feat: Add Spear of Destiny demo support with dedicated asset registry and entity definitions
- Introduced SpearDemoAssetRegistry for managing assets specific to the Spear of Destiny demo. - Created SpearDemoEntityModule to define enemy animations with adjusted sprite ranges. - Implemented SpearDemoHudModule and SpearDemoMenuPicModule for HUD and menu assets. - Added SpearDemoSfxModule for sound effect mappings specific to the demo version. - Updated enemy classes (Guard, Mutant, Officer, SS) to support custom animation sets. - Modified entity registry to accept a custom AssetRegistry for spawning entities. - Enhanced rendering with CRT phosphor bloom effect in GLSL shaders. - Adjusted ASCII and software renderer layouts for improved UI spacing. - Added tests for SpearDemoAssetRegistry to ensure correct asset resolution and enemy spawning. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -159,6 +159,7 @@ class _GameScreenState extends State<GameScreen> {
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supportedModes: supportedModes,
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supportsAsciiThemes: true,
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supportsHardwareEffects: true,
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supportsBloom: true,
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supportsFpsCounter: true,
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),
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rendererSettings: const WolfRendererSettings(
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@@ -298,6 +299,7 @@ class _GameScreenState extends State<GameScreen> {
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return WolfGlslRenderer(
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engine: _engine,
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effectsEnabled: settings.hardwareEffectsEnabled,
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bloomEnabled: settings.bloomEnabled,
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onKeyEvent: _handleRendererKeyEvent,
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onUnavailable: _onGlslUnavailable,
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);
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