feat: Refactor renderer key event handling and disable FPS counter by default
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -10,9 +10,13 @@ abstract class BaseWolfRenderer extends StatefulWidget {
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/// Engine instance that owns world state and the shared framebuffer.
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final WolfEngine engine;
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/// Optional key handler invoked by the focused renderer shell.
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final void Function(KeyEvent event)? onKeyEvent;
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/// Creates a renderer bound to [engine].
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const BaseWolfRenderer({
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required this.engine,
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this.onKeyEvent,
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super.key,
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});
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}
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@@ -75,7 +79,9 @@ abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
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body: KeyboardListener(
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focusNode: focusNode,
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autofocus: true,
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onKeyEvent: (_) {},
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onKeyEvent: (event) {
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widget.onKeyEvent?.call(event);
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},
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child: Center(
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child: buildViewport(context),
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),
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