feat: Refactor renderer key event handling and disable FPS counter by default

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-19 19:33:49 +01:00
parent 3e091c3d5d
commit bb1d04563a
6 changed files with 36 additions and 23 deletions

View File

@@ -90,25 +90,6 @@ class _GameScreenState extends State<GameScreen> {
),
),
// Tab toggles the renderer implementation for quick visual debugging.
Focus(
autofocus: true,
onKeyEvent: (node, event) {
if (event is KeyDownEvent) {
if (event.logicalKey == LogicalKeyboardKey.tab) {
setState(_cycleRendererMode);
return KeyEventResult.handled;
}
if (event.logicalKey == LogicalKeyboardKey.backquote) {
setState(_toggleFpsCounter);
return KeyEventResult.handled;
}
}
return KeyEventResult.ignored;
},
child: const SizedBox.shrink(),
),
// A second full-screen overlay keeps the presentation simple while
// the engine is still warming up or decoding the first frame.
if (!_engine.isInitialized)
@@ -143,17 +124,40 @@ class _GameScreenState extends State<GameScreen> {
// reset level state or audio playback.
switch (_rendererMode) {
case _RendererMode.software:
return WolfFlutterRenderer(engine: _engine);
return WolfFlutterRenderer(
engine: _engine,
onKeyEvent: _handleRendererKeyEvent,
);
case _RendererMode.ascii:
return WolfAsciiRenderer(engine: _engine);
return WolfAsciiRenderer(
engine: _engine,
onKeyEvent: _handleRendererKeyEvent,
);
case _RendererMode.glsl:
return WolfGlslRenderer(
engine: _engine,
onKeyEvent: _handleRendererKeyEvent,
onUnavailable: _onGlslUnavailable,
);
}
}
void _handleRendererKeyEvent(KeyEvent event) {
if (event is! KeyDownEvent) {
return;
}
if (event.logicalKey == LogicalKeyboardKey.tab) {
setState(_cycleRendererMode);
return;
}
if (event.logicalKey == LogicalKeyboardKey.backquote ||
event.character == '`') {
setState(_toggleFpsCounter);
}
}
void _cycleRendererMode() {
switch (_rendererMode) {
case _RendererMode.software: