Added some additional sound effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -11,7 +11,10 @@ void main() {
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});
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test('uses the original mutant 18-ID difficulty offset', () {
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expect(EnemyType.mutant.mapData.getNormalizedId(216, Difficulty.easy), 216);
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expect(
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EnemyType.mutant.mapData.getNormalizedId(216, Difficulty.easy),
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216,
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);
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expect(
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EnemyType.mutant.mapData.getNormalizedId(234, Difficulty.medium),
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216,
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@@ -44,4 +47,4 @@ Enemy _spawnEnemy(int mapId) {
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final enemy = Enemy.spawn(mapId, 8.5, 8.5, Difficulty.hard);
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expect(enemy, isNotNull);
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return enemy!;
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}
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}
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