Delegate all audio management to the new audio package, then manage that through a new wolf3d class

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 14:33:58 +01:00
parent 070110adae
commit 6eb903cbaa
10 changed files with 249 additions and 81 deletions

View File

@@ -1,17 +1,10 @@
import 'package:flutter/material.dart';
import 'package:flutter_soloud/flutter_soloud.dart';
import 'package:wolf_dart/game_select_screen.dart';
import 'package:wolf_dart/wolf_3d.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await SoLoud.instance.init(
sampleRate: 44100, // Audio quality
bufferSize: 2048, // Buffer size affects latency
channels: Channels.stereo,
);
await Wolf3d.I.init();
runApp(