersion,
|
||||
);
|
||||
}
|
||||
if (gameIndex < 0) {
|
||||
final int snapshotGameIndex = snapshot.currentGameIndex;
|
||||
if (snapshotGameIndex >= 0 &&
|
||||
snapshotGameIndex < _availableGames.length) {
|
||||
gameIndex = snapshotGameIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (gameIndex < 0 || gameIndex >= _availableGames.length) {
|
||||
|
||||
@@ -444,9 +444,90 @@ void main() {
|
||||
expect(retailEngine.hasLoadableSave, isFalse);
|
||||
expect(sharewareEngine.hasLoadableSave, isTrue);
|
||||
});
|
||||
|
||||
test(
|
||||
'loadFromSlot prefers save metadata over stale snapshot game index',
|
||||
() async {
|
||||
final input = _TestInput();
|
||||
final persistence = _InMemorySaveGamePersistence();
|
||||
final engine = _buildMultiGameEngine(
|
||||
input: input,
|
||||
difficulty: Difficulty.medium,
|
||||
saveGamePersistence: persistence,
|
||||
);
|
||||
|
||||
engine.init();
|
||||
|
||||
final GameSessionSnapshot retailSnapshot = engine.captureSaveState();
|
||||
final GameSessionSnapshot staleIndexSnapshot =
|
||||
_copySnapshotWithGameIndex(
|
||||
retailSnapshot,
|
||||
1,
|
||||
);
|
||||
|
||||
final SaveGameFile mismatchedFile = SaveGameFile(
|
||||
slot: 0,
|
||||
gameVersion: GameVersion.retail,
|
||||
dataVersionName: DataVersion.unknown.name,
|
||||
description: 'Retail save with stale snapshot index',
|
||||
createdAtMs: DateTime.now().millisecondsSinceEpoch,
|
||||
snapshot: staleIndexSnapshot,
|
||||
checksum: 0,
|
||||
);
|
||||
|
||||
await persistence.save(
|
||||
slot: 0,
|
||||
version: GameVersion.retail,
|
||||
bytes: engine.saveGameCodec.encode(mismatchedFile),
|
||||
);
|
||||
|
||||
final bool loaded = await engine.loadFromSlot(0);
|
||||
expect(loaded, isTrue);
|
||||
expect(engine.data.version, GameVersion.retail);
|
||||
expect(engine.currentGameIndex, 0);
|
||||
|
||||
final bool saved = await engine.saveToSlot(
|
||||
1,
|
||||
description: 'After load',
|
||||
);
|
||||
expect(saved, isTrue);
|
||||
expect(
|
||||
await persistence.exists(slot: 1, version: GameVersion.retail),
|
||||
isTrue,
|
||||
);
|
||||
expect(
|
||||
await persistence.exists(slot: 1, version: GameVersion.shareware),
|
||||
isFalse,
|
||||
);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
GameSessionSnapshot _copySnapshotWithGameIndex(
|
||||
GameSessionSnapshot snapshot,
|
||||
int gameIndex,
|
||||
) {
|
||||
return GameSessionSnapshot(
|
||||
currentGameIndex: gameIndex,
|
||||
currentEpisodeIndex: snapshot.currentEpisodeIndex,
|
||||
currentLevelIndex: snapshot.currentLevelIndex,
|
||||
returnLevelIndex: snapshot.returnLevelIndex,
|
||||
difficulty: snapshot.difficulty,
|
||||
timeAliveMs: snapshot.timeAliveMs,
|
||||
lastAcousticAlertTime: snapshot.lastAcousticAlertTime,
|
||||
isMapOverlayVisible: snapshot.isMapOverlayVisible,
|
||||
isMenuOverlayVisible: snapshot.isMenuOverlayVisible,
|
||||
player: snapshot.player,
|
||||
currentLevel: snapshot.currentLevel,
|
||||
areaGrid: snapshot.areaGrid,
|
||||
areasByPlayer: snapshot.areasByPlayer,
|
||||
entities: snapshot.entities,
|
||||
doors: snapshot.doors,
|
||||
pushwalls: snapshot.pushwalls,
|
||||
);
|
||||
}
|
||||
|
||||
WolfEngine _buildMultiGameEngine({
|
||||
required _TestInput input,
|
||||
required Difficulty? difficulty,
|
||||
|
||||
@@ -1,144 +0,0 @@
|
||||
library;
|
||||
|
||||
import 'dart:collection';
|
||||
|
||||
import 'package:file_selector/file_selector.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
/// Callback used to open a directory picker.
|
||||
typedef PickDirectoryCallback =
|
||||
Future<String?> Function({
|
||||
String? confirmButtonText,
|
||||
});
|
||||
|
||||
/// Callback used to open a multi-file picker.
|
||||
typedef PickFilesCallback = Future<List<XFile>> Function();
|
||||
|
||||
/// Coordinates game-data selection flows for the no-data setup screen.
|
||||
class GameDataPickerManager {
|
||||
/// Creates a picker workflow manager bound to [engine].
|
||||
///
|
||||
/// [pickDirectory] and [pickFiles] are injectable test seams. Production
|
||||
/// usage should rely on their defaults from `file_selector`.
|
||||
GameDataPickerManager({
|
||||
required this.engine,
|
||||
PickDirectoryCallback? pickDirectory,
|
||||
PickFilesCallback? pickFiles,
|
||||
}) : _pickDirectory = pickDirectory ?? getDirectoryPath,
|
||||
_pickFiles = pickFiles ?? openFiles;
|
||||
|
||||
/// Engine facade reloaded when users choose new data locations.
|
||||
final Wolf3dFlutterEngine engine;
|
||||
|
||||
final PickDirectoryCallback _pickDirectory;
|
||||
final PickFilesCallback _pickFiles;
|
||||
|
||||
bool _isLoadingGameData = false;
|
||||
String? _pickerError;
|
||||
|
||||
/// Whether a picker/reload operation is currently in progress.
|
||||
bool get isLoadingGameData => _isLoadingGameData;
|
||||
|
||||
/// Last picker/reload error, if any.
|
||||
String? get pickerError => _pickerError;
|
||||
|
||||
/// Prompts the user for a game-data directory and reloads discovery.
|
||||
///
|
||||
/// Calls [notifyChanged] before and after the async workflow so UIs can
|
||||
/// update loading/error state.
|
||||
Future<void> pickGameDataDirectory({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
_isLoadingGameData = true;
|
||||
_pickerError = null;
|
||||
notifyChanged();
|
||||
|
||||
try {
|
||||
final String? directoryPath = await _pickDirectory(
|
||||
confirmButtonText: 'Use this folder',
|
||||
);
|
||||
|
||||
if (directoryPath == null || directoryPath.trim().isEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
await engine.init(directory: directoryPath.trim());
|
||||
} catch (error) {
|
||||
_pickerError = 'Unable to load selected directory: $error';
|
||||
} finally {
|
||||
_isLoadingGameData = false;
|
||||
notifyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// Prompts the user for one or more game-data files and reloads discovery.
|
||||
///
|
||||
/// Selected file paths are collapsed into unique parent directories, then
|
||||
/// passed to [Wolf3dFlutterEngine.init] as one primary directory plus
|
||||
/// [Wolf3dFlutterEngine.init] `additionalDirectories`.
|
||||
Future<void> pickGameDataFiles({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
_isLoadingGameData = true;
|
||||
_pickerError = null;
|
||||
notifyChanged();
|
||||
|
||||
try {
|
||||
final List<XFile> selectedFiles = await _pickFiles();
|
||||
|
||||
if (selectedFiles.isEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
final LinkedHashSet<String> directories = LinkedHashSet<String>();
|
||||
for (final XFile file in selectedFiles) {
|
||||
final String directory = _directoryFromFilePath(file.path);
|
||||
if (directory.isNotEmpty) {
|
||||
directories.add(directory);
|
||||
}
|
||||
}
|
||||
|
||||
if (directories.isEmpty) {
|
||||
_pickerError = 'Selected files do not expose local filesystem paths.';
|
||||
return;
|
||||
}
|
||||
|
||||
final List<String> orderedDirectories = directories.toList(
|
||||
growable: false,
|
||||
);
|
||||
await engine.init(
|
||||
directory: orderedDirectories.first,
|
||||
additionalDirectories: orderedDirectories.skip(1),
|
||||
);
|
||||
} catch (error) {
|
||||
_pickerError = 'Unable to load selected files: $error';
|
||||
} finally {
|
||||
_isLoadingGameData = false;
|
||||
notifyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the parent directory component from [path].
|
||||
String _directoryFromFilePath(String path) {
|
||||
final String trimmedPath = path.trim();
|
||||
if (trimmedPath.isEmpty) {
|
||||
return '';
|
||||
}
|
||||
|
||||
final int slashIndex = trimmedPath.lastIndexOf('/');
|
||||
final int backslashIndex = trimmedPath.lastIndexOf(r'\');
|
||||
final int separatorIndex = slashIndex > backslashIndex
|
||||
? slashIndex
|
||||
: backslashIndex;
|
||||
|
||||
if (separatorIndex < 0) {
|
||||
return '';
|
||||
}
|
||||
|
||||
if (separatorIndex == 0) {
|
||||
return trimmedPath[0];
|
||||
}
|
||||
|
||||
return trimmedPath.substring(0, separatorIndex);
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
library;
|
||||
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
/// Coordinates app-shell setup actions and shutdown behavior.
|
||||
class Wolf3dAppManager {
|
||||
/// Creates an app-shell manager bound to [engine].
|
||||
///
|
||||
/// [pickerManager] can be provided in tests to control picker behavior.
|
||||
Wolf3dAppManager({
|
||||
required this.engine,
|
||||
GameDataPickerManager? pickerManager,
|
||||
}) : _pickerManager = pickerManager ?? GameDataPickerManager(engine: engine);
|
||||
|
||||
/// Engine facade managed by the app shell.
|
||||
final Wolf3dFlutterEngine engine;
|
||||
final GameDataPickerManager _pickerManager;
|
||||
Future<void>? _shutdownFuture;
|
||||
|
||||
/// Forwarded picker loading flag for UI binding.
|
||||
bool get isLoadingGameData => _pickerManager.isLoadingGameData;
|
||||
|
||||
/// Forwarded picker error text for UI binding.
|
||||
String? get pickerError => _pickerManager.pickerError;
|
||||
|
||||
/// Shuts down engine audio exactly once and reuses in-flight shutdown calls.
|
||||
Future<void> ensureAudioShutdown() {
|
||||
final existing = _shutdownFuture;
|
||||
if (existing != null) {
|
||||
return existing;
|
||||
}
|
||||
|
||||
final shutdown = engine.shutdownAudio();
|
||||
_shutdownFuture = shutdown;
|
||||
return shutdown;
|
||||
}
|
||||
|
||||
/// Delegates directory picker + reload behavior.
|
||||
Future<void> pickGameDataDirectory({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
await _pickerManager.pickGameDataDirectory(notifyChanged: notifyChanged);
|
||||
}
|
||||
|
||||
/// Delegates file picker + reload behavior.
|
||||
Future<void> pickGameDataFiles({
|
||||
required void Function() notifyChanged,
|
||||
}) async {
|
||||
await _pickerManager.pickGameDataFiles(notifyChanged: notifyChanged);
|
||||
}
|
||||
}
|
||||
@@ -1,174 +0,0 @@
|
||||
library;
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_menu.dart';
|
||||
|
||||
/// Fallback screen shown when no Wolf3D game data files are discovered.
|
||||
class NoGameDataScreen extends StatelessWidget {
|
||||
const NoGameDataScreen({
|
||||
super.key,
|
||||
this.configuredDataDirectory,
|
||||
this.onPickGameDataDirectory,
|
||||
this.onPickGameDataFiles,
|
||||
this.isLoadingGameData = false,
|
||||
this.pickerError,
|
||||
});
|
||||
|
||||
/// Previously configured external game-data directory, if any.
|
||||
final String? configuredDataDirectory;
|
||||
|
||||
/// Invoked when the user requests selecting a game-data directory.
|
||||
final Future<void> Function()? onPickGameDataDirectory;
|
||||
|
||||
/// Invoked when the user requests selecting one or more data files.
|
||||
final Future<void> Function()? onPickGameDataFiles;
|
||||
|
||||
/// Whether the host is currently reloading after picker selection.
|
||||
final bool isLoadingGameData;
|
||||
|
||||
/// Optional picker/reload error shown to the user.
|
||||
final String? pickerError;
|
||||
|
||||
static Color _colorFromVgaIndex(int index) {
|
||||
final int packed = ColorPalette.vga32Bit[index]; // 0xAABBGGRR
|
||||
final int r = packed & 0xFF;
|
||||
final int g = (packed >> 8) & 0xFF;
|
||||
final int b = (packed >> 16) & 0xFF;
|
||||
return Color((0xFF << 24) | (r << 16) | (g << 8) | b);
|
||||
}
|
||||
|
||||
static final Color _backgroundColor = _colorFromVgaIndex(111);
|
||||
static final Color _panelColor = _colorFromVgaIndex(103);
|
||||
static final Color _borderColor = _colorFromVgaIndex(87);
|
||||
static final Color _titleColor = _colorFromVgaIndex(
|
||||
WolfMenuPalette.headerTextIndex,
|
||||
);
|
||||
static final Color _bodyColor = _colorFromVgaIndex(
|
||||
WolfMenuPalette.unselectedTextIndex,
|
||||
);
|
||||
static final Color _emphasisColor = _colorFromVgaIndex(10);
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: _backgroundColor,
|
||||
body: Center(
|
||||
child: Padding(
|
||||
padding: const EdgeInsets.all(24),
|
||||
child: ConstrainedBox(
|
||||
constraints: const BoxConstraints(maxWidth: 640),
|
||||
child: DecoratedBox(
|
||||
decoration: BoxDecoration(
|
||||
color: _panelColor,
|
||||
border: Border.all(color: _borderColor, width: 2),
|
||||
),
|
||||
child: Padding(
|
||||
padding: EdgeInsets.all(20),
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Text(
|
||||
'WOLF3D DATA NOT FOUND',
|
||||
style: TextStyle(
|
||||
color: _titleColor,
|
||||
fontSize: 24,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Text(
|
||||
'No game files were discovered.\n\n'
|
||||
'Select a game-data directory, or select one or more game-data files.',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 15,
|
||||
height: 1.4,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
Text(
|
||||
'Once all required files are present, the game starts automatically.',
|
||||
style: TextStyle(
|
||||
color: _emphasisColor,
|
||||
fontSize: 14,
|
||||
height: 1.35,
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 16),
|
||||
Wrap(
|
||||
spacing: 12,
|
||||
runSpacing: 12,
|
||||
children: [
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onPickGameDataDirectory,
|
||||
child: Text(
|
||||
isLoadingGameData
|
||||
? 'Loading data...'
|
||||
: 'Select data directory',
|
||||
),
|
||||
),
|
||||
ElevatedButton(
|
||||
onPressed: isLoadingGameData
|
||||
? null
|
||||
: onPickGameDataFiles,
|
||||
child: Text(
|
||||
isLoadingGameData
|
||||
? 'Loading data...'
|
||||
: 'Select data files',
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
if (isLoadingGameData)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 10),
|
||||
child: Text(
|
||||
'Scanning selected locations...',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
if (pickerError != null && pickerError!.trim().isNotEmpty)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 12),
|
||||
child: Text(
|
||||
pickerError!.trim(),
|
||||
style: TextStyle(
|
||||
color: _emphasisColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
fontWeight: FontWeight.w600,
|
||||
),
|
||||
),
|
||||
),
|
||||
if (configuredDataDirectory != null &&
|
||||
configuredDataDirectory!.trim().isNotEmpty)
|
||||
Padding(
|
||||
padding: const EdgeInsets.only(top: 12),
|
||||
child: Text(
|
||||
'Configured data directory: ${configuredDataDirectory!.trim()}',
|
||||
style: TextStyle(
|
||||
color: _bodyColor,
|
||||
fontSize: 13,
|
||||
height: 1.3,
|
||||
),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
library;
|
||||
|
||||
import 'dart:async';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
/// Minimal app shell that binds a prepared [Wolf3dFlutterEngine] instance to
|
||||
/// host screens.
|
||||
class Wolf3dApp extends StatefulWidget {
|
||||
/// Shared initialized facade that owns game data, input, and audio services.
|
||||
final Wolf3dFlutterEngine engine;
|
||||
|
||||
const Wolf3dApp({
|
||||
super.key,
|
||||
required this.engine,
|
||||
});
|
||||
|
||||
@override
|
||||
State<Wolf3dApp> createState() => _Wolf3dAppState();
|
||||
}
|
||||
|
||||
class _Wolf3dAppState extends State<Wolf3dApp> with WidgetsBindingObserver {
|
||||
late final Wolf3dAppManager _manager;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
_manager = Wolf3dAppManager(engine: widget.engine);
|
||||
WidgetsBinding.instance.addObserver(this);
|
||||
}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
WidgetsBinding.instance.removeObserver(this);
|
||||
unawaited(_manager.ensureAudioShutdown());
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
@override
|
||||
void didChangeAppLifecycleState(AppLifecycleState state) {
|
||||
if (state == AppLifecycleState.detached) {
|
||||
unawaited(_manager.ensureAudioShutdown());
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> _pickGameDataDirectory() {
|
||||
return _manager.pickGameDataDirectory(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> _pickGameDataFiles() {
|
||||
return _manager.pickGameDataFiles(
|
||||
notifyChanged: () {
|
||||
if (mounted) {
|
||||
setState(() {});
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return widget.engine.availableGames.isEmpty
|
||||
? NoGameDataScreen(
|
||||
configuredDataDirectory: widget.engine.configuredDataDirectory,
|
||||
onPickGameDataDirectory: _pickGameDataDirectory,
|
||||
onPickGameDataFiles: _pickGameDataFiles,
|
||||
isLoadingGameData: _manager.isLoadingGameData,
|
||||
pickerError: _manager.pickerError,
|
||||
)
|
||||
: GameScreen(wolf3d: widget.engine);
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
library;
|
||||
|
||||
import 'package:flutter/foundation.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
@@ -18,7 +17,6 @@ export 'audio/wolf3d_platform_audio.dart' show Wolf3dPlatformAudio;
|
||||
export 'managers/game_app_lifecycle_manager.dart' show GameAppLifecycleManager;
|
||||
export 'managers/game_data_directory_persistence.dart'
|
||||
show DefaultGameDataDirectoryPersistence;
|
||||
export 'managers/game_data_picker_manager.dart' show GameDataPickerManager;
|
||||
export 'managers/game_display_manager.dart' show GameDisplayManager;
|
||||
export 'managers/game_persistence_manager.dart' show GamePersistenceManager;
|
||||
export 'managers/game_renderer_mode_manager.dart'
|
||||
@@ -31,22 +29,19 @@ export 'managers/game_screen_input_manager.dart'
|
||||
HostShortcutRegistry,
|
||||
GameScreenInputManager,
|
||||
isAltEnterShortcut;
|
||||
export 'managers/wolf3d_app_manager.dart' show Wolf3dAppManager;
|
||||
export 'screens/audio_gallery.dart' show AudioGallery;
|
||||
export 'screens/debug_tools_screen.dart' show DebugToolsScreen;
|
||||
export 'screens/game_screen.dart' show GameScreen;
|
||||
export 'screens/no_game_data_screen.dart' show NoGameDataScreen;
|
||||
export 'screens/sprite_gallery.dart' show SpriteGallery;
|
||||
export 'screens/vga_gallery.dart' show VgaGallery;
|
||||
export 'widgets/gallery_game_selector.dart'
|
||||
show GalleryGameSelector, formatGalleryGameTitle;
|
||||
export 'widgets/wolf3d_app.dart' show Wolf3dApp;
|
||||
export 'widgets/wolf_menu_shell.dart' show WolfMenuShell;
|
||||
|
||||
/// Flutter-specific host facade built on top of [Wolf3dEngine].
|
||||
///
|
||||
/// This type keeps platform-neutral session/engine state in the Dart package
|
||||
/// while owning Flutter-only concerns such as bundle loading and discovery.
|
||||
/// while owning Flutter-only concerns such as platform discovery helpers.
|
||||
class Wolf3dFlutterEngine extends Wolf3dEngine {
|
||||
/// Creates an empty facade that must be initialized with [init].
|
||||
Wolf3dFlutterEngine({
|
||||
@@ -89,8 +84,9 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
|
||||
/// used when available. [additionalDirectories] are scanned after the
|
||||
/// primary directory and are not persisted.
|
||||
///
|
||||
/// This method merges bundled package data (when present) with discovered
|
||||
/// external directories, deduplicating versions by [GameVersion].
|
||||
/// This method scans only configured external directories, deduplicating
|
||||
/// discovered versions by [GameVersion]. Shared package code does not bundle
|
||||
/// or import game data on behalf of host applications.
|
||||
Future<Wolf3dFlutterEngine> init({
|
||||
String? directory,
|
||||
Iterable<String>? additionalDirectories,
|
||||
@@ -110,35 +106,6 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
|
||||
await dataDirectoryPersistence.saveDataDirectory(requestedDirectory);
|
||||
}
|
||||
|
||||
// Bundled assets let the GUI work out of the box on supported platforms.
|
||||
final versionsToTry = [
|
||||
(version: GameVersion.retail, path: 'retail'),
|
||||
(version: GameVersion.shareware, path: 'shareware'),
|
||||
];
|
||||
|
||||
for (final version in versionsToTry) {
|
||||
try {
|
||||
final ext = version.version.fileExtension;
|
||||
final folder = 'packages/wolf_3d_assets/assets/${version.path}';
|
||||
|
||||
final data = WolfensteinLoader.loadFromBytes(
|
||||
version: version.version,
|
||||
vswap: await _tryLoad('$folder/VSWAP.$ext'),
|
||||
mapHead: await _tryLoad('$folder/MAPHEAD.$ext'),
|
||||
gameMaps: await _tryLoad('$folder/GAMEMAPS.$ext'),
|
||||
vgaDict: await _tryLoad('$folder/VGADICT.$ext'),
|
||||
vgaHead: await _tryLoad('$folder/VGAHEAD.$ext'),
|
||||
vgaGraph: await _tryLoad('$folder/VGAGRAPH.$ext'),
|
||||
audioHed: await _tryLoad('$folder/AUDIOHED.$ext'),
|
||||
audioT: await _tryLoad('$folder/AUDIOT.$ext'),
|
||||
);
|
||||
|
||||
availableGames.add(data);
|
||||
} catch (e) {
|
||||
debugPrint(e.toString());
|
||||
}
|
||||
}
|
||||
|
||||
// On non-web platforms, also scan local filesystem locations for
|
||||
// user-supplied data folders so the host can pick up extra versions.
|
||||
final Set<String> directoriesToScan = <String>{};
|
||||
@@ -175,14 +142,4 @@ class Wolf3dFlutterEngine extends Wolf3dEngine {
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/// Loads an asset from the Flutter bundle, returning `null` when absent.
|
||||
Future<ByteData?> _tryLoad(String path) async {
|
||||
try {
|
||||
return await rootBundle.load(path);
|
||||
} catch (e) {
|
||||
debugPrint("Asset not found: $path");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ dependencies:
|
||||
flutter:
|
||||
sdk: flutter
|
||||
audioplayers: ^6.6.0
|
||||
file_selector: ^1.0.3
|
||||
window_manager: ^0.5.1
|
||||
|
||||
dev_dependencies:
|
||||
|
||||
@@ -1,195 +0,0 @@
|
||||
import 'package:file_selector/file_selector.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
class _NoopAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
int stopAllAudioCallCount = 0;
|
||||
int disposeCallCount = 0;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {
|
||||
stopAllAudioCallCount++;
|
||||
}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
disposeCallCount++;
|
||||
}
|
||||
}
|
||||
|
||||
class _RecordingEngine extends Wolf3dFlutterEngine {
|
||||
_RecordingEngine({required _NoopAudio audio}) : super(audioBackend: audio);
|
||||
|
||||
int initCallCount = 0;
|
||||
String? lastDirectory;
|
||||
List<String> lastAdditionalDirectories = <String>[];
|
||||
|
||||
@override
|
||||
Future<Wolf3dFlutterEngine> init({
|
||||
String? directory,
|
||||
Iterable<String>? additionalDirectories,
|
||||
}) async {
|
||||
initCallCount++;
|
||||
lastDirectory = directory;
|
||||
lastAdditionalDirectories =
|
||||
additionalDirectories?.toList(growable: false) ?? <String>[];
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('GameDataPickerManager', () {
|
||||
test('pickGameDataDirectory reloads selected directory', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
int notifyCount = 0;
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async => ' /tmp/wolf ',
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(
|
||||
notifyChanged: () => notifyCount++,
|
||||
);
|
||||
|
||||
expect(notifyCount, 2);
|
||||
expect(manager.isLoadingGameData, isFalse);
|
||||
expect(manager.pickerError, isNull);
|
||||
expect(engine.initCallCount, 1);
|
||||
expect(engine.lastDirectory, '/tmp/wolf');
|
||||
expect(engine.lastAdditionalDirectories, isEmpty);
|
||||
});
|
||||
|
||||
test('pickGameDataDirectory ignores empty selection', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async => ' ',
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(manager.pickerError, isNull);
|
||||
});
|
||||
|
||||
test(
|
||||
'pickGameDataFiles deduplicates directories and forwards extras',
|
||||
() async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickFiles: () async => <XFile>[
|
||||
XFile('/a/one/VSWAP.WL6'),
|
||||
XFile('/a/one/MAPHEAD.WL6'),
|
||||
XFile('/a/two/VSWAP.WL1'),
|
||||
],
|
||||
);
|
||||
|
||||
await manager.pickGameDataFiles(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 1);
|
||||
expect(engine.lastDirectory, '/a/one');
|
||||
expect(engine.lastAdditionalDirectories, <String>['/a/two']);
|
||||
expect(manager.pickerError, isNull);
|
||||
},
|
||||
);
|
||||
|
||||
test('pickGameDataFiles reports missing directory paths', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickFiles: () async => <XFile>[
|
||||
XFile('VSWAP.WL6'),
|
||||
XFile('MAPHEAD.WL6'),
|
||||
],
|
||||
);
|
||||
|
||||
await manager.pickGameDataFiles(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(
|
||||
manager.pickerError,
|
||||
'Selected files do not expose local filesystem paths.',
|
||||
);
|
||||
});
|
||||
|
||||
test('pickGameDataDirectory captures thrown picker error', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final manager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async {
|
||||
throw StateError('picker failed');
|
||||
},
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(notifyChanged: () {});
|
||||
|
||||
expect(engine.initCallCount, 0);
|
||||
expect(
|
||||
manager.pickerError,
|
||||
contains('Unable to load selected directory'),
|
||||
);
|
||||
expect(manager.isLoadingGameData, isFalse);
|
||||
});
|
||||
});
|
||||
|
||||
group('Wolf3dAppManager', () {
|
||||
test('ensureAudioShutdown only executes once', () async {
|
||||
final audio = _NoopAudio();
|
||||
final engine = _RecordingEngine(audio: audio);
|
||||
final manager = Wolf3dAppManager(engine: engine);
|
||||
|
||||
await Future.wait<void>(<Future<void>>[
|
||||
manager.ensureAudioShutdown(),
|
||||
manager.ensureAudioShutdown(),
|
||||
]);
|
||||
|
||||
expect(audio.stopAllAudioCallCount, 1);
|
||||
expect(audio.disposeCallCount, 1);
|
||||
});
|
||||
|
||||
test('forwards picker state from injected picker manager', () async {
|
||||
final engine = _RecordingEngine(audio: _NoopAudio());
|
||||
final pickerManager = GameDataPickerManager(
|
||||
engine: engine,
|
||||
pickDirectory: ({String? confirmButtonText}) async => '/tmp/wolf',
|
||||
);
|
||||
final manager = Wolf3dAppManager(
|
||||
engine: engine,
|
||||
pickerManager: pickerManager,
|
||||
);
|
||||
|
||||
await manager.pickGameDataDirectory(notifyChanged: () {});
|
||||
|
||||
expect(manager.isLoadingGameData, isFalse);
|
||||
expect(manager.pickerError, isNull);
|
||||
expect(engine.lastDirectory, '/tmp/wolf');
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -1,83 +1,9 @@
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
|
||||
|
||||
class _NoopAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {}
|
||||
}
|
||||
|
||||
class _CountingAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
int stopAllAudioCallCount = 0;
|
||||
int disposeCallCount = 0;
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(Music music) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(SoundEffect effect) {}
|
||||
|
||||
@override
|
||||
void playSoundEffectId(int sfxId) {}
|
||||
|
||||
@override
|
||||
Future<void> stopAllAudio() async {
|
||||
stopAllAudioCallCount++;
|
||||
await Future<void>.delayed(const Duration(milliseconds: 1));
|
||||
}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {
|
||||
disposeCallCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
group('DefaultGameDataDirectoryPersistence', () {
|
||||
test('saves and loads configured directory', () async {
|
||||
@@ -217,37 +143,4 @@ void main() {
|
||||
expect(await persistence.load(), isNull);
|
||||
});
|
||||
});
|
||||
|
||||
testWidgets('Wolf3dApp forwards configured directory to no-data screen', (
|
||||
tester,
|
||||
) async {
|
||||
final wolf3d = Wolf3dFlutterEngine(audioBackend: _NoopAudio())
|
||||
..configuredDataDirectory = '/tmp/wolf-data';
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: Wolf3dApp(engine: wolf3d),
|
||||
),
|
||||
);
|
||||
|
||||
expect(find.textContaining('Configured data directory:'), findsOneWidget);
|
||||
expect(find.textContaining('/tmp/wolf-data'), findsOneWidget);
|
||||
});
|
||||
|
||||
testWidgets('Wolf3dApp dispose path shuts down audio', (tester) async {
|
||||
final audio = _CountingAudio();
|
||||
final wolf3d = Wolf3dFlutterEngine(audioBackend: audio);
|
||||
|
||||
await tester.pumpWidget(
|
||||
MaterialApp(
|
||||
home: Wolf3dApp(engine: wolf3d),
|
||||
),
|
||||
);
|
||||
|
||||
await tester.pumpWidget(const MaterialApp(home: SizedBox.shrink()));
|
||||
await tester.pump(const Duration(milliseconds: 10));
|
||||
|
||||
expect(audio.stopAllAudioCallCount, 1);
|
||||
expect(audio.disposeCallCount, 1);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import 'dart:io';
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
@@ -66,6 +67,33 @@ void main() {
|
||||
expect(wolf3d.isDebugEnabled, isTrue);
|
||||
});
|
||||
|
||||
test(
|
||||
'init without configured external data does not load bundled games',
|
||||
() async {
|
||||
final tempDir = await Directory.systemTemp.createTemp(
|
||||
'wolf3d-empty-config-',
|
||||
);
|
||||
addTearDown(() async {
|
||||
if (await tempDir.exists()) {
|
||||
await tempDir.delete(recursive: true);
|
||||
}
|
||||
});
|
||||
|
||||
final persistence = DefaultGameDataDirectoryPersistence(
|
||||
filePath: '${tempDir.path}/settings.json',
|
||||
);
|
||||
final wolf3d = Wolf3dFlutterEngine(
|
||||
audioBackend: _NoopAudio(),
|
||||
dataDirectoryPersistence: persistence,
|
||||
);
|
||||
|
||||
await wolf3d.init();
|
||||
|
||||
expect(wolf3d.configuredDataDirectory, isNull);
|
||||
expect(wolf3d.availableGames, isEmpty);
|
||||
},
|
||||
);
|
||||
|
||||
testWidgets('GameScreen hides debug FAB when debug mode is disabled', (
|
||||
tester,
|
||||
) async {
|
||||
|
||||
Reference in New Issue
Block a user