feat: Introduce Wolf3dAppManager for managing audio shutdown and game data directory selection

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 19:37:32 +01:00
parent 88050dbc7d
commit 6441592534
3 changed files with 149 additions and 11 deletions
@@ -0,0 +1,123 @@
library;
import 'dart:async';
import 'dart:collection';
import 'package:file_selector/file_selector.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
/// Coordinates app-shell setup actions and shutdown behavior.
class Wolf3dAppManager {
Wolf3dAppManager({required this.engine});
final Wolf3dFlutterEngine engine;
bool _isLoadingGameData = false;
String? _pickerError;
Future<void>? _shutdownFuture;
bool get isLoadingGameData => _isLoadingGameData;
String? get pickerError => _pickerError;
Future<void> ensureAudioShutdown() {
final existing = _shutdownFuture;
if (existing != null) {
return existing;
}
final shutdown = engine.shutdownAudio();
_shutdownFuture = shutdown;
return shutdown;
}
Future<void> pickGameDataDirectory({
required void Function() notifyChanged,
}) async {
_isLoadingGameData = true;
_pickerError = null;
notifyChanged();
try {
final String? directoryPath = await getDirectoryPath(
confirmButtonText: 'Use this folder',
);
if (directoryPath == null || directoryPath.trim().isEmpty) {
return;
}
await engine.init(directory: directoryPath.trim());
} catch (error) {
_pickerError = 'Unable to load selected directory: $error';
} finally {
_isLoadingGameData = false;
notifyChanged();
}
}
Future<void> pickGameDataFiles({
required void Function() notifyChanged,
}) async {
_isLoadingGameData = true;
_pickerError = null;
notifyChanged();
try {
final List<XFile> selectedFiles = await openFiles();
if (selectedFiles.isEmpty) {
return;
}
final LinkedHashSet<String> directories = LinkedHashSet<String>();
for (final XFile file in selectedFiles) {
final String directory = _directoryFromFilePath(file.path);
if (directory.isNotEmpty) {
directories.add(directory);
}
}
if (directories.isEmpty) {
_pickerError =
'Selected files do not expose local filesystem paths.';
return;
}
final List<String> orderedDirectories = directories.toList(
growable: false,
);
await engine.init(
directory: orderedDirectories.first,
additionalDirectories: orderedDirectories.skip(1),
);
} catch (error) {
_pickerError = 'Unable to load selected files: $error';
} finally {
_isLoadingGameData = false;
notifyChanged();
}
}
String _directoryFromFilePath(String path) {
final String trimmedPath = path.trim();
if (trimmedPath.isEmpty) {
return '';
}
final int slashIndex = trimmedPath.lastIndexOf('/');
final int backslashIndex = trimmedPath.lastIndexOf(r'\');
final int separatorIndex = slashIndex > backslashIndex
? slashIndex
: backslashIndex;
if (separatorIndex < 0) {
return '';
}
if (separatorIndex == 0) {
return trimmedPath[0];
}
return trimmedPath.substring(0, separatorIndex);
}
}