Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -10,6 +10,7 @@ import 'package:wolf_dart/features/entities/door_manager.dart';
|
||||
import 'package:wolf_dart/features/entities/enemies/enemy.dart';
|
||||
import 'package:wolf_dart/features/entities/entity.dart';
|
||||
import 'package:wolf_dart/features/entities/entity_registry.dart';
|
||||
import 'package:wolf_dart/features/entities/map_objects.dart';
|
||||
import 'package:wolf_dart/features/entities/pushwall_manager.dart';
|
||||
import 'package:wolf_dart/features/input/input_manager.dart';
|
||||
import 'package:wolf_dart/features/map/wolf_map.dart';
|
||||
@@ -76,27 +77,24 @@ class _WolfRendererState extends State<WolfRenderer>
|
||||
for (int x = 0; x < 64; x++) {
|
||||
int objId = objectLevel[y][x];
|
||||
|
||||
if (objId >= 19 && objId <= 22) {
|
||||
if (objId >= MapObjectId.playerNorth &&
|
||||
objId <= MapObjectId.playerWest) {
|
||||
double spawnAngle = 0.0;
|
||||
switch (objId) {
|
||||
case 19:
|
||||
case MapObjectId.playerNorth:
|
||||
spawnAngle = 3 * math.pi / 2;
|
||||
break;
|
||||
case 20:
|
||||
case MapObjectId.playerEast:
|
||||
spawnAngle = 0.0;
|
||||
break;
|
||||
case 21:
|
||||
case MapObjectId.playerSouth:
|
||||
spawnAngle = math.pi / 2;
|
||||
break;
|
||||
case 22:
|
||||
case MapObjectId.playerWest:
|
||||
spawnAngle = math.pi;
|
||||
break;
|
||||
}
|
||||
player = Player(
|
||||
x: x + 0.5,
|
||||
y: y + 0.5,
|
||||
angle: spawnAngle,
|
||||
);
|
||||
player = Player(x: x + 0.5, y: y + 0.5, angle: spawnAngle);
|
||||
} else {
|
||||
Entity? newEntity = EntityRegistry.spawn(
|
||||
objId,
|
||||
@@ -344,7 +342,7 @@ class _WolfRendererState extends State<WolfRenderer>
|
||||
|
||||
// Map ID 44 is usually the Ammo Clip in the Object Grid/Registry
|
||||
Entity? droppedAmmo = EntityRegistry.spawn(
|
||||
49, // The ID for an ammo clip collectible
|
||||
MapObjectId.ammoClip,
|
||||
entity.x,
|
||||
entity.y,
|
||||
widget.difficulty.level,
|
||||
|
||||
Reference in New Issue
Block a user