Delegate all audio management to the new audio package, then manage that through a new wolf3d class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -1,17 +1,10 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_soloud/flutter_soloud.dart';
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import 'package:wolf_dart/game_select_screen.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await SoLoud.instance.init(
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sampleRate: 44100, // Audio quality
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bufferSize: 2048, // Buffer size affects latency
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channels: Channels.stereo,
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);
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await Wolf3d.I.init();
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runApp(
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