Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -3,9 +3,9 @@ import 'package:wolf_dart/features/weapon/weapon.dart';
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class MachineGun extends Weapon {
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MachineGun()
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: super(
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name: "Machine Gun",
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idleSprite: 413,
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fireFrames: [414, 415],
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type: WeaponType.machineGun,
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idleSprite: 427,
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fireFrames: [428, 429, 430],
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damage: 20,
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msPerFrame: 80,
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);
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