feat: Refactor to use Wolf3dFlutterEngine across the application

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 18:56:51 +01:00
parent 5a2681e89b
commit 5ef59d9980
14 changed files with 273 additions and 223 deletions
+5 -2
View File
@@ -1,6 +1,7 @@
/// Flutter entry point for the GUI host application.
///
/// The GUI bootstraps bundled and discoverable game data through [Wolf3d]
/// The GUI bootstraps bundled and discoverable game data through
/// [Wolf3dFlutterEngine]
/// before presenting the game-selection flow.
library;
@@ -17,7 +18,9 @@ void main() async {
await windowManager.ensureInitialized();
}
final Wolf3d wolf3d = await Wolf3d().init(debug: kDebugMode);
final Wolf3dFlutterEngine wolf3d = await Wolf3dFlutterEngine().init(
debug: kDebugMode,
);
runApp(
MaterialApp(