@@ -2,10 +2,10 @@ import 'dart:math' as math;
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||||
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||||
import 'package:wolf_dart/classes/linear_coordinates.dart';
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||||
import 'package:wolf_dart/features/entities/collectible.dart';
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||||
import 'package:wolf_dart/features/player/weapon.dart';
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||||
import 'package:wolf_dart/features/player/weapons/knife.dart';
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||||
import 'package:wolf_dart/features/player/weapons/machine_gun.dart';
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import 'package:wolf_dart/features/player/weapons/pistol.dart';
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import 'package:wolf_dart/features/weapon/weapons/knife.dart';
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||||
import 'package:wolf_dart/features/weapon/weapons/machine_gun.dart';
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||||
import 'package:wolf_dart/features/weapon/weapons/pistol.dart';
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import 'package:wolf_dart/features/weapon/weapons/weapon.dart';
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||||
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||||
class Player {
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||||
// Spatial
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||||
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||||
@@ -4,8 +4,8 @@ import 'package:wolf_dart/features/renderer/color_palette.dart';
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class WeaponPainter extends CustomPainter {
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||||
final List<List<int>> sprite;
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||||
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||||
// 1. Initialize a reusable Paint object and disable anti-aliasing
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||||
// to keep the pixels perfectly sharp and chunky.
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// Initialize a reusable Paint object and disable anti-aliasing to keep the
|
||||
// pixels perfectly sharp and chunky.
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||||
final Paint _paint = Paint()
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||||
..isAntiAlias = false
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..style = PaintingStyle.fill;
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||||
@@ -14,7 +14,8 @@ class WeaponPainter extends CustomPainter {
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||||
|
||||
@override
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||||
void paint(Canvas canvas, Size size) {
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||||
// Calculate width and height separately in case the container isn't a perfect square
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// Calculate width and height separately in case the container isn't a
|
||||
// perfect square
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||||
double pixelWidth = size.width / 64;
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||||
double pixelHeight = size.height / 64;
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||||
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||||
@@ -30,8 +31,8 @@ class WeaponPainter extends CustomPainter {
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||||
Rect.fromLTWH(
|
||||
x * pixelWidth,
|
||||
y * pixelHeight,
|
||||
pixelWidth +
|
||||
0.5, // 2. Add a tiny 0.5 overlap to completely eliminate visual seams
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||||
// Add a tiny 0.5 overlap to completely eliminate visual seams
|
||||
pixelWidth + 0.5,
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||||
pixelHeight + 0.5,
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||||
),
|
||||
_paint,
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||||
@@ -43,7 +44,7 @@ class WeaponPainter extends CustomPainter {
|
||||
|
||||
@override
|
||||
bool shouldRepaint(covariant WeaponPainter oldDelegate) {
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||||
// 3. ONLY repaint if the actual animation frame (sprite) has changed!
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||||
// ONLY repaint if the actual animation frame (sprite) has changed!
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||||
// This saves massive amounts of CPU when the player is just walking around.
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||||
return oldDelegate.sprite != sprite;
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||||
}
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||||
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||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/player/weapon.dart';
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||||
import 'package:wolf_dart/features/weapon/weapons/weapon.dart';
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||||
|
||||
class Knife extends Weapon {
|
||||
Knife()
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||||
@@ -1,11 +1,11 @@
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||||
import 'package:wolf_dart/features/player/weapon.dart';
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||||
import 'package:wolf_dart/features/weapon/weapons/weapon.dart';
|
||||
|
||||
class MachineGun extends Weapon {
|
||||
MachineGun()
|
||||
: super(
|
||||
name: "Machine Gun",
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||||
idleSprite: 413,
|
||||
fireFrames: [414, 415], // Faster 2-frame loop
|
||||
fireFrames: [414, 415],
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||||
damage: 20,
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||||
msPerFrame: 80,
|
||||
);
|
||||
@@ -1,4 +1,4 @@
|
||||
import 'package:wolf_dart/features/player/weapon.dart';
|
||||
import 'package:wolf_dart/features/weapon/weapons/weapon.dart';
|
||||
|
||||
class Pistol extends Weapon {
|
||||
Pistol()
|
||||
Reference in New Issue
Block a user