Fix door opening sound
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -2,6 +2,7 @@ import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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abstract class EngineAudio {
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WolfensteinData? activeGame;
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Future<void> debugSoundTest();
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void playMenuMusic();
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void playLevelMusic(WolfLevel level);
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void stopMusic();
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@@ -31,4 +31,9 @@ class CliSilentAudio implements EngineAudio {
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@override
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void dispose() {}
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@override
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Future<void> debugSoundTest() async {
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return Future.value(null);
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}
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}
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