Handle exit elevators and secret levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -66,6 +66,10 @@ abstract class MapObject {
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static const int secretExitTrigger = 99;
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static const int normalExitTrigger = 100;
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// --- Wall Textures (From VSWAP/MAPHEAD) ---
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static const int normalElevatorSwitch = 21;
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static const int secretElevatorSwitch = 41;
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// Bosses (Shared between WL1 and WL6)
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static const int bossHansGrosse = 214;
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