feat: Refactor renderer key event handling and disable FPS counter by default
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -81,7 +81,7 @@ class WolfEngine {
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double get fps => _smoothedFps;
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/// Whether renderers should draw the FPS counter overlay.
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bool showFpsCounter = true;
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bool showFpsCounter = false;
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/// The episode index where the game session begins.
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final int? startingEpisode;
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