feat: Refactor to use Wolf3dFlutterEngine across the application
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -11,10 +11,11 @@ import 'package:wolf_3d_flutter/renderer/wolf_3d_flutter_renderer.dart';
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import 'package:wolf_3d_flutter/renderer/wolf_3d_glsl_renderer.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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/// Launches a [WolfEngine] via [Wolf3d] and exposes renderer/input integrations.
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/// Launches a [WolfEngine] via [Wolf3dFlutterEngine] and exposes
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/// renderer/input integrations.
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class GameScreen extends StatefulWidget {
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/// Shared application facade owning the engine, audio, and input.
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final Wolf3d wolf3d;
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final Wolf3dFlutterEngine wolf3d;
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/// Optional host-level shortcut override.
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///
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