feat: Update HUD rendering to display current player lives dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -38,12 +38,75 @@ void main() {
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expect(engine.player.lives, 5);
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expect(engine.player.hasMachineGun, isTrue);
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expect(engine.player.hasChainGun, isTrue);
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expect(engine.player.weapons[WeaponType.machineGun], isNotNull);
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expect(engine.player.weapons[WeaponType.chainGun], isNotNull);
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expect(engine.player.currentWeapon.type, WeaponType.chainGun);
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expect(engine.player.hasGoldKey, isFalse);
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expect(engine.player.hasSilverKey, isFalse);
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expect(engine.player.x, closeTo(4.5, 0.001));
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expect(engine.player.y, closeTo(4.5, 0.001));
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});
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test('secret-exit transitions clear keys but preserve other player state', () {
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final input = _TestInput();
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final engine = WolfEngine(
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data: _buildSecretExitTestData(),
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difficulty: Difficulty.hard,
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startingEpisode: 0,
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frameBuffer: FrameBuffer(64, 64),
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input: input,
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engineAudio: _SilentAudio(),
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onGameWon: () {},
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);
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engine.init();
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engine.player
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..health = 61
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..ammo = 42
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..score = 777
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..lives = 6
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..hasMachineGun = true
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..hasChainGun = true
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..hasGoldKey = true
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..hasSilverKey = true;
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engine.player.weapons[WeaponType.machineGun] = MachineGun();
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engine.player.weapons[WeaponType.chainGun] = ChainGun();
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engine.player.currentWeapon = engine.player.weapons[WeaponType.chainGun]!;
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input.isInteracting = true;
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engine.tick(const Duration(milliseconds: 16));
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input.isInteracting = false;
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expect(engine.activeLevel.name, 'Level 10');
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expect(engine.player.health, 61);
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expect(engine.player.ammo, 42);
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expect(engine.player.score, 777);
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expect(engine.player.lives, 6);
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expect(engine.player.hasMachineGun, isTrue);
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expect(engine.player.hasChainGun, isTrue);
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expect(engine.player.currentWeapon.type, WeaponType.chainGun);
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expect(engine.player.hasGoldKey, isFalse);
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expect(engine.player.hasSilverKey, isFalse);
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engine.player
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..hasGoldKey = true
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..hasSilverKey = true;
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input.isInteracting = true;
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engine.tick(const Duration(milliseconds: 16));
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input.isInteracting = false;
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expect(engine.activeLevel.name, 'Level 2');
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expect(engine.player.health, 61);
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expect(engine.player.ammo, 42);
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expect(engine.player.score, 777);
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expect(engine.player.lives, 6);
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expect(engine.player.hasMachineGun, isTrue);
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expect(engine.player.hasChainGun, isTrue);
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expect(engine.player.currentWeapon.type, WeaponType.chainGun);
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expect(engine.player.hasGoldKey, isFalse);
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expect(engine.player.hasSilverKey, isFalse);
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});
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});
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group('Pause and main menu', () {
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@@ -434,6 +497,49 @@ WolfensteinData _buildTestData({required GameVersion gameVersion}) {
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);
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}
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WolfensteinData _buildSecretExitTestData() {
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final List<WolfLevel> levels = [];
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for (int i = 0; i < 10; i++) {
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final walls = _buildGrid();
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final objects = _buildGrid();
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_fillBoundaries(walls, 2);
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objects[2][2] = MapObject.playerEast;
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if (i == 0) {
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walls[2][3] = MapObject.secretElevatorSwitch;
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} else if (i == 9) {
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walls[2][3] = MapObject.normalElevatorSwitch;
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}
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levels.add(
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WolfLevel(
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name: 'Level ${i + 1}',
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wallGrid: walls,
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areaGrid: List.generate(64, (_) => List.filled(64, -1)),
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objectGrid: objects,
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music: Music.level01,
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),
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);
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}
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return WolfensteinData(
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version: GameVersion.retail,
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dataVersion: DataVersion.unknown,
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registry: RetailAssetRegistry(),
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walls: [_solidSprite(1), _solidSprite(1), _solidSprite(2), _solidSprite(2)],
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sprites: List.generate(436, (_) => _solidSprite(255)),
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sounds: List.generate(200, (_) => PcmSound(Uint8List(1))),
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adLibSounds: const [],
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music: const [],
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vgaImages: const [],
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episodes: [
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Episode(name: 'Episode 1', levels: levels),
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],
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);
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}
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class _TestInput extends Wolf3dInput {
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@override
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void update() {}
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