Delegate all audio management to the new audio package, then manage that through a new wolf3d class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
97
lib/features/screens/episode_screen.dart
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97
lib/features/screens/episode_screen.dart
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@@ -0,0 +1,97 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/features/screens/difficulty_screen.dart';
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import 'package:wolf_dart/wolf_3d.dart';
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class EpisodeScreen extends StatefulWidget {
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const EpisodeScreen({super.key});
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@override
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State<EpisodeScreen> createState() => _EpisodeScreenState();
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}
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class _EpisodeScreenState extends State<EpisodeScreen> {
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final List<String> _episodeNames = [
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"Episode 1\nEscape from Wolfenstein",
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"Episode 2\nOperation: Eisenfaust",
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"Episode 3\nDie, Fuhrer, Die!",
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"Episode 4\nA Dark Secret",
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"Episode 5\nTrail of the Madman",
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"Episode 6\nConfrontation",
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];
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@override
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void initState() {
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super.initState();
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if (Wolf3d.I.music.isNotEmpty) {
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Wolf3d.I.audio.playMusic(Wolf3d.I.music.first);
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}
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}
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void _selectEpisode(int index) {
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Wolf3d.I.setActiveEpisode(index);
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Navigator.of(context).push(
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MaterialPageRoute(
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// We pass the audio handles so the next screen can stop them when the game starts
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builder: (context) => DifficultyScreen(),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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// Determine how many episodes are available (10 levels per episode)
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final int numberOfEpisodes = (Wolf3d.I.levels.length / 10).floor().clamp(
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1,
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6,
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);
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return Scaffold(
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backgroundColor: Colors.black,
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text(
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'WHICH EPISODE TO PLAY?',
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style: TextStyle(
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color: Colors.red,
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fontSize: 32,
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fontWeight: FontWeight.bold,
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fontFamily: 'Courier',
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),
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),
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const SizedBox(height: 40),
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ListView.builder(
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shrinkWrap: true,
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itemCount: numberOfEpisodes,
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itemBuilder: (context, index) {
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return Padding(
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padding: const EdgeInsets.symmetric(
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vertical: 8.0,
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horizontal: 32.0,
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),
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child: ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.blueGrey[900],
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foregroundColor: Colors.white,
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minimumSize: const Size(300, 60),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(4),
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),
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),
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onPressed: () => _selectEpisode(index),
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child: Text(
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_episodeNames[index],
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 18),
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),
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),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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