Break out spawnable entities and use a registry to spawn them.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 20:07:44 +01:00
parent 7835a6051e
commit bca8d10964
10 changed files with 110 additions and 52 deletions

View File

@@ -1 +0,0 @@
typedef Sprite = ({double x, double y, int spriteIndex});

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@@ -1,5 +1,5 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:wolf_dart/classes/difficulty.dart'; import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/renderer/renderer.dart'; import 'package:wolf_dart/features/renderer/renderer.dart';
class DifficultyScreen extends StatelessWidget { class DifficultyScreen extends StatelessWidget {

View File

@@ -1,4 +1,4 @@
import 'package:wolf_dart/classes/entity.dart'; import 'package:wolf_dart/features/entities/entity.dart';
class Decorative extends Entity { class Decorative extends Entity {
Decorative({ Decorative({
@@ -19,4 +19,24 @@ class Decorative extends Entity {
if (objId == 124) return 95; // Dead guard if (objId == 124) return 95; // Dead guard
return objId - 21; return objId - 21;
} }
static Decorative? trySpawn(
int objId,
double x,
double y,
int difficultyLevel,
) {
if (isDecoration(objId)) {
return Decorative(
x: x,
y: y,
spriteIndex: getSpriteIndex(objId),
mapId: objId,
state: objId == 124 ? EntityState.dead : EntityState.staticObj,
);
}
// Not a decoration!
return null;
}
} }

View File

@@ -1,8 +1,8 @@
import 'dart:math' as math; import 'dart:math' as math;
import 'package:wolf_dart/classes/enemy.dart';
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart'; import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
class BrownGuard extends Enemy { class BrownGuard extends Enemy {
static const double speed = 0.03; static const double speed = 0.03;
@@ -14,24 +14,42 @@ class BrownGuard extends Enemy {
required super.angle, required super.angle,
required super.mapId, required super.mapId,
}) : super( }) : super(
spriteIndex: 50, // Default front-facing idle // Default front-facing idle
spriteIndex: 50,
state: EntityState.idle, state: EntityState.idle,
); );
// Checks if a Map ID is a valid Brown Guard for the selected difficulty static BrownGuard? trySpawn(
static bool isSpawnableForDifficulty(int objId, int difficultyLevel) { int objId,
double x,
double y,
int difficultyLevel,
) {
bool canSpawn = false;
switch (difficultyLevel) { switch (difficultyLevel) {
case 0: case 0:
return objId >= 108 && objId <= 115; canSpawn = objId >= 108 && objId <= 115;
break;
case 1: case 1:
return objId >= 144 && objId <= 151; canSpawn = objId >= 144 && objId <= 151;
break;
case 2: case 2:
return objId >= 180 && objId <= 187; canSpawn = objId >= 180 && objId <= 187;
break;
case 3: case 3:
return objId >= 216 && objId <= 223; canSpawn = objId >= 216 && objId <= 223;
default: break;
return false;
} }
if (canSpawn) {
return BrownGuard(
x: x,
y: y,
angle: Enemy.getInitialAngle(objId),
mapId: objId,
);
}
return null; // Not a Brown Guard!
} }
@override @override
@@ -64,8 +82,12 @@ class BrownGuard extends Enemy {
} }
double diff = angle - angleToPlayer; double diff = angle - angleToPlayer;
while (diff <= -math.pi) diff += 2 * math.pi; while (diff <= -math.pi) {
while (diff > math.pi) diff -= 2 * math.pi; diff += 2 * math.pi;
}
while (diff > math.pi) {
diff -= 2 * math.pi;
}
int octant = ((diff + (math.pi / 8)) / (math.pi / 4)).floor() % 8; int octant = ((diff + (math.pi / 8)) / (math.pi / 4)).floor() % 8;
if (octant < 0) octant += 8; if (octant < 0) octant += 8;

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@@ -1,7 +1,7 @@
import 'dart:math' as math; import 'dart:math' as math;
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart'; import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/features/entities/entity.dart';
abstract class Enemy extends Entity { abstract class Enemy extends Entity {
Enemy({ Enemy({

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@@ -1,6 +1,6 @@
enum EntityState { staticObj, idle, patrolling, shooting, pain, dead } enum EntityState { staticObj, idle, patrolling, shooting, pain, dead }
class Entity { abstract class Entity<T> {
double x; double x;
double y; double y;
int spriteIndex; int spriteIndex;

View File

@@ -0,0 +1,35 @@
import 'package:wolf_dart/features/entities/decorative.dart';
import 'package:wolf_dart/features/entities/enemies/brown_guard.dart';
import 'package:wolf_dart/features/entities/entity.dart';
typedef EntitySpawner =
Entity? Function(int objId, double x, double y, int difficultyLevel);
abstract class EntityRegistry {
// Add future enemies (SSGuard, Dog, etc.) to this list!
static final List<EntitySpawner> _spawners = [
Decorative.trySpawn,
BrownGuard.trySpawn,
];
static Entity? spawn(
int objId,
double x,
double y,
int difficultyLevel,
int maxSprites,
) {
for (final spawner in _spawners) {
Entity? entity = spawner(objId, x, y, difficultyLevel);
if (entity != null) {
// Safety bounds check for the VSWAP array
if (entity.spriteIndex >= 0 && entity.spriteIndex < maxSprites) {
return entity;
}
return null; // VSWAP doesn't have this sprite!
}
}
return null; // No class claimed this Map ID
}
}

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@@ -1,9 +1,9 @@
import 'dart:math' as math; import 'dart:math' as math;
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart'; import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/classes/matrix.dart'; import 'package:wolf_dart/classes/matrix.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/renderer/color_palette.dart'; import 'package:wolf_dart/features/renderer/color_palette.dart';
class RaycasterPainter extends CustomPainter { class RaycasterPainter extends CustomPainter {

View File

@@ -3,13 +3,12 @@ import 'dart:math' as math;
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart'; import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart'; import 'package:flutter/services.dart';
import 'package:wolf_dart/classes/decorative.dart';
import 'package:wolf_dart/classes/difficulty.dart';
import 'package:wolf_dart/classes/enemy.dart';
import 'package:wolf_dart/classes/entity.dart';
import 'package:wolf_dart/classes/linear_coordinates.dart'; import 'package:wolf_dart/classes/linear_coordinates.dart';
import 'package:wolf_dart/classes/matrix.dart'; import 'package:wolf_dart/classes/matrix.dart';
import 'package:wolf_dart/features/enemies/brown_guard.dart'; import 'package:wolf_dart/features/difficulty/difficulty.dart';
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
import 'package:wolf_dart/features/entities/entity.dart';
import 'package:wolf_dart/features/entities/entity_registry.dart';
import 'package:wolf_dart/features/map/wolf_map.dart'; import 'package:wolf_dart/features/map/wolf_map.dart';
import 'package:wolf_dart/features/renderer/raycast_painter.dart'; import 'package:wolf_dart/features/renderer/raycast_painter.dart';
import 'package:wolf_dart/sprite_gallery.dart'; import 'package:wolf_dart/sprite_gallery.dart';
@@ -88,34 +87,17 @@ class _WolfRendererState extends State<WolfRenderer>
case 22: case 22:
playerAngle = math.pi; playerAngle = math.pi;
} }
} // 1. POPULATE DECORATIONS & DEAD BODIES } else {
else if (Decorative.isDecoration(objId)) { Entity? newEntity = EntityRegistry.spawn(
int spriteIdx = Decorative.getSpriteIndex(objId); objId,
if (spriteIdx >= 0 && spriteIdx < gameMap.sprites.length) { x + 0.5,
entities.add( y + 0.5,
Decorative( widget.difficulty.level,
x: x + 0.5, gameMap.sprites.length,
y: y + 0.5, );
spriteIndex: spriteIdx,
mapId: objId, if (newEntity != null) {
// NEW: Dynamically assign the state! entities.add(newEntity);
state: objId == 124 ? EntityState.dead : EntityState.staticObj,
),
);
}
} else if (BrownGuard.isSpawnableForDifficulty(
objId,
widget.difficulty.level,
)) {
if (50 < gameMap.sprites.length) {
entities.add(
BrownGuard(
x: x + 0.5,
y: y + 0.5,
angle: Enemy.getInitialAngle(objId),
mapId: objId,
),
);
} }
} }
} }