feat: Integrate window manager for desktop windowing support and enhance input handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -4,7 +4,9 @@
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/// before presenting the game-selection flow.
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library;
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:window_manager/window_manager.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_gui/screens/game_screen.dart';
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@@ -12,6 +14,10 @@ import 'package:wolf_3d_gui/screens/game_screen.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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if (_supportsDesktopWindowing) {
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await windowManager.ensureInitialized();
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}
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final Wolf3d wolf3d = await Wolf3d().init();
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runApp(
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@@ -23,6 +29,19 @@ void main() async {
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);
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}
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bool get _supportsDesktopWindowing {
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if (kIsWeb) {
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return false;
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}
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return switch (defaultTargetPlatform) {
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TargetPlatform.linux ||
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TargetPlatform.windows ||
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TargetPlatform.macOS => true,
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_ => false,
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};
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}
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class _NoGameDataScreen extends StatelessWidget {
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const _NoGameDataScreen();
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@@ -1,11 +1,16 @@
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/// Active gameplay screen for the Flutter host.
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library;
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:window_manager/window_manager.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
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import 'package:wolf_3d_renderer/wolf_3d_glsl_renderer.dart';
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@@ -16,14 +21,28 @@ enum RendererMode {
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hardware,
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}
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typedef HostShortcutHandler =
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bool Function(
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KeyEvent event,
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Wolf3dFlutterInput input,
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);
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/// Launches a [WolfEngine] via [Wolf3d] and exposes renderer/input integrations.
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class GameScreen extends StatefulWidget {
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/// Shared application facade owning the engine, audio, and input.
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final Wolf3d wolf3d;
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/// Optional host-level shortcut override.
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///
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/// Return `true` when the event was consumed. Handlers may call
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/// [Wolf3dFlutterInput.suppressActionOnce] to keep actions from reaching the
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/// engine update loop.
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final HostShortcutHandler? hostShortcutHandler;
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/// Creates a gameplay screen driven by [wolf3d].
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const GameScreen({
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required this.wolf3d,
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this.hostShortcutHandler,
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super.key,
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});
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@@ -155,6 +174,10 @@ class _GameScreenState extends State<GameScreen> {
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return;
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}
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if (_handleHostShortcut(event)) {
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return;
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}
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if (event.logicalKey == widget.wolf3d.input.rendererToggleKey) {
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setState(_cycleRendererMode);
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return;
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@@ -218,4 +241,61 @@ class _GameScreenState extends State<GameScreen> {
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void _toggleGlslEffects() {
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_glslEffectsEnabled = !_glslEffectsEnabled;
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}
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bool _handleHostShortcut(KeyEvent event) {
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final HostShortcutHandler? customHandler = widget.hostShortcutHandler;
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if (customHandler != null) {
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return customHandler(event, widget.wolf3d.input);
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}
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if (_isAltEnter(event)) {
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// Consume Enter so fullscreen toggling does not also activate menu items.
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widget.wolf3d.input.suppressInteractOnce();
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unawaited(_toggleFullscreen());
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return true;
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}
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return false;
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}
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bool _isAltEnter(KeyEvent event) {
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final bool isEnter =
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event.logicalKey == LogicalKeyboardKey.enter ||
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event.logicalKey == LogicalKeyboardKey.numpadEnter;
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if (!isEnter) {
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return false;
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}
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final Set<LogicalKeyboardKey> pressedKeys =
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HardwareKeyboard.instance.logicalKeysPressed;
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return pressedKeys.contains(LogicalKeyboardKey.altLeft) ||
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pressedKeys.contains(LogicalKeyboardKey.altRight) ||
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pressedKeys.contains(LogicalKeyboardKey.alt);
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}
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Future<void> _toggleFullscreen() async {
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if (!_supportsDesktopWindowing) {
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return;
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}
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try {
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final bool isFullScreen = await windowManager.isFullScreen();
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await windowManager.setFullScreen(!isFullScreen);
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} on MissingPluginException {
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// No-op on hosts where the window manager plugin is unavailable.
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}
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}
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bool get _supportsDesktopWindowing {
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if (kIsWeb) {
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return false;
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}
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return switch (defaultTargetPlatform) {
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TargetPlatform.linux ||
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TargetPlatform.windows ||
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TargetPlatform.macOS => true,
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_ => false,
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};
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}
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}
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@@ -7,9 +7,17 @@
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#include "generated_plugin_registrant.h"
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#include <audioplayers_linux/audioplayers_linux_plugin.h>
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#include <screen_retriever_linux/screen_retriever_linux_plugin.h>
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#include <window_manager/window_manager_plugin.h>
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void fl_register_plugins(FlPluginRegistry* registry) {
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g_autoptr(FlPluginRegistrar) audioplayers_linux_registrar =
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fl_plugin_registry_get_registrar_for_plugin(registry, "AudioplayersLinuxPlugin");
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audioplayers_linux_plugin_register_with_registrar(audioplayers_linux_registrar);
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g_autoptr(FlPluginRegistrar) screen_retriever_linux_registrar =
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fl_plugin_registry_get_registrar_for_plugin(registry, "ScreenRetrieverLinuxPlugin");
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screen_retriever_linux_plugin_register_with_registrar(screen_retriever_linux_registrar);
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g_autoptr(FlPluginRegistrar) window_manager_registrar =
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fl_plugin_registry_get_registrar_for_plugin(registry, "WindowManagerPlugin");
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window_manager_plugin_register_with_registrar(window_manager_registrar);
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}
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@@ -4,6 +4,8 @@
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list(APPEND FLUTTER_PLUGIN_LIST
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audioplayers_linux
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screen_retriever_linux
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window_manager
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)
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list(APPEND FLUTTER_FFI_PLUGIN_LIST
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@@ -12,6 +12,7 @@ dependencies:
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wolf_3d_dart:
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wolf_3d_renderer: any
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wolf_3d_flutter: any
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window_manager: ^0.5.1
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flutter:
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sdk: flutter
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@@ -95,6 +95,7 @@ class Wolf3dFlutterInput extends Wolf3dInput {
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double _mouseDeltaY = 0.0;
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bool _previousMouseRightDown = false;
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bool _queuedBack = false;
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final Set<WolfInputAction> _suppressedActionsOnce = <WolfInputAction>{};
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// Mouse-look is optional so touch or keyboard-only hosts can keep the same
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// adapter without incurring accidental pointer-driven movement.
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@@ -153,8 +154,21 @@ class Wolf3dFlutterInput extends Wolf3dInput {
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_queuedBack = true;
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}
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/// Suppresses [action] for the next [update] tick only.
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void suppressActionOnce(WolfInputAction action) {
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_suppressedActionsOnce.add(action);
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}
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/// Convenience helper for host shortcuts that consume Enter/Interact.
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void suppressInteractOnce() {
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suppressActionOnce(WolfInputAction.interact);
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}
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/// Returns whether any bound key for [action] is currently pressed.
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bool _isActive(WolfInputAction action, Set<LogicalKeyboardKey> pressedKeys) {
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if (_suppressedActionsOnce.contains(action)) {
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return false;
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}
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return bindings[action]!.any((key) => pressedKeys.contains(key));
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}
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@@ -163,6 +177,9 @@ class Wolf3dFlutterInput extends Wolf3dInput {
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WolfInputAction action,
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Set<LogicalKeyboardKey> newlyPressed,
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) {
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if (_suppressedActionsOnce.contains(action)) {
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return false;
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}
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return bindings[action]!.any((key) => newlyPressed.contains(key));
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}
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@@ -223,5 +240,6 @@ class Wolf3dFlutterInput extends Wolf3dInput {
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_previousKeys = Set.from(pressedKeys);
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_previousMouseRightDown = isMouseRightDown;
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_queuedBack = false;
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_suppressedActionsOnce.clear();
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}
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}
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