Load menu and level audio dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -45,6 +45,7 @@ class Wolf3d {
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// --- Actions ---
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void setActiveGame(WolfensteinData game) {
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_activeGame = game;
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audio.activeGame = game;
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}
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/// Initializes the engine by loading available game data.
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