Refactor rendering architecture and replace rasterizer with renderer

- Introduced SoftwareRenderer as a pixel-accurate software rendering backend.
- Removed the obsolete wolf_3d_rasterizer.dart file.
- Created a new wolf_3d_renderer.dart file to centralize rendering exports.
- Updated tests to accommodate the new rendering structure, including pushwall and projection sampling tests.
- Modified the WolfAsciiRenderer and WolfFlutterRenderer to utilize the new SoftwareRenderer.
- Enhanced enemy spawn tests to include new enemy states.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-19 11:38:07 +01:00
parent ac6edb030e
commit 786ba4b450
22 changed files with 952 additions and 684 deletions

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import 'package:test/test.dart';
import 'package:wolf_3d_dart/src/rendering/renderer_backend.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
void main() {
group('Renderer wall texture sampling', () {
test('anchors wall texel sampling to projection height center', () {
final renderer = _TestRenderer(customProjectionViewHeight: 40);
renderer.configureViewGeometry(width: 64, height: 64, viewHeight: 20);
// With sceneHeight=40 and columnHeight=20, projected wall spans y=10..30.
// Top pixel should sample from top texel row.
expect(renderer.wallTexY(10, 20), 0);
// Bottom visible pixel should sample close to bottom texel row.
expect(renderer.wallTexY(29, 20), inInclusiveRange(60, 63));
});
test('keeps legacy behavior when projection height equals view height', () {
final renderer = _TestRenderer(customProjectionViewHeight: 20);
renderer.configureViewGeometry(width: 64, height: 64, viewHeight: 20);
// With sceneHeight=viewHeight=20 and columnHeight=20, top starts at y=0.
expect(renderer.wallTexY(0, 20), 0);
expect(renderer.wallTexY(19, 20), inInclusiveRange(60, 63));
});
});
}
class _TestRenderer extends RendererBackend<FrameBuffer> {
_TestRenderer({required this.customProjectionViewHeight});
final int customProjectionViewHeight;
@override
int get projectionViewHeight => customProjectionViewHeight;
void configureViewGeometry({
required int width,
required int height,
required int viewHeight,
}) {
this.width = width;
this.height = height;
this.viewHeight = viewHeight;
}
@override
void prepareFrame(WolfEngine engine) {}
@override
void drawWallColumn(
int x,
int drawStart,
int drawEnd,
int columnHeight,
Sprite texture,
int texX,
double perpWallDist,
int side,
) {}
@override
void drawSpriteStripe(
int stripeX,
int drawStartY,
int drawEndY,
int spriteHeight,
Sprite texture,
int texX,
double transformY,
) {}
@override
void drawWeapon(WolfEngine engine) {}
@override
void drawHud(WolfEngine engine) {}
@override
FrameBuffer finalizeFrame() {
return FrameBuffer(1, 1);
}
}

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import 'dart:typed_data';
import 'package:test/test.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
import 'package:wolf_3d_dart/wolf_3d_renderer.dart';
void main() {
group('Pushwall rendering', () {
test('active pushwall occludes the wall behind it while sliding', () {
final wallGrid = _buildGrid();
final objectGrid = _buildGrid();
_fillBoundaries(wallGrid, 2);
objectGrid[2][2] = MapObject.playerEast;
wallGrid[2][4] = 1;
objectGrid[2][4] = MapObject.pushwallTrigger;
wallGrid[2][6] = 2;
final engine = WolfEngine(
data: WolfensteinData(
version: GameVersion.shareware,
walls: [
_solidSprite(1),
_solidSprite(1),
_solidSprite(2),
_solidSprite(2),
],
sprites: List.generate(436, (_) => _solidSprite(255)),
sounds: [],
adLibSounds: [],
music: [],
vgaImages: [],
episodes: [
Episode(
name: 'Episode 1',
levels: [
WolfLevel(
name: 'Test Level',
wallGrid: wallGrid,
objectGrid: objectGrid,
musicIndex: 0,
),
],
),
],
),
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: FrameBuffer(64, 64),
input: CliInput(),
onGameWon: () {},
);
engine.init();
final pushwall = engine.pushwallManager.pushwalls['4,2']!;
pushwall
..dirX = 1
..dirY = 0
..offset = 0.5;
engine.pushwallManager.activePushwall = pushwall;
final frame = SoftwareRenderer().render(engine);
final centerIndex =
(frame.height ~/ 2) * frame.width + (frame.width ~/ 2);
expect(frame.pixels[centerIndex], ColorPalette.vga32Bit[1]);
expect(frame.pixels[centerIndex], isNot(ColorPalette.vga32Bit[2]));
});
});
}
SpriteMap _buildGrid() => List.generate(64, (_) => List.filled(64, 0));
void _fillBoundaries(SpriteMap grid, int wallId) {
for (int i = 0; i < 64; i++) {
grid[0][i] = wallId;
grid[63][i] = wallId;
grid[i][0] = wallId;
grid[i][63] = wallId;
}
}
Sprite _solidSprite(int colorIndex) {
return Sprite(Uint8List.fromList(List.filled(64 * 64, colorIndex)));
}