Load menu and level audio dynamically

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 14:54:57 +01:00
parent 6eb903cbaa
commit a75ade8b33
8 changed files with 67 additions and 6 deletions

View File

@@ -45,6 +45,7 @@ class Wolf3d {
// --- Actions ---
void setActiveGame(WolfensteinData game) {
_activeGame = game;
audio.activeGame = game;
}
/// Initializes the engine by loading available game data.