Refactor rendering architecture and replace rasterizer with renderer
- Introduced SoftwareRenderer as a pixel-accurate software rendering backend. - Removed the obsolete wolf_3d_rasterizer.dart file. - Created a new wolf_3d_renderer.dart file to centralize rendering exports. - Updated tests to accommodate the new rendering structure, including pushwall and projection sampling tests. - Modified the WolfAsciiRenderer and WolfFlutterRenderer to utilize the new SoftwareRenderer. - Enhanced enemy spawn tests to include new enemy states. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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packages/wolf_3d_dart/lib/wolf_3d_renderer.dart
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packages/wolf_3d_dart/lib/wolf_3d_renderer.dart
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library;
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export 'src/raycasting/projection.dart';
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export 'src/raycasting/raycaster.dart';
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export 'src/rendering/ascii_renderer.dart'
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show AsciiRenderer, AsciiRendererMode, ColoredChar;
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export 'src/rendering/cli_renderer_backend.dart';
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export 'src/rendering/renderer_backend.dart';
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export 'src/rendering/sixel_renderer.dart';
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export 'src/rendering/software_renderer.dart';
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