Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -46,7 +46,6 @@ class _WolfRendererState extends State<WolfRenderer>
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late Player player;
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bool _isLoading = true;
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final bool _spaceWasPressed = false;
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double damageFlashOpacity = 0.0;
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@@ -204,8 +203,8 @@ class _WolfRendererState extends State<WolfRenderer>
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moveStepY = 0;
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// Handle Manual Weapon Switching
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if (inputManager.requestedWeaponIndex != null) {
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player.requestWeaponSwitch(inputManager.requestedWeaponIndex!);
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if (inputManager.requestedWeapon != null) {
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player.requestWeaponSwitch(inputManager.requestedWeapon!);
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}
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// Handle Movement using InputManager
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