feat: Refactor game persistence and rendering management for CLI and Flutter hosts
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -44,10 +44,7 @@ class _NoopAudio implements EngineAudio {
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}
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class _RecordingEngine extends Wolf3dFlutterEngine {
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_RecordingEngine({required this.audio}) : super(audioBackend: audio);
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@override
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final _NoopAudio audio;
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_RecordingEngine({required _NoopAudio audio}) : super(audioBackend: audio);
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int initCallCount = 0;
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String? lastDirectory;
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