feat: Refactor to use Wolf3dFlutterEngine across the application
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -1,6 +1,7 @@
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/// Flutter entry point for the GUI host application.
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///
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/// The GUI bootstraps bundled and discoverable game data through [Wolf3d]
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/// The GUI bootstraps bundled and discoverable game data through
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/// [Wolf3dFlutterEngine]
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/// before presenting the game-selection flow.
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library;
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@@ -17,7 +18,9 @@ void main() async {
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await windowManager.ensureInitialized();
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}
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final Wolf3d wolf3d = await Wolf3d().init(debug: kDebugMode);
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final Wolf3dFlutterEngine wolf3d = await Wolf3dFlutterEngine().init(
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debug: kDebugMode,
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);
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runApp(
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MaterialApp(
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