Trying to figure out issue with sprites loading improperly. Broken, still.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -35,8 +35,9 @@ class HansGrosse extends Enemy {
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int objId,
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double x,
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double y,
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Difficulty difficulty,
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) {
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Difficulty difficulty, {
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bool isSharewareMode = false,
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}) {
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if (objId == MapObject.bossHansGrosse) {
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return HansGrosse(
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x: x,
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