Fix dog AI and animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -416,7 +416,7 @@ class WolfEngine {
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// Wake them up!
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if (entity.state == EntityState.idle ||
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entity.state == EntityState.ambush) {
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entity.state == EntityState.chasing) {
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entity.state = EntityState.patrolling;
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entity.lastActionTime = _timeAliveMs;
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}
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