Migrate to a software rasterizer to dramatically improve performance

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-16 00:03:21 +01:00
parent 59fc530a1a
commit 752c143234
15 changed files with 553 additions and 522 deletions

View File

@@ -2,7 +2,6 @@ import 'package:flutter/material.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_entities/wolf_3d_entities.dart';
import 'package:wolf_3d_flutter/wolf_3d.dart';
import 'package:wolf_3d_renderer/color_palette.dart';
class SpriteGallery extends StatelessWidget {
final List<Sprite> sprites;
@@ -76,12 +75,12 @@ class SingleSpritePainter extends CustomPainter {
double pixelSize = size.width / 64;
for (int x = 0; x < 64; x++) {
for (int y = 0; y < 64; y++) {
int colorByte = sprite[x][y];
int colorByte = sprite.pixels[x * 64 + y];
if (colorByte != 255) {
// Skip transparency
canvas.drawRect(
Rect.fromLTWH(x * pixelSize, y * pixelSize, pixelSize, pixelSize),
Paint()..color = ColorPalette.vga[colorByte],
Paint()..color = Color(ColorPalette.vga32Bit[colorByte]),
);
}
}