feat: Refactor to use Wolf3dFlutterEngine across the application
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -3,10 +3,11 @@ library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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/// Minimal app shell that binds a prepared [Wolf3d] instance to host screens.
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/// Minimal app shell that binds a prepared [Wolf3dFlutterEngine] instance to
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/// host screens.
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class Wolf3dApp extends StatelessWidget {
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/// Shared initialized facade that owns game data, input, and audio services.
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final Wolf3d wolf3d;
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final Wolf3dFlutterEngine wolf3d;
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const Wolf3dApp({
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super.key,
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