Added some additional sound effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -19,6 +19,12 @@ class Pushwall {
|
||||
///
|
||||
/// Only one pushwall can be active (moving) at any given time.
|
||||
class PushwallManager {
|
||||
/// Creates a pushwall manager with an optional sound dispatch callback.
|
||||
PushwallManager({this.onPlaySound});
|
||||
|
||||
/// Optional callback used to emit audio cues when pushwalls activate.
|
||||
final void Function(int sfxId)? onPlaySound;
|
||||
|
||||
final Map<String, Pushwall> pushwalls = {};
|
||||
Pushwall? activePushwall;
|
||||
|
||||
@@ -121,6 +127,7 @@ class PushwallManager {
|
||||
int checkY = targetY + pw.dirY;
|
||||
if (wallGrid[checkY][checkX] == 0) {
|
||||
activePushwall = pw;
|
||||
onPlaySound?.call(WolfSound.pushWall);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,34 +135,55 @@ class Player {
|
||||
ammo = newAmmo;
|
||||
}
|
||||
|
||||
bool tryPickup(Collectible item) {
|
||||
/// Attempts to collect [item] and returns the SFX to play.
|
||||
///
|
||||
/// Returns `null` when the item was not collected (for example: full health).
|
||||
int? tryPickup(Collectible item) {
|
||||
bool pickedUp = false;
|
||||
int? pickupSfxId;
|
||||
|
||||
switch (item.type) {
|
||||
case CollectibleType.health:
|
||||
if (health >= 100) return false;
|
||||
heal(item.mapId == MapObject.dogFoodDecoration ? 4 : 25);
|
||||
if (health >= 100) return null;
|
||||
heal(item.mapId == MapObject.food ? 4 : 25);
|
||||
pickupSfxId = item.mapId == MapObject.food
|
||||
? WolfSound.healthSmall
|
||||
: WolfSound.healthLarge;
|
||||
pickedUp = true;
|
||||
break;
|
||||
|
||||
case CollectibleType.ammo:
|
||||
if (ammo >= 99) return false;
|
||||
if (ammo >= 99) return null;
|
||||
int previousAmmo = ammo;
|
||||
addAmmo(8);
|
||||
if (currentWeapon is Knife && previousAmmo <= 0) {
|
||||
requestWeaponSwitch(WeaponType.pistol);
|
||||
}
|
||||
pickupSfxId = WolfSound.getAmmo;
|
||||
pickedUp = true;
|
||||
break;
|
||||
|
||||
case CollectibleType.treasure:
|
||||
if (item.mapId == MapObject.cross) score += 100;
|
||||
if (item.mapId == MapObject.chalice) score += 500;
|
||||
if (item.mapId == MapObject.chest) score += 1000;
|
||||
if (item.mapId == MapObject.crown) score += 5000;
|
||||
if (item.mapId == MapObject.cross) {
|
||||
score += 100;
|
||||
pickupSfxId = WolfSound.treasure1;
|
||||
}
|
||||
if (item.mapId == MapObject.chalice) {
|
||||
score += 500;
|
||||
pickupSfxId = WolfSound.treasure2;
|
||||
}
|
||||
if (item.mapId == MapObject.chest) {
|
||||
score += 1000;
|
||||
pickupSfxId = WolfSound.treasure3;
|
||||
}
|
||||
if (item.mapId == MapObject.crown) {
|
||||
score += 5000;
|
||||
pickupSfxId = WolfSound.treasure4;
|
||||
}
|
||||
if (item.mapId == MapObject.extraLife) {
|
||||
heal(100);
|
||||
addAmmo(25);
|
||||
pickupSfxId = WolfSound.extraLife;
|
||||
}
|
||||
pickedUp = true;
|
||||
break;
|
||||
@@ -175,6 +196,7 @@ class Player {
|
||||
}
|
||||
addAmmo(8);
|
||||
requestWeaponSwitch(WeaponType.machineGun);
|
||||
pickupSfxId = WolfSound.getMachineGun;
|
||||
pickedUp = true;
|
||||
}
|
||||
if (item.mapId == MapObject.chainGun) {
|
||||
@@ -184,6 +206,7 @@ class Player {
|
||||
}
|
||||
addAmmo(8);
|
||||
requestWeaponSwitch(WeaponType.chainGun);
|
||||
pickupSfxId = WolfSound.getGatling;
|
||||
pickedUp = true;
|
||||
}
|
||||
break;
|
||||
@@ -191,10 +214,11 @@ class Player {
|
||||
case CollectibleType.key:
|
||||
if (item.mapId == MapObject.goldKey) hasGoldKey = true;
|
||||
if (item.mapId == MapObject.silverKey) hasSilverKey = true;
|
||||
pickupSfxId = WolfSound.getAmmo;
|
||||
pickedUp = true;
|
||||
break;
|
||||
}
|
||||
return pickedUp;
|
||||
return pickedUp ? pickupSfxId : null;
|
||||
}
|
||||
|
||||
bool fire(int currentTime) {
|
||||
|
||||
@@ -22,6 +22,9 @@ class WolfEngine {
|
||||
}) : audio = audio ?? CliSilentAudio(),
|
||||
doorManager = DoorManager(
|
||||
onPlaySound: (sfxId) => audio?.playSoundEffect(sfxId),
|
||||
),
|
||||
pushwallManager = PushwallManager(
|
||||
onPlaySound: (sfxId) => audio?.playSoundEffect(sfxId),
|
||||
);
|
||||
|
||||
/// Total milliseconds elapsed since the engine was initialized.
|
||||
@@ -54,7 +57,7 @@ class WolfEngine {
|
||||
FrameBuffer frameBuffer;
|
||||
|
||||
/// Handles the detection and movement of secret "Pushwalls".
|
||||
final PushwallManager pushwallManager = PushwallManager();
|
||||
final PushwallManager pushwallManager;
|
||||
|
||||
// --- World State ---
|
||||
|
||||
@@ -203,6 +206,7 @@ class WolfEngine {
|
||||
|
||||
/// Handles floor transitions, including the "Level 10" secret floor logic.
|
||||
void _onLevelCompleted({bool isSecretExit = false}) {
|
||||
audio.playSoundEffect(WolfSound.levelDone);
|
||||
audio.stopMusic();
|
||||
final currentEpisode = data.episodes[_currentEpisodeIndex];
|
||||
|
||||
@@ -335,6 +339,13 @@ class WolfEngine {
|
||||
|
||||
for (Entity entity in entities) {
|
||||
if (entity is Enemy) {
|
||||
if (entity.state == EntityState.dead &&
|
||||
entity.isDying &&
|
||||
!entity.hasPlayedDeathSound) {
|
||||
audio.playSoundEffect(entity.deathSoundId);
|
||||
entity.hasPlayedDeathSound = true;
|
||||
}
|
||||
|
||||
// --- ANIMATION TRANSITION FIX (SAFE VERSION) ---
|
||||
// We check if the enemy is in the 'dead' state and currently 'isDying'.
|
||||
// Inside WolfEngine._updateEntities
|
||||
@@ -397,7 +408,9 @@ class WolfEngine {
|
||||
}
|
||||
} else if (entity is Collectible) {
|
||||
if (player.position.distanceTo(entity.position) < 0.5) {
|
||||
if (player.tryPickup(entity)) {
|
||||
final pickupSfxId = player.tryPickup(entity);
|
||||
if (pickupSfxId != null) {
|
||||
audio.playSoundEffect(pickupSfxId);
|
||||
itemsToRemove.add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,9 @@ class HansGrosse extends Enemy {
|
||||
@override
|
||||
int get attackSoundId => WolfSound.naziFire;
|
||||
|
||||
@override
|
||||
int get deathSoundId => WolfSound.mutti;
|
||||
|
||||
HansGrosse({
|
||||
required super.x,
|
||||
required super.y,
|
||||
|
||||
@@ -54,9 +54,15 @@ abstract class Enemy extends Entity {
|
||||
/// The sound played when this enemy performs its attack animation.
|
||||
int get attackSoundId => type.attackSoundId;
|
||||
|
||||
/// The sound played once when this enemy starts dying.
|
||||
int get deathSoundId => type.deathSoundId;
|
||||
|
||||
/// Ensures enemies drop only one item (like ammo or a key) upon death.
|
||||
bool hasDroppedItem = false;
|
||||
|
||||
/// Prevents duplicate death screams while death frames continue animating.
|
||||
bool hasPlayedDeathSound = false;
|
||||
|
||||
/// When true, the enemy has spotted the player and is actively pursuing or attacking.
|
||||
bool isAlerted = false;
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ enum EnemyType {
|
||||
mapData: EnemyMapData(MapObject.guardStart),
|
||||
alertSoundId: WolfSound.guardHalt,
|
||||
attackSoundId: WolfSound.naziFire,
|
||||
deathSoundId: WolfSound.deathScream1,
|
||||
animations: EnemyAnimationMap(
|
||||
idle: SpriteFrameRange(50, 57),
|
||||
walking: SpriteFrameRange(58, 89),
|
||||
@@ -28,6 +29,7 @@ enum EnemyType {
|
||||
mapData: EnemyMapData(MapObject.dogStart),
|
||||
alertSoundId: WolfSound.dogBark,
|
||||
attackSoundId: WolfSound.dogAttack,
|
||||
deathSoundId: WolfSound.dogDeath,
|
||||
animations: EnemyAnimationMap(
|
||||
// Dogs don't have true idle sprites, so map idle to the first walk frame safely
|
||||
idle: SpriteFrameRange(99, 106),
|
||||
@@ -49,6 +51,7 @@ enum EnemyType {
|
||||
mapData: EnemyMapData(MapObject.ssStart),
|
||||
alertSoundId: WolfSound.ssSchutzstaffel,
|
||||
attackSoundId: WolfSound.naziFire,
|
||||
deathSoundId: WolfSound.ssMeinGott,
|
||||
animations: EnemyAnimationMap(
|
||||
idle: SpriteFrameRange(138, 145),
|
||||
walking: SpriteFrameRange(146, 177),
|
||||
@@ -64,6 +67,7 @@ enum EnemyType {
|
||||
mapData: EnemyMapData(MapObject.mutantStart, tierOffset: 18),
|
||||
alertSoundId: WolfSound.guardHalt,
|
||||
attackSoundId: WolfSound.naziFire,
|
||||
deathSoundId: WolfSound.deathScream2,
|
||||
animations: EnemyAnimationMap(
|
||||
idle: SpriteFrameRange(187, 194),
|
||||
walking: SpriteFrameRange(195, 226),
|
||||
@@ -80,6 +84,7 @@ enum EnemyType {
|
||||
mapData: EnemyMapData(MapObject.officerStart),
|
||||
alertSoundId: WolfSound.guardHalt,
|
||||
attackSoundId: WolfSound.naziFire,
|
||||
deathSoundId: WolfSound.deathScream3,
|
||||
animations: EnemyAnimationMap(
|
||||
idle: SpriteFrameRange(238, 245),
|
||||
walking: SpriteFrameRange(246, 277),
|
||||
@@ -104,6 +109,9 @@ enum EnemyType {
|
||||
/// The sound played when this enemy attacks.
|
||||
final int attackSoundId;
|
||||
|
||||
/// The sound played when this enemy enters its death animation.
|
||||
final int deathSoundId;
|
||||
|
||||
/// If false, this enemy type will be ignored when loading shareware data.
|
||||
final bool existsInShareware;
|
||||
|
||||
@@ -112,6 +120,7 @@ enum EnemyType {
|
||||
required this.animations,
|
||||
required this.alertSoundId,
|
||||
required this.attackSoundId,
|
||||
required this.deathSoundId,
|
||||
this.existsInShareware = true,
|
||||
});
|
||||
|
||||
|
||||
206
packages/wolf_3d_dart/test/engine/audio_events_test.dart
Normal file
206
packages/wolf_3d_dart/test/engine/audio_events_test.dart
Normal file
@@ -0,0 +1,206 @@
|
||||
import 'dart:typed_data';
|
||||
|
||||
import 'package:test/test.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_entities.dart';
|
||||
import 'package:wolf_3d_dart/wolf_3d_input.dart';
|
||||
|
||||
void main() {
|
||||
group('Engine audio events', () {
|
||||
test('plays pickup sound effect when player collects ammo', () {
|
||||
final input = _TestInput();
|
||||
final audio = _CapturingAudio();
|
||||
final engine = _buildEngine(
|
||||
input: input,
|
||||
audio: audio,
|
||||
objectGridSetup: (grid) {
|
||||
grid[2][2] = MapObject.playerEast;
|
||||
},
|
||||
);
|
||||
|
||||
engine.init();
|
||||
engine.entities.add(
|
||||
Collectible(
|
||||
x: engine.player.x,
|
||||
y: engine.player.y,
|
||||
spriteIndex: 0,
|
||||
mapId: MapObject.ammoClip,
|
||||
type: CollectibleType.ammo,
|
||||
),
|
||||
);
|
||||
engine.tick(const Duration(milliseconds: 16));
|
||||
|
||||
expect(audio.sfxIds, contains(WolfSound.getAmmo));
|
||||
});
|
||||
|
||||
test('plays guard alert when guard notices player', () {
|
||||
final input = _TestInput();
|
||||
final audio = _CapturingAudio();
|
||||
final engine = _buildEngine(
|
||||
input: input,
|
||||
audio: audio,
|
||||
objectGridSetup: (grid) {
|
||||
grid[2][2] = MapObject.playerEast;
|
||||
grid[2][5] = MapObject.guardStart + 2;
|
||||
},
|
||||
);
|
||||
|
||||
engine.init();
|
||||
|
||||
// Wake-up delay is randomized, so tick long enough to always exceed it.
|
||||
for (int i = 0; i < 80; i++) {
|
||||
engine.tick(const Duration(milliseconds: 16));
|
||||
}
|
||||
|
||||
expect(audio.sfxIds, contains(WolfSound.guardHalt));
|
||||
});
|
||||
|
||||
test('plays dog death sound when dog dies', () {
|
||||
final input = _TestInput();
|
||||
final audio = _CapturingAudio();
|
||||
final engine = _buildEngine(
|
||||
input: input,
|
||||
audio: audio,
|
||||
objectGridSetup: (grid) {
|
||||
grid[2][2] = MapObject.playerEast;
|
||||
grid[2][4] = MapObject.dogStart;
|
||||
},
|
||||
);
|
||||
|
||||
engine.init();
|
||||
|
||||
final dog = engine.entities.whereType<Dog>().single;
|
||||
dog.takeDamage(999, 0);
|
||||
|
||||
engine.tick(const Duration(milliseconds: 16));
|
||||
|
||||
expect(audio.sfxIds, contains(WolfSound.dogDeath));
|
||||
});
|
||||
|
||||
test('plays pushwall sound when triggering a secret wall', () {
|
||||
final input = _TestInput()..isInteracting = true;
|
||||
final audio = _CapturingAudio();
|
||||
final engine = _buildEngine(
|
||||
input: input,
|
||||
audio: audio,
|
||||
wallGridSetup: (grid) {
|
||||
grid[2][3] = 1;
|
||||
},
|
||||
objectGridSetup: (grid) {
|
||||
grid[2][2] = MapObject.playerEast;
|
||||
grid[2][3] = MapObject.pushwallTrigger;
|
||||
},
|
||||
);
|
||||
|
||||
engine.init();
|
||||
engine.tick(const Duration(milliseconds: 16));
|
||||
|
||||
expect(audio.sfxIds, contains(WolfSound.pushWall));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/// Builds a minimal deterministic engine world for audio event tests.
|
||||
WolfEngine _buildEngine({
|
||||
required _TestInput input,
|
||||
required _CapturingAudio audio,
|
||||
void Function(SpriteMap grid)? wallGridSetup,
|
||||
void Function(SpriteMap grid)? objectGridSetup,
|
||||
}) {
|
||||
final wallGrid = _buildGrid();
|
||||
final objectGrid = _buildGrid();
|
||||
|
||||
_fillBoundaries(wallGrid, 2);
|
||||
wallGridSetup?.call(wallGrid);
|
||||
objectGridSetup?.call(objectGrid);
|
||||
|
||||
return WolfEngine(
|
||||
data: WolfensteinData(
|
||||
version: GameVersion.retail,
|
||||
walls: [
|
||||
_solidSprite(1),
|
||||
_solidSprite(1),
|
||||
_solidSprite(2),
|
||||
_solidSprite(2),
|
||||
],
|
||||
sprites: List.generate(436, (_) => _solidSprite(255)),
|
||||
sounds: List.generate(200, (_) => PcmSound(Uint8List(1))),
|
||||
adLibSounds: const [],
|
||||
music: const [],
|
||||
vgaImages: const [],
|
||||
episodes: [
|
||||
Episode(
|
||||
name: 'Episode 1',
|
||||
levels: [
|
||||
WolfLevel(
|
||||
name: 'Test Level',
|
||||
wallGrid: wallGrid,
|
||||
objectGrid: objectGrid,
|
||||
musicIndex: 0,
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
difficulty: Difficulty.hard,
|
||||
startingEpisode: 0,
|
||||
frameBuffer: FrameBuffer(64, 64),
|
||||
input: input,
|
||||
audio: audio,
|
||||
onGameWon: () {},
|
||||
);
|
||||
}
|
||||
|
||||
class _TestInput extends Wolf3dInput {
|
||||
@override
|
||||
void update() {}
|
||||
}
|
||||
|
||||
/// Captures engine SFX IDs so tests can assert dispatch behavior.
|
||||
class _CapturingAudio implements EngineAudio {
|
||||
@override
|
||||
WolfensteinData? activeGame;
|
||||
|
||||
final List<int> sfxIds = [];
|
||||
|
||||
@override
|
||||
Future<void> debugSoundTest() async {}
|
||||
|
||||
@override
|
||||
Future<void> init() async {}
|
||||
|
||||
@override
|
||||
void playLevelMusic(WolfLevel level) {}
|
||||
|
||||
@override
|
||||
void playMenuMusic() {}
|
||||
|
||||
@override
|
||||
void playSoundEffect(int sfxId) {
|
||||
sfxIds.add(sfxId);
|
||||
}
|
||||
|
||||
@override
|
||||
void stopMusic() {}
|
||||
|
||||
@override
|
||||
void dispose() {}
|
||||
}
|
||||
|
||||
SpriteMap _buildGrid() => List.generate(64, (_) => List.filled(64, 0));
|
||||
|
||||
/// Fills the map borders so entities never walk off the test map.
|
||||
void _fillBoundaries(SpriteMap grid, int wallId) {
|
||||
for (int i = 0; i < 64; i++) {
|
||||
grid[0][i] = wallId;
|
||||
grid[63][i] = wallId;
|
||||
grid[i][0] = wallId;
|
||||
grid[i][63] = wallId;
|
||||
}
|
||||
}
|
||||
|
||||
/// Produces a simple solid-color sprite frame for synthetic test assets.
|
||||
Sprite _solidSprite(int colorIndex) {
|
||||
return Sprite(Uint8List.fromList(List.filled(64 * 64, colorIndex)));
|
||||
}
|
||||
@@ -11,7 +11,10 @@ void main() {
|
||||
});
|
||||
|
||||
test('uses the original mutant 18-ID difficulty offset', () {
|
||||
expect(EnemyType.mutant.mapData.getNormalizedId(216, Difficulty.easy), 216);
|
||||
expect(
|
||||
EnemyType.mutant.mapData.getNormalizedId(216, Difficulty.easy),
|
||||
216,
|
||||
);
|
||||
expect(
|
||||
EnemyType.mutant.mapData.getNormalizedId(234, Difficulty.medium),
|
||||
216,
|
||||
|
||||
Reference in New Issue
Block a user