feat: Add CompatibleSaveGameCodec for legacy W3DS support and enhance SaveGamePersistence with existence check

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 15:14:46 +01:00
parent de8bff1964
commit 85fddd3df5
5 changed files with 134 additions and 17 deletions
@@ -578,6 +578,21 @@ class OriginalLayoutEnvelopeSaveGameCodec extends SaveGameCodec {
}
}
/// Writes classic-envelope saves while remaining able to read legacy W3DS
/// saves created by earlier engine builds.
class CompatibleSaveGameCodec extends OriginalLayoutEnvelopeSaveGameCodec {
final SaveGameCodec _legacyCodec = SaveGameCodec();
@override
SaveGameFile decode(Uint8List bytes) {
try {
return super.decode(bytes);
} on FormatException {
return _legacyCodec.decode(bytes);
}
}
}
class _BinaryWriter {
final BytesBuilder _builder = BytesBuilder(copy: false);
@@ -9,6 +9,12 @@ abstract class SaveGamePersistence {
/// Loads raw bytes for [slot] and [version], or `null` when no save exists.
Future<Uint8List?> load({required int slot, required GameVersion version});
/// Returns whether a non-empty save exists for [slot] and [version].
Future<bool> exists({required int slot, required GameVersion version}) async {
final Uint8List? bytes = await load(slot: slot, version: version);
return bytes != null && bytes.isNotEmpty;
}
/// Persists [bytes] for [slot] and [version].
Future<void> save({
required int slot,
@@ -50,7 +50,7 @@ class WolfEngine {
'Provide either data or a non-empty availableGames list.',
),
_availableGames = availableGames ?? <WolfensteinData>[data!],
saveGameCodec = saveGameCodec ?? SaveGameCodec(),
saveGameCodec = saveGameCodec ?? CompatibleSaveGameCodec(),
audio = engineAudio ?? CliSilentAudio(),
doorManager = DoorManager(
onPlaySound: (effect) => engineAudio?.playSoundEffect(effect),
@@ -498,18 +498,10 @@ class WolfEngine {
return;
}
bool hasSave = false;
for (final game in _availableGames) {
final Uint8List? bytes = await saveGamePersistence!.load(
slot: defaultSaveSlot,
version: game.version,
);
if (bytes != null && bytes.isNotEmpty) {
hasSave = true;
break;
}
}
final bool hasSave = await saveGamePersistence!.exists(
slot: defaultSaveSlot,
version: data.version,
);
_setLoadGameAvailability(hasSave);
}
@@ -921,6 +913,9 @@ class WolfEngine {
_currentEpisodeIndex = 0;
onEpisodeSelected?.call(null);
menuManager.clearEpisodeSelection();
if (saveGamePersistence != null) {
unawaited(_refreshLoadGameAvailability());
}
menuManager.beginIntroSplash(
includeRetailWarning: data.version == GameVersion.retail,
);