Improved weapon switching

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-14 00:05:32 +01:00
parent 895a997604
commit cdd676233f
8 changed files with 61 additions and 54 deletions

View File

@@ -46,7 +46,6 @@ class _WolfRendererState extends State<WolfRenderer>
late Player player;
bool _isLoading = true;
final bool _spaceWasPressed = false;
double damageFlashOpacity = 0.0;
@@ -204,8 +203,8 @@ class _WolfRendererState extends State<WolfRenderer>
moveStepY = 0;
// Handle Manual Weapon Switching
if (inputManager.requestedWeaponIndex != null) {
player.requestWeaponSwitch(inputManager.requestedWeaponIndex!);
if (inputManager.requestedWeapon != null) {
player.requestWeaponSwitch(inputManager.requestedWeapon!);
}
// Handle Movement using InputManager