diff --git a/packages/wolf_3d_dart/test/engine/level_state_and_pause_menu_test.dart b/packages/wolf_3d_dart/test/engine/level_state_and_pause_menu_test.dart index 9dd9a0b..03a038e 100644 --- a/packages/wolf_3d_dart/test/engine/level_state_and_pause_menu_test.dart +++ b/packages/wolf_3d_dart/test/engine/level_state_and_pause_menu_test.dart @@ -47,66 +47,70 @@ void main() { expect(engine.player.y, closeTo(4.5, 0.001)); }); - test('secret-exit transitions clear keys but preserve other player state', () { - final input = _TestInput(); - final engine = WolfEngine( - data: _buildSecretExitTestData(), - difficulty: Difficulty.hard, - startingEpisode: 0, - frameBuffer: FrameBuffer(64, 64), - input: input, - engineAudio: _SilentAudio(), - onGameWon: () {}, - ); + test( + 'secret-exit transitions clear keys but preserve other player state', + () { + final input = _TestInput(); + final engine = WolfEngine( + data: _buildSecretExitTestData(), + difficulty: Difficulty.hard, + startingEpisode: 0, + frameBuffer: FrameBuffer(64, 64), + input: input, + engineAudio: _SilentAudio(), + onGameWon: () {}, + ); - engine.init(); - engine.player - ..health = 61 - ..ammo = 42 - ..score = 777 - ..lives = 6 - ..hasMachineGun = true - ..hasChainGun = true - ..hasGoldKey = true - ..hasSilverKey = true; - engine.player.weapons[WeaponType.machineGun] = MachineGun(); - engine.player.weapons[WeaponType.chainGun] = ChainGun(); - engine.player.currentWeapon = engine.player.weapons[WeaponType.chainGun]!; + engine.init(); + engine.player + ..health = 61 + ..ammo = 42 + ..score = 777 + ..lives = 6 + ..hasMachineGun = true + ..hasChainGun = true + ..hasGoldKey = true + ..hasSilverKey = true; + engine.player.weapons[WeaponType.machineGun] = MachineGun(); + engine.player.weapons[WeaponType.chainGun] = ChainGun(); + engine.player.currentWeapon = + engine.player.weapons[WeaponType.chainGun]!; - input.isInteracting = true; - engine.tick(const Duration(milliseconds: 16)); - input.isInteracting = false; + input.isInteracting = true; + engine.tick(const Duration(milliseconds: 16)); + input.isInteracting = false; - expect(engine.activeLevel.name, 'Level 10'); - expect(engine.player.health, 61); - expect(engine.player.ammo, 42); - expect(engine.player.score, 777); - expect(engine.player.lives, 6); - expect(engine.player.hasMachineGun, isTrue); - expect(engine.player.hasChainGun, isTrue); - expect(engine.player.currentWeapon.type, WeaponType.chainGun); - expect(engine.player.hasGoldKey, isFalse); - expect(engine.player.hasSilverKey, isFalse); + expect(engine.activeLevel.name, 'Level 10'); + expect(engine.player.health, 61); + expect(engine.player.ammo, 42); + expect(engine.player.score, 777); + expect(engine.player.lives, 6); + expect(engine.player.hasMachineGun, isTrue); + expect(engine.player.hasChainGun, isTrue); + expect(engine.player.currentWeapon.type, WeaponType.chainGun); + expect(engine.player.hasGoldKey, isFalse); + expect(engine.player.hasSilverKey, isFalse); - engine.player - ..hasGoldKey = true - ..hasSilverKey = true; + engine.player + ..hasGoldKey = true + ..hasSilverKey = true; - input.isInteracting = true; - engine.tick(const Duration(milliseconds: 16)); - input.isInteracting = false; + input.isInteracting = true; + engine.tick(const Duration(milliseconds: 16)); + input.isInteracting = false; - expect(engine.activeLevel.name, 'Level 2'); - expect(engine.player.health, 61); - expect(engine.player.ammo, 42); - expect(engine.player.score, 777); - expect(engine.player.lives, 6); - expect(engine.player.hasMachineGun, isTrue); - expect(engine.player.hasChainGun, isTrue); - expect(engine.player.currentWeapon.type, WeaponType.chainGun); - expect(engine.player.hasGoldKey, isFalse); - expect(engine.player.hasSilverKey, isFalse); - }); + expect(engine.activeLevel.name, 'Level 2'); + expect(engine.player.health, 61); + expect(engine.player.ammo, 42); + expect(engine.player.score, 777); + expect(engine.player.lives, 6); + expect(engine.player.hasMachineGun, isTrue); + expect(engine.player.hasChainGun, isTrue); + expect(engine.player.currentWeapon.type, WeaponType.chainGun); + expect(engine.player.hasGoldKey, isFalse); + expect(engine.player.hasSilverKey, isFalse); + }, + ); }); group('Pause and main menu', () {