feat: Integrate window manager for desktop windowing support and enhance input handling

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-20 11:25:05 +01:00
parent 10eaef9690
commit c81eb6750d
6 changed files with 128 additions and 0 deletions

View File

@@ -1,11 +1,16 @@
/// Active gameplay screen for the Flutter host.
library;
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:window_manager/window_manager.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart';
import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart';
import 'package:wolf_3d_renderer/wolf_3d_glsl_renderer.dart';
@@ -16,14 +21,28 @@ enum RendererMode {
hardware,
}
typedef HostShortcutHandler =
bool Function(
KeyEvent event,
Wolf3dFlutterInput input,
);
/// Launches a [WolfEngine] via [Wolf3d] and exposes renderer/input integrations.
class GameScreen extends StatefulWidget {
/// Shared application facade owning the engine, audio, and input.
final Wolf3d wolf3d;
/// Optional host-level shortcut override.
///
/// Return `true` when the event was consumed. Handlers may call
/// [Wolf3dFlutterInput.suppressActionOnce] to keep actions from reaching the
/// engine update loop.
final HostShortcutHandler? hostShortcutHandler;
/// Creates a gameplay screen driven by [wolf3d].
const GameScreen({
required this.wolf3d,
this.hostShortcutHandler,
super.key,
});
@@ -155,6 +174,10 @@ class _GameScreenState extends State<GameScreen> {
return;
}
if (_handleHostShortcut(event)) {
return;
}
if (event.logicalKey == widget.wolf3d.input.rendererToggleKey) {
setState(_cycleRendererMode);
return;
@@ -218,4 +241,61 @@ class _GameScreenState extends State<GameScreen> {
void _toggleGlslEffects() {
_glslEffectsEnabled = !_glslEffectsEnabled;
}
bool _handleHostShortcut(KeyEvent event) {
final HostShortcutHandler? customHandler = widget.hostShortcutHandler;
if (customHandler != null) {
return customHandler(event, widget.wolf3d.input);
}
if (_isAltEnter(event)) {
// Consume Enter so fullscreen toggling does not also activate menu items.
widget.wolf3d.input.suppressInteractOnce();
unawaited(_toggleFullscreen());
return true;
}
return false;
}
bool _isAltEnter(KeyEvent event) {
final bool isEnter =
event.logicalKey == LogicalKeyboardKey.enter ||
event.logicalKey == LogicalKeyboardKey.numpadEnter;
if (!isEnter) {
return false;
}
final Set<LogicalKeyboardKey> pressedKeys =
HardwareKeyboard.instance.logicalKeysPressed;
return pressedKeys.contains(LogicalKeyboardKey.altLeft) ||
pressedKeys.contains(LogicalKeyboardKey.altRight) ||
pressedKeys.contains(LogicalKeyboardKey.alt);
}
Future<void> _toggleFullscreen() async {
if (!_supportsDesktopWindowing) {
return;
}
try {
final bool isFullScreen = await windowManager.isFullScreen();
await windowManager.setFullScreen(!isFullScreen);
} on MissingPluginException {
// No-op on hosts where the window manager plugin is unavailable.
}
}
bool get _supportsDesktopWindowing {
if (kIsWeb) {
return false;
}
return switch (defaultTargetPlatform) {
TargetPlatform.linux ||
TargetPlatform.windows ||
TargetPlatform.macOS => true,
_ => false,
};
}
}